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authorMax Horn2003-06-09 00:35:32 +0000
committerMax Horn2003-06-09 00:35:32 +0000
commitcc41d96b772343fb126b08e881b9cf143f5db14b (patch)
tree6fa86c0539fb8e41c1112fae25dd34429668971a /scumm
parentf034b339cd5251fc2017973939e6c5bf980a0fe3 (diff)
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cleanup
svn-id: r8404
Diffstat (limited to 'scumm')
-rw-r--r--scumm/string.cpp149
1 files changed, 70 insertions, 79 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index aab1d45147..282daeb063 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -51,7 +51,7 @@ void Scumm::unkMessage1() {
// mentioned in the patch. FIXME after iMUSE is done.
if (_gameId != GID_SAMNMAX || (VAR(VAR_V6_SOUNDMODE) != 2))
_sound->talkSound(a, b, 1, -1);
- }
+ }
}
void Scumm::unkMessage2() {
@@ -153,7 +153,7 @@ void Scumm::CHARSET_1() {
if (_talkDelay)
return;
- if (_haveMsg != 0xFF && _haveMsg != 0xFE) {
+ if (_haveMsg == 1) {
// FIXME: DIG and CMI never set sfxMode or any actor talk data...
// This hack will force the backup cutoff system to be used instead,
// unless the talkChannel is null (eg, this string has no sound attached)
@@ -236,10 +236,62 @@ void Scumm::CHARSET_1() {
continue;
}
- if (c == 0xFE)
- c = 0xFF;
-
- if (c != 0xFF) {
+ if (c == 0xFE || c == 0xFF) {
+ c = *buffer++;
+ switch(c) {
+ case 1:
+ goto newLine;
+ case 2:
+ _haveMsg = 0;
+ _keepText = true;
+ break;
+ case 3:
+ if (_haveMsg != 0xFE)
+ _haveMsg = 0xFF;
+ _keepText = false;
+ break;
+ case 9:
+ frme = *buffer++;
+ frme |= *buffer++ << 8;
+ has_anim = true;
+ break;
+ case 10:
+ talk_sound_a = buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24);
+ talk_sound_b = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24);
+ has_talk_sound = true;
+ buffer += 14;
+
+ // Set flag that speech variant exist of this msg
+ if (_haveMsg == 0xFF)
+ _haveMsg = 0xFE;
+ break;
+ case 12:
+ int color;
+ color = *buffer++;
+ color |= *buffer++ << 8;
+ if (color == 0xFF)
+ _charset->setColor(_charsetColor);
+ else
+ _charset->setColor(color);
+ break;
+ case 13:
+ warning("CHARSET_1: Unknown opcode 13\n", READ_LE_UINT16(buffer));
+ buffer += 2;
+ break;
+ case 14: {
+ int oldy = _charset->getFontHeight();
+
+ _charset->setCurID(*buffer++);
+ buffer += 2;
+ for (i = 0; i < 4; i++)
+ _charsetColorMap[i] = _charsetData[_charset->getCurID()][i];
+ _charset->_nextTop -= _charset->getFontHeight() - oldy;
+ break;
+ }
+ default:
+ warning("CHARSET_1: invalid code %d", c);
+ }
+ } else {
_charset->_left = _charset->_nextLeft;
_charset->_top = _charset->_nextTop;
if (c & 0x80 && _CJKMode)
@@ -261,66 +313,8 @@ void Scumm::CHARSET_1() {
VAR(VAR_CHARCOUNT)++;
} else
_talkDelay += (int)VAR(VAR_CHARINC);
- continue;
- }
-
- c = *buffer++;
- switch(c) {
- case 1:
- goto newLine;
- case 2:
- _haveMsg = 0;
- _keepText = true;
- break;
- case 3:
- if (_haveMsg != 0xFE)
- _haveMsg = 0xFF;
- _keepText = false;
- break;
- case 9:
- frme = *buffer++;
- frme |= *buffer++ << 8;
- has_anim = true;
- break;
- case 10:
- talk_sound_a = buffer[0] | (buffer[1] << 8) | (buffer[4] << 16) | (buffer[5] << 24);
- talk_sound_b = buffer[8] | (buffer[9] << 8) | (buffer[12] << 16) | (buffer[13] << 24);
- has_talk_sound = true;
- buffer += 14;
-
- // Set flag that speech variant exist of this msg
