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author | Travis Howell | 2005-05-20 06:29:34 +0000 |
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committer | Travis Howell | 2005-05-20 06:29:34 +0000 |
commit | feca9840b85835f7e70d5fe5ca29aea90393d563 (patch) | |
tree | 224048147de0a6e4198061435d29f1fc724aa86a /scumm | |
parent | d5f4a56e1132739297f95e75a98bad6ae9f3ae6d (diff) | |
download | scummvm-rg350-feca9840b85835f7e70d5fe5ca29aea90393d563.tar.gz scummvm-rg350-feca9840b85835f7e70d5fe5ca29aea90393d563.tar.bz2 scummvm-rg350-feca9840b85835f7e70d5fe5ca29aea90393d563.zip |
Add more opcode differences in C64 maniac.
svn-id: r18187
Diffstat (limited to 'scumm')
-rw-r--r-- | scumm/intern.h | 33 | ||||
-rw-r--r-- | scumm/script_c64.cpp | 108 |
2 files changed, 108 insertions, 33 deletions
diff --git a/scumm/intern.h b/scumm/intern.h index 9289b17330..ec44f94192 100644 --- a/scumm/intern.h +++ b/scumm/intern.h @@ -403,31 +403,38 @@ protected: virtual void clearStateCommon(byte type); /* Version 2 script opcodes */ - void o_unknown13(); - void o_loadActor(); + void o_isGreaterEqual(); + void o_stopScript(); + void o_getDist(); + void o_isNotEqual(); void o_loadSound(); + void o_putActorAtObject(); + void o_unfreezeScripts(); + void o_unknown13(); + void o_clearState08(); void o_move(); + void o_loadActor(); + void o_freezeScript(); + void o_walkActorToObject(); + void o_isLessEqual(); + void o_subtract(); + void o_isLess(); + void o_increment(); void o_isEqual(); void o_loadRoom(); - void o_unknown4D(); void o_loadScript(); + void o_unknown4D(); void o_unknown53(); + void o_add(); void o_cursorCommand(); void o_lights(); void o_getObjectOwner(); - void o_add(); - void o_subtract(); - void o_isNotEqual(); void o_isGreater(); - void o_isGreaterEqual(); - void o_isLess(); - void o_isLessEqual(); + void o_pickupObject(); void o_unknown93(); - void o_freezeScript(); + void o_setState08(); void o_unfreezeScript(); - void o_getDist(); - void o_putActorAtObject(); - void o_walkActorToObject(); + void o_decrement(); }; class ScummEngine_v6 : public ScummEngine { diff --git a/scumm/script_c64.cpp b/scumm/script_c64.cpp index 1abd31e526..a40f79c7b3 100644 --- a/scumm/script_c64.cpp +++ b/scumm/script_c64.cpp @@ -42,7 +42,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o5_getActorRoom), /* 04 */ OPCODE(o_isGreaterEqual), - OPCODE(o2_drawObject), + OPCODE(o_stopScript), OPCODE(o_getDist), OPCODE(o5_getActorRoom), /* 08 */ @@ -56,7 +56,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o_putActorAtObject), OPCODE(o2_ifNotState08), /* 10 */ - OPCODE(o5_breakHere), + OPCODE(o_unfreezeScripts), OPCODE(o2_animateActor), OPCODE(o2_panCameraTo), OPCODE(o_unknown13), @@ -64,7 +64,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o5_print), OPCODE(o2_actorFromPos), OPCODE(o5_getRandomNr), - OPCODE(o2_clearState02), + OPCODE(o_clearState08), /* 18 */ OPCODE(o5_jumpRelative), OPCODE(o2_doSentence), @@ -114,7 +114,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o5_stopSound), OPCODE(o2_setActorElevation), OPCODE(o2_walkActorTo), - OPCODE(o2_ifNotState01), + OPCODE(o2_ifState02), /* 40 */ OPCODE(o2_cutscene), OPCODE(o2_putActor), @@ -123,7 +123,7 @@ void ScummEngine_c64::setupOpcodes() { /* 44 */ OPCODE(o_isLess), OPCODE(o2_drawObject), - OPCODE(o5_increment), + OPCODE(o_increment), OPCODE(o2_getActorX), /* 48 */ OPCODE(o_isEqual), @@ -144,21 +144,21 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o5_setObjectName), OPCODE(o2_actorFromPos), OPCODE(o5_getActorMoving), - OPCODE(o2_setState02), + OPCODE(o_clearState08), /* 58 */ OPCODE(o2_beginOverride), OPCODE(o2_doSentence), OPCODE(o_add), OPCODE(o2_setBitVar), /* 5C */ - OPCODE(o2_dummy), + OPCODE(o5_startSound), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), OPCODE(o2_ifNotState02), /* 60 */ OPCODE(o_cursorCommand), OPCODE(o2_putActor), - OPCODE(o2_stopScript), + OPCODE(o_stopScript), OPCODE(o5_getActorFacing), /* 64 */ OPCODE(o2_loadRoomWithEgo), @@ -216,7 +216,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o_putActorAtObject), OPCODE(o2_ifNotState08), /* 90 */ - OPCODE(o5_getObjectOwner), + OPCODE(o_pickupObject), OPCODE(o2_animateActor), OPCODE(o2_panCameraTo), OPCODE(o_unknown93), @@ -224,7 +224,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o5_print), OPCODE(o2_actorFromPos), OPCODE(o5_getRandomNr), - OPCODE(o2_clearState02), + OPCODE(o_setState08), /* 98 */ OPCODE(o2_restart), OPCODE(o2_doSentence), @@ -234,7 +234,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o5_startSound), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), - OPCODE(o2_ifState02), + OPCODE(o2_ifNotState04), /* A0 */ OPCODE(o5_stopObjectCode), OPCODE(o2_putActor), @@ -242,7 +242,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o2_getActorY), /* A4 */ OPCODE(o2_loadRoomWithEgo), - OPCODE(o2_drawObject), + OPCODE(o5_loadRoom), OPCODE(o5_setVarRange), OPCODE(o2_getActorY), /* A8 */ @@ -254,7 +254,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o2_drawSentence), OPCODE(o5_putActorInRoom), OPCODE(o2_waitForMessage), - OPCODE(o2_ifNotState04), + OPCODE(o2_ifNotState08), /* B0 */ OPCODE(o_loadActor), OPCODE(o2_getBitVar), @@ -264,7 +264,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o_getDist), OPCODE(o2_findObject), OPCODE(o_walkActorToObject), - OPCODE(o2_setState01), + OPCODE(o2_setState04), /* B8 */ OPCODE(o_isLessEqual), OPCODE(o2_doSentence), @@ -283,7 +283,7 @@ void ScummEngine_c64::setupOpcodes() { /* C4 */ OPCODE(o_isLess), OPCODE(o2_drawObject), - OPCODE(o5_decrement), + OPCODE(o_decrement), OPCODE(o2_getActorX), /* C8 */ OPCODE(o_isEqual), @@ -304,21 +304,21 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o5_setObjectName), OPCODE(o2_actorFromPos), OPCODE(o5_getActorMoving), - OPCODE(o2_setState02), + OPCODE(o_setState08), /* D8 */ OPCODE(o5_printEgo), OPCODE(o2_doSentence), OPCODE(o_add), OPCODE(o2_setBitVar), /* DC */ - OPCODE(o2_dummy), + OPCODE(o5_startSound), OPCODE(o2_ifClassOfIs), OPCODE(o2_walkActorTo), - OPCODE(o2_ifNotState02), + OPCODE(o2_ifNotState04), /* E0 */ OPCODE(o2_cursorCommand), OPCODE(o2_putActor), - OPCODE(o2_stopScript), + OPCODE(o_stopScript), OPCODE(o5_getActorFacing), /* E4 */ OPCODE(o2_loadRoomWithEgo), @@ -344,7 +344,7 @@ void ScummEngine_c64::setupOpcodes() { OPCODE(o_getDist), OPCODE(o2_findObject), OPCODE(o_walkActorToObject), - OPCODE(o2_clearState01), + OPCODE(o2_setState04), /* F8 */ OPCODE(o_isGreater), OPCODE(o2_doSentence), @@ -403,11 +403,47 @@ void ScummEngine_c64::ifNotStateCommon(byte type) { ignoreScriptWord(); } +void ScummEngine_c64::o_setState08() { + int obj = getVarOrDirectWord(PARAM_1); + putState(obj, getState(obj) | 0x08); + markObjectRectAsDirty(obj); + clearDrawObjectQueue(); +} + +void ScummEngine_c64::o_clearState08() { + int obj = getVarOrDirectWord(PARAM_1); + putState(obj, getState(obj) & ~0x08); + markObjectRectAsDirty(obj); + clearDrawObjectQueue(); +} + +void ScummEngine_c64::o_stopScript() { + int script; + + if (_opcode == 0x05) { + script = 0; + } else { + script = getVarOrDirectByte(PARAM_1); + } + + if (script == 0) + script = vm.slot[_currentScript].number; + + if (_currentScript != 0 && vm.slot[_currentScript].number == script) + stopObjectCode(); + else + stopScript(script); +} + void ScummEngine_c64::o_loadSound() { int resid = fetchScriptByte(); ensureResourceLoaded(rtSound, resid); } +void ScummEngine_c64::o_unfreezeScripts() { + unfreezeScripts(); +} + void ScummEngine_c64::o_move() { getResultPos(); setResult(getVarOrDirectByte(PARAM_1)); @@ -553,6 +589,16 @@ void ScummEngine_c64::o_subtract() { _scummVars[_resultVarNumber] -= a; } +void ScummEngine_c64::o_increment() { + int var = getVarOrDirectByte(PARAM_1); + setResult(readVar(var) + 1); +} + +void ScummEngine_c64::o_decrement() { + int var = getVarOrDirectByte(PARAM_1); + setResult(readVar(var) - 1); +} + void ScummEngine_c64::o_unknown93() { debug(0, "o_unknown93 (Actor %d)", fetchScriptByte()); } @@ -579,6 +625,28 @@ void ScummEngine_c64::o_getDist() { setResult(r); } +void ScummEngine_c64::o_pickupObject() { + int obj = fetchScriptByte(); + + if (obj < 1) { + error("pickupObject received invalid index %d (script %d)", obj, vm.slot[_currentScript].number); + } + + if (getObjectIndex(obj) == -1) + return; + + if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */ + return; /* object twice */ + + addObjectToInventory(obj, _roomResource); + markObjectRectAsDirty(obj); + putOwner(obj, VAR(VAR_EGO)); + putState(obj, getState(obj) | 0xA); + clearDrawObjectQueue(); + + runInventoryScript(1); +} + void ScummEngine_c64::o_putActorAtObject() { int obj, x, y; Actor *a; |