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author | Max Horn | 2003-07-02 14:23:45 +0000 |
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committer | Max Horn | 2003-07-02 14:23:45 +0000 |
commit | f27b711e79a5cb96380dc9d39bd54acccbe60121 (patch) | |
tree | f6d3b9391a8e8e536d6793dacaeda067185400c1 /scumm | |
parent | a60998900840f48f00a793dd48c1f838368cb8b2 (diff) | |
download | scummvm-rg350-f27b711e79a5cb96380dc9d39bd54acccbe60121.tar.gz scummvm-rg350-f27b711e79a5cb96380dc9d39bd54acccbe60121.tar.bz2 scummvm-rg350-f27b711e79a5cb96380dc9d39bd54acccbe60121.zip |
fix for bug #753840 (actor placement in V2 games)
svn-id: r8714
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/actor.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 5dffa37654..1dfa6e9347 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -906,6 +906,10 @@ void Actor::drawActorCostume() { bcr->_actorX = x - _vm->virtscr[0].xstart; bcr->_actorY = y - elevation; + if (_vm->_version <= 2) { + // We have to adjust the x position by one strip (8 pixels) in V2 games + bcr->_actorX += 8; + } bcr->_scaleX = scalex; bcr->_scaleY = scaley; |