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authorEugene Sandulenko2005-02-26 11:02:27 +0000
committerEugene Sandulenko2005-02-26 11:02:27 +0000
commite106b0a8534089c994d9d043d8c9779d1b8516c4 (patch)
tree5b8fbfe89323d77ffb14bab15fbbf714b9a81888 /scumm
parent46844bbb7d338f28c9e53b23640965b3df4bf999 (diff)
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Disable ditrherers for v1 games. Algorithm there is different and also
palette settings seem to be different too. So to not let people get confused it is disabled until proper implementation. svn-id: r16928
Diffstat (limited to 'scumm')
-rw-r--r--scumm/scumm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 08521e8058..dbeca2b03b 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -1009,7 +1009,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
}
// Do some render mode restirctions
- if (_renderMode != Common::kRenderDefault && !(_features & GF_PC))
+ if ((_renderMode != Common::kRenderDefault && !(_features & GF_PC)) || _version == 1)
_renderMode = Common::kRenderDefault;
switch (_renderMode) {