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author | James Brown | 2002-10-20 13:16:12 +0000 |
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committer | James Brown | 2002-10-20 13:16:12 +0000 |
commit | c7ef00571b789d6ea332ae4a8a2f59f55fd64d11 (patch) | |
tree | be302cc155ef3a69561d9d5f28d1102df71193d0 /scumm | |
parent | c594ad71657a234d3f0258efb59883aaa0989707 (diff) | |
download | scummvm-rg350-c7ef00571b789d6ea332ae4a8a2f59f55fd64d11.tar.gz scummvm-rg350-c7ef00571b789d6ea332ae4a8a2f59f55fd64d11.tar.bz2 scummvm-rg350-c7ef00571b789d6ea332ae4a8a2f59f55fd64d11.zip |
Patch 625905: Masking regression fix
svn-id: r5198
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/actor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index b36538d469..c2f76991c4 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -909,7 +909,7 @@ void Actor::drawActorCostume() // // Or it could mean that the actor really is in walkbox 0. - if (walkbox == 0) { + if (_vm->_gameId == GID_LOOM256 && walkbox == 0) { int i; cr._zbuf = 0; |