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author | Travis Howell | 2006-01-01 05:45:15 +0000 |
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committer | Travis Howell | 2006-01-01 05:45:15 +0000 |
commit | fccb0d066291b1788daa12834d737e99e2ea50cd (patch) | |
tree | 671d4279b2fcd5664a8387ebbab320201558295b /scumm | |
parent | 22055730de26b895265eab1cf37b8dad9ebc6eb5 (diff) | |
download | scummvm-rg350-fccb0d066291b1788daa12834d737e99e2ea50cd.tar.gz scummvm-rg350-fccb0d066291b1788daa12834d737e99e2ea50cd.tar.bz2 scummvm-rg350-fccb0d066291b1788daa12834d737e99e2ea50cd.zip |
HE Games use more image states for objects.
Fixes background redraw when getting urchin in room 13 of freddi2.
svn-id: r19872
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/object.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/object.cpp b/scumm/object.cpp index 390c884e98..1ffa1e73b0 100644 --- a/scumm/object.cpp +++ b/scumm/object.cpp @@ -427,7 +427,8 @@ static const uint32 IMxx_tags[] = { MKID('IM0C'), MKID('IM0D'), MKID('IM0E'), - MKID('IM0F') + MKID('IM0F'), + MKID('IM10') }; void ScummEngine::drawObject(int obj, int arg) { |