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authorTorbjörn Andersson2004-05-28 14:42:49 +0000
committerTorbjörn Andersson2004-05-28 14:42:49 +0000
commitddc104d4efb6568405c58687172ac923b238576a (patch)
treed69ad2f721ad64bc7c09b8f9389c04448c99e3ac /scumm
parent126a8b91ca1947bf03525eb0112ad2f206493b60 (diff)
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Use the same volume and panning values when starting the sound as when
adjusting these values later. I don't know about the volume thing, but I've noticed that new sounds would often play their first fraction of a second in the right speaker only. This change should fix that. svn-id: r13896
Diffstat (limited to 'scumm')
-rw-r--r--scumm/imuse_digi/dimuse.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/imuse_digi/dimuse.cpp b/scumm/imuse_digi/dimuse.cpp
index 8c9ea7a8f2..944cd32592 100644
--- a/scumm/imuse_digi/dimuse.cpp
+++ b/scumm/imuse_digi/dimuse.cpp
@@ -202,7 +202,7 @@ void IMuseDigital::callback() {
if (track->stream2) {
if (!track->started) {
track->started = true;
- _vm->_mixer->playInputStream(&track->handle, track->stream2, false, track->vol / 1000, track->pan, -1, false);
+ _vm->_mixer->playInputStream(&track->handle, track->stream2, false, vol, pan, -1, false);
} else {
_vm->_mixer->setChannelVolume(track->handle, vol);
_vm->_mixer->setChannelBalance(track->handle, pan);