aboutsummaryrefslogtreecommitdiff
path: root/scumm
diff options
context:
space:
mode:
authorTravis Howell2004-02-21 06:36:40 +0000
committerTravis Howell2004-02-21 06:36:40 +0000
commitcb939708dd0afc5c084ba551caf4fc648a930749 (patch)
treed5630fb56d65b7e7c74daf6f217b90c547e5f52d /scumm
parenta424ad6d7ca9a24408c15672b0db748505303d2c (diff)
downloadscummvm-rg350-cb939708dd0afc5c084ba551caf4fc648a930749.tar.gz
scummvm-rg350-cb939708dd0afc5c084ba551caf4fc648a930749.tar.bz2
scummvm-rg350-cb939708dd0afc5c084ba551caf4fc648a930749.zip
Adjust again for V1/V2 games.
svn-id: r12953
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scummvm.cpp13
-rw-r--r--scumm/string.cpp3
2 files changed, 10 insertions, 6 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index ea763c3404..ac7afe8b48 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1199,7 +1199,6 @@ void ScummEngine::initScummVars() {
VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
}
- _defaultTalkDelay = 60;
VAR(VAR_CHARINC) = 4;
talkingActor(0);
}
@@ -1884,11 +1883,15 @@ void ScummEngine::processKbd(bool smushMode) {
if (_imuse)
_imuse->set_music_volume (vol);
} else if (_lastKeyHit == '-') { // - text speed down
- if (VAR(VAR_CHARINC) < 9)
- VAR(VAR_CHARINC) = + 1;
+ if (_defaultTalkDelay < 9)
+ _defaultTalkDelay++;
+ if (VAR_CHARINC != 0xFF)
+ VAR(VAR_CHARINC) = _defaultTalkDelay;
} else if (_lastKeyHit == '+') { // + text speed up
- if (VAR(VAR_CHARINC) > 0)
- VAR(VAR_CHARINC) -= 1;
+ if (_defaultTalkDelay > 0)
+ _defaultTalkDelay--;
+ if (VAR_CHARINC != 0xFF)
+ VAR(VAR_CHARINC) = _defaultTalkDelay;
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
_debugger->attach();
} else if (_version <= 2) {
diff --git a/scumm/string.cpp b/scumm/string.cpp
index e36f612ae8..ed76b2e5bb 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -177,7 +177,8 @@ void ScummEngine::CHARSET_1() {
_useTalkAnims = true;
}
- _talkDelay = _defaultTalkDelay;
+ // Always set to 60
+ _talkDelay = 60;
if (!_keepText) {
if (_version <= 3 && _gameId != GID_LOOM) {