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author | Travis Howell | 2004-02-26 03:13:20 +0000 |
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committer | Travis Howell | 2004-02-26 03:13:20 +0000 |
commit | fbb61065149896b22989d4834d51bb0b4c76292d (patch) | |
tree | 845dea067a92e273bf66338cd37af088d3ced423 /scumm | |
parent | 7faa960649be9b1fec272ac39313d2a76b90b883 (diff) | |
download | scummvm-rg350-fbb61065149896b22989d4834d51bb0b4c76292d.tar.gz scummvm-rg350-fbb61065149896b22989d4834d51bb0b4c76292d.tar.bz2 scummvm-rg350-fbb61065149896b22989d4834d51bb0b4c76292d.zip |
Restrict hack
svn-id: r13059
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index c5b541a81f..1618a1c95f 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -2063,7 +2063,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { a->moving = 0; } } else if (_version >= 7) { - if (a) { + if ((_gameId == GID_DIG) && a) { // FIXME: This hack mostly is there to fix the tomb/statue room // in The Dig. What happens there is that when you enter, you are // placed at object 399, coords (307,141), which is in box 25. |