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authorMax Horn2005-12-30 14:18:21 +0000
committerMax Horn2005-12-30 14:18:21 +0000
commit60fcd5a1713d143cd6fb4d0a9c6f3be030c65b5b (patch)
tree6f72d5cd2ed9d83c2087130e5ca1e236b70aaa1c /simon/simon.cpp
parent2b156bd4c1d334931513a834a757723ec290db0b (diff)
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* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).
* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it now *does* instantiate the adlib driver. * Rewrote MidiDriver::detectMusicDriver (code should be clearer now, and hopefully easier to adapt/maintain). Note that the behavior changed slightly (this may require some tweaking). * Added MidiDriver::findMusicDriver which works similar to the old MidiDriver::parseMusicDriver but returns the full MidiDriverDescription and ignores all characters in the passed driver name following a colon ":". * Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver. * Changed game engines to match the changes made to MidiDriver. * Modified SCUMM engine to not record the selected midi/music driver (in _midiDriver), but rather the music *type* (in _musicType). svn-id: r19859
Diffstat (limited to 'simon/simon.cpp')
-rw-r--r--simon/simon.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 0fa97e4484..6ca5f571a4 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -560,14 +560,12 @@ int SimonEngine::init(GameDetector &detector) {
driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now
_native_mt32 = false;
} else {
- int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_NATIVE);
+ int midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_MIDI);
+ _native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
driver = MidiDriver::createMidi(midiDriver);
- _native_mt32 = (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
- }
- if (!driver)
- driver = MidiDriver_ADLIB_create(_mixer);
- else if (_native_mt32) {
- driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
+ if (_native_mt32) {
+ driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
+ }
}
midi.mapMT32toGM (getGameType() == GType_SIMON1 && !_native_mt32);