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author | Eugene Sandulenko | 2005-02-26 11:02:27 +0000 |
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committer | Eugene Sandulenko | 2005-02-26 11:02:27 +0000 |
commit | e106b0a8534089c994d9d043d8c9779d1b8516c4 (patch) | |
tree | 5b8fbfe89323d77ffb14bab15fbbf714b9a81888 /scumm | |
parent | 46844bbb7d338f28c9e53b23640965b3df4bf999 (diff) | |
download | scummvm-rg350-e106b0a8534089c994d9d043d8c9779d1b8516c4.tar.gz scummvm-rg350-e106b0a8534089c994d9d043d8c9779d1b8516c4.tar.bz2 scummvm-rg350-e106b0a8534089c994d9d043d8c9779d1b8516c4.zip |
Disable ditrherers for v1 games. Algorithm there is different and also
palette settings seem to be different too. So to not let people get confused
it is disabled until proper implementation.
svn-id: r16928
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scumm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index 08521e8058..dbeca2b03b 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -1009,7 +1009,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS } // Do some render mode restirctions - if (_renderMode != Common::kRenderDefault && !(_features & GF_PC)) + if ((_renderMode != Common::kRenderDefault && !(_features & GF_PC)) || _version == 1) _renderMode = Common::kRenderDefault; switch (_renderMode) { |