- if (_haveMsg == 0xFF)
- _haveMsg = 0xFE;
- break;
- case 12:
- int color;
- color = *buffer++;
- color |= *buffer++ << 8;
- if (color == 0xFF)
- _charset->setColor(_charsetColor);
- else
- _charset->setColor(color);
- break;
- case 13:
- buffer += 2;
- break;
- case 14: {
- int oldy = _charset->getFontHeight();
-
- _charset->setCurID(*buffer++);
- buffer += 2;
- for (i = 0; i < 4; i++)
- _charsetColorMap[i] = _charsetData[_charset->getCurID()][i];
- _charset->_nextTop -= _charset->getFontHeight() - oldy;
- break;
- }
- default:
- warning("CHARSET_1: invalid code %d", c);
}
- if (c == 3 || c == 2)
- break;
-
- } while (1);
+ } while (c != 2 && c != 3);
// Even if talkSound() is called, we may still have to call
// startAnimActor() since actorTalk() may already have caused the
@@ -443,7 +437,7 @@ void Scumm::drawString(int a) {
if (a == 0) {
_charset->_nextLeft = _charset->_left;
_charset->_nextTop = _charset->_top;
- }
+ }
_string[a].xpos = _charset->_str.right + 8; // Indy3: Fixes Grail Diary text positioning
@@ -473,8 +467,8 @@ const byte *Scumm::addMessageToStack(const byte *msg) {
if (num >= 500)
error("Message stack overflow");
- if (chr == 0xff) { // 0xff is an escape character
- ptr[num++] = chr = *msg++; // followed by a "command" code
+ if (chr == 0xff) { // 0xff is an escape character
+ ptr[num++] = chr = *msg++; // followed by a "command" code
if (chr != 1 && chr != 2 && chr != 3 && chr != 8) {
ptr[num++] = *msg++; // and some commands are followed by parameters to the functions below
ptr[num++] = *msg++; // these are numbers of names, strings, verbs, variables, etc
@@ -543,23 +537,20 @@ const byte *Scumm::addMessageToStack(const byte *msg) {
break;
case 3:
case 9:
-//#if defined(DOTT)
case 10:
case 12:
case 13:
case 14:
-//#endif
*_msgPtrToAdd++ = 0xFF;
*_msgPtrToAdd++ = chr;
*_msgPtrToAdd++ = ptr[num++];
*_msgPtrToAdd++ = ptr[num++];
if (_version == 8) {
- // FIXME - is this right?!?
*_msgPtrToAdd++ = ptr[num++];
*_msgPtrToAdd++ = ptr[num++];
}
break;
- default:
+ default:
debug(2, "addMessageToStack(): string escape sequence %d unknown", chr);
*_msgPtrToAdd++ = 0xFF;
*_msgPtrToAdd++ = chr;
@@ -836,7 +827,7 @@ void Scumm::loadLanguageBundle() {
int lineCount = _languageIndexSize;
const char *baseTag = "";
byte enc = 0; // Initially assume the language file is not encoded
-
+
// We'll determine the real index size as we go.
_languageIndexSize = 0;
for (i = 0; i < lineCount; i++) {
@@ -858,23 +849,23 @@ void Scumm::loadLanguageBundle() {
idx = idx * 10 + (*ptr - '0');
ptr++;
}
-
+
// ...followed by a slash...
assert(*ptr == '/');
ptr++;
-
+
// ...and then the translated message, possibly encoded
_languageIndex[_languageIndexSize].offset = ptr - _languageBuffer;
-
+
// Decode string if necessary.
if (enc) {
while (*ptr != '\n' && *ptr != '\r')
*ptr++ ^= enc;
}
-
+
// The tag is the basetag, followed by a dot and then the index
sprintf(_languageIndex[_languageIndexSize].tag, "%s.%03d", baseTag, idx);
-
+
// That was another index entry
_languageIndexSize++;
}
@@ -897,7 +888,7 @@ void Scumm::loadLanguageBundle() {
// After that follows a single space which we skip
assert(isspace(*ptr));
ptr++;
-
+
// Then comes the translated string: we record an offset to that.
_languageIndex[i].offset = ptr - _languageBuffer;