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author | James Brown | 2002-04-11 20:10:47 +0000 |
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committer | James Brown | 2002-04-11 20:10:47 +0000 |
commit | 6e508eed2962fc29f16a4507d056a3c3483c3e6a (patch) | |
tree | 3cda95b932adcfbe3c7130a8b94dbb09c7d3fc43 /sdl.cpp | |
parent | 7696081c54a6cac8152a227bd9d0bcc41999f261 (diff) | |
download | scummvm-rg350-6e508eed2962fc29f16a4507d056a3c3483c3e6a.tar.gz scummvm-rg350-6e508eed2962fc29f16a4507d056a3c3483c3e6a.tar.bz2 scummvm-rg350-6e508eed2962fc29f16a4507d056a3c3483c3e6a.zip |
Fix anti-aliasing crash and a Zak crash. Note there are still AA
artifacts left on screen. Anyone want to fix this? :)
svn-id: r3909
Diffstat (limited to 'sdl.cpp')
-rw-r--r-- | sdl.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -485,7 +485,7 @@ void updateScreen2xSaI(Scumm *s) SDL_Rect *dr; int i; - for (i = 0; i <= numDirtyRects; i++) { + for (i = 0; i < numDirtyRects; i++) { dr = &dirtyRects[i]; Draw2xSaI(dr, s->_videoMode); } |