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author | Travis Howell | 2003-08-15 10:07:31 +0000 |
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committer | Travis Howell | 2003-08-15 10:07:31 +0000 |
commit | f9aea7673ffcbb515e2a3ed32108b00f60598414 (patch) | |
tree | c1e0f71c4a3cae84a06887ede3807fdc4e770871 /scumm | |
parent | 6f50c852206cc8d85fe60b0014a14d73208cba6c (diff) | |
download | scummvm-rg350-f9aea7673ffcbb515e2a3ed32108b00f60598414.tar.gz scummvm-rg350-f9aea7673ffcbb515e2a3ed32108b00f60598414.tar.bz2 scummvm-rg350-f9aea7673ffcbb515e2a3ed32108b00f60598414.zip |
Correct comment
svn-id: r9702
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 3619f177e4..0b5e15df54 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -262,7 +262,7 @@ void Sound::playSound(int soundID) { // played as MIDI, just to make perhaps the later use // of WA possible (see "else if" with GF_OLD256 below) } - // Support for sampled sound effects in Monkey1 and Monkey2 + // Support for sampled sound effects in Monkey Island 1 else if (READ_UINT32(ptr) == MKID('SBL ')) { debug(2, "Using SBL sound effect"); |