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author | Max Horn | 2004-01-09 13:14:59 +0000 |
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committer | Max Horn | 2004-01-09 13:14:59 +0000 |
commit | ee53fb439171c4e2f9c2c76d6c654bd781207921 (patch) | |
tree | a059b0fde19a24bdd248becf848ab9152538be4d /scumm | |
parent | 638231cc59c964106de917a376de9ffb6b7d6784 (diff) | |
download | scummvm-rg350-ee53fb439171c4e2f9c2c76d6c654bd781207921.tar.gz scummvm-rg350-ee53fb439171c4e2f9c2c76d6c654bd781207921.tar.bz2 scummvm-rg350-ee53fb439171c4e2f9c2c76d6c654bd781207921.zip |
Fix for bug #873688
svn-id: r12274
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/intern.h | 2 | ||||
-rw-r--r-- | scumm/string.cpp | 2 | ||||
-rw-r--r-- | scumm/vars.cpp | 10 |
3 files changed, 11 insertions, 3 deletions
diff --git a/scumm/intern.h b/scumm/intern.h index cc4670535c..4821304b19 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -48,6 +48,8 @@ protected: virtual void executeOpcode(byte i); virtual const char *getOpcodeDesc(byte i); + virtual void setupScummVars(); + virtual void decodeParseString(); int getWordVararg(int *ptr); void saveVars(); diff --git a/scumm/string.cpp b/scumm/string.cpp index de5bd9fb72..7456f23bcb 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -460,7 +460,7 @@ void ScummEngine::drawString(int a) { // Note #2: If triggered "accidentaly", this code could also // cause code to be left printed when it shouldn't... if (_string[a].no_talk_anim == false) { -warning("Would have set _charset->_blitAlso = true (wanted to print '%c' = %d\n", c, c); +warning("Would have set _charset->_blitAlso = true (wanted to print '%c' = %d)", c, c); // _charset->_blitAlso = true; } } diff --git a/scumm/vars.cpp b/scumm/vars.cpp index 08e4452ada..97e9233cac 100644 --- a/scumm/vars.cpp +++ b/scumm/vars.cpp @@ -37,7 +37,6 @@ void ScummEngine::setupScummVars() { VAR_MACHINE_SPEED = 6; VAR_ME = 7; VAR_NUM_ACTOR = 8; - VAR_CURRENT_LIGHTS = 9; VAR_CURRENTDRIVE = 10; VAR_TMR_1 = 11; VAR_TMR_2 = 12; @@ -138,8 +137,15 @@ void ScummEngine_v2::setupScummVars() { VAR_TALK_ACTOR = 41; } +void ScummEngine_v5::setupScummVars() { + // Many vars are the same as in V5 & V6 games, so just call the inherited method first + ScummEngine::setupScummVars(); + + VAR_CURRENT_LIGHTS = 9; +} + void ScummEngine_v6::setupScummVars() { - // Many vars are the same as in V5 games, so just call the inherited method first + // Many vars are the same as in V5 & V6 games, so just call the inherited method first ScummEngine::setupScummVars(); VAR_V6_SCREEN_WIDTH = 41; |