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author | Eugene Sandulenko | 2004-10-05 02:16:26 +0000 |
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committer | Eugene Sandulenko | 2004-10-05 02:16:26 +0000 |
commit | f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea (patch) | |
tree | c6c9c5a84ead2ac4d07161f55fd397b7aeae6301 /scumm | |
parent | 53d807ab169572a9991c18cc1373b585a8ec44d8 (diff) | |
download | scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.tar.gz scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.tar.bz2 scummvm-rg350-f1ffeaf3ecebbbb1806645d70b3b745d9da4b7ea.zip |
o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command
All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.
svn-id: r15416
Diffstat (limited to 'scumm')
0 files changed, 0 insertions, 0 deletions