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authorMax Horn2003-08-03 18:34:46 +0000
committerMax Horn2003-08-03 18:34:46 +0000
commitf18627bfd516f3417d247c7fc80c5430db14a63b (patch)
treefd3053ffb8cafa6d82f2dde267bb2eb8c5225bbe /scumm
parent79a4972698247479a428800fdb2e9faf02573eb7 (diff)
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fix warning
svn-id: r9443
Diffstat (limited to 'scumm')
-rw-r--r--scumm/script_v5.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 5cb3b2377b..d3ffe9d09c 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -667,8 +667,8 @@ void Scumm_v5::o5_cursorCommand() {
break;
case 14: /* unk */
if (_features & GF_OLD_BUNDLE || _gameId == GID_INDY3_256 || _gameId == GID_INDY3_TOWNS) {
- int a = getVarOrDirectByte(0x80);
- int b = getVarOrDirectByte(0x40);
+ /*int a = */ getVarOrDirectByte(0x80);
+ /*int b = */ getVarOrDirectByte(0x40);
// This is some kind of "init charset" opcode. However, we don't have to do anything
// in here, as our initCharset automatically calls loadCharset for GF_SMALL_HEADER,
// games if needed.