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authorMax Horn2004-01-06 12:08:35 +0000
committerMax Horn2004-01-06 12:08:35 +0000
commitf5f357498f27e63b2ca5dee6513f6af41087d64d (patch)
tree0015286f4b3877114101765d5d7b2a24437208eb /scumm
parent0133e40d1118eb58e89613f3e3e0d2e97a891fb3 (diff)
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just always call updateDirtyScreen(kTextVirtScreen) - it won't do any harm for games not using that virt screen, but fixes the Indy part of the PASS demo
svn-id: r12172
Diffstat (limited to 'scumm')
-rw-r--r--scumm/gfx.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 9b974699a7..478e1c2200 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -325,9 +325,8 @@ void ScummEngine::drawDirtyScreenParts() {
// Update verbs
updateDirtyScreen(kVerbVirtScreen);
- // In V1-V3, update the conversation area (at the top of the screen)
- if (_version <= 3)
- updateDirtyScreen(kTextVirtScreen);
+ // Update the conversation area (at the top of the screen)
+ updateDirtyScreen(kTextVirtScreen);
// Update game area ("stage")
if (camera._last.x != camera._cur.x || (_features & GF_NEW_CAMERA && (camera._cur.y != camera._last.y))) {