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authorEugene Sandulenko2004-10-05 02:16:26 +0000
committerEugene Sandulenko2004-10-05 02:16:26 +0000
commitf1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea (patch)
treec6c9c5a84ead2ac4d07161f55fd397b7aeae6301 /scumm
parent53d807ab169572a9991c18cc1373b585a8ec44d8 (diff)
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o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
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