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authorTravis Howell2005-11-12 06:01:24 +0000
committerTravis Howell2005-11-12 06:01:24 +0000
commitb4908f449e0327516f5e1289f2651ede5da45274 (patch)
treebf5e973d5e41a47063954b17ec5a7b8be350d095 /simon/simon.cpp
parent5496f912695fbfa7faf3b84a661f746c34e2ba24 (diff)
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Old targets will be auto updated.
Many non-English versions will be broken until information is updated. svn-id: r19563
Diffstat (limited to 'simon/simon.cpp')
-rw-r--r--simon/simon.cpp604
1 files changed, 259 insertions, 345 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index 5f2b02e45c..b6704862a7 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -38,7 +38,6 @@
#include "simon/intern.h"
#include "simon/vga.h"
#include "simon/debugger.h"
-#include "simon/simon-md5.h"
#include "sound/mididrv.h"
#ifdef _WIN32_WCE
@@ -51,117 +50,90 @@ extern bool isSmartphone(void);
using Common::File;
-struct SimonGameSettings {
- const char *name;
- const char *description;
- uint32 features;
- const char *detectname;
+struct ObsoleteTargets {
+ const char *from;
+ const char *to;
+ Common::Platform platform;
+
GameSettings toGameSettings() const {
- GameSettings dummy = { name, description, features };
+ GameSettings dummy = { from, "Obsolete Target", 0 };
return dummy;
}
};
-static const SimonGameSettings simon_settings[] = {
- // Simon the Sorcerer 1 & 2 (not SCUMM games)
- {"simon1acorn", "Simon the Sorcerer 1 (Acorn)", GAME_SIMON1ACORN, "DATA"},
- {"simon1dos", "Simon the Sorcerer 1 (DOS)", GAME_SIMON1DOS, "GAMEPC"},
- {"simon1amiga", "Simon the Sorcerer 1 (Amiga)", GAME_SIMON1AMIGA, "gameamiga"},
- {"simon2dos", "Simon the Sorcerer 2 (DOS)", GAME_SIMON2DOS, "GAME32"},
- {"simon1talkie", "Simon the Sorcerer 1 Talkie", GAME_SIMON1TALKIE, "GAMEPC"},
- {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", GAME_SIMON1TALKIE, 0},
- {"simon2talkie", "Simon the Sorcerer 2 Talkie", GAME_SIMON2TALKIE, "GSPTR30"},
- {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", GAME_SIMON2WIN, 0},
- {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GAME_SIMON2WIN, 0},
- {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GAME_SIMON1CD32, "gameamiga"},
- {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GAME_SIMON1DEMO, "GDEMO"},
- {"feeble", "The Feeble Files", GAME_FEEBLEFILES, "GAME22"},
-
- {NULL, NULL, 0, NULL}
+/**
+ * Conversion table mapping old obsolete target names to the
+ * corresponding new target and platform combination.
+ *
+ */
+static ObsoleteTargets obsoleteTargetsTable[] = {
+ {"simon1acorn", "simon1", Common::kPlatformAcorn},
+ {"simon1amiga", "simon1", Common::kPlatformAmiga},
+ {"simon1cd32", "simon1", Common::kPlatformAmiga},
+ {"simon1dos", "simon1", Common::kPlatformPC},
+ {"simon1talkie", "simon1", Common::kPlatformPC},
+ {"simon1win", "simon1", Common::kPlatformWindows},
+ {"simon2dos", "simon2", Common::kPlatformPC},
+ {"simon2talkie", "simon2", Common::kPlatformPC},
+ {"simon2mac", "simon2", Common::kPlatformMacintosh},
+ {"simon2win", "simon2", Common::kPlatformWindows},
+ {NULL, NULL, Common::kPlatformUnknown}
};
-static int compareMD5Table(const void *a, const void *b) {
- const char *key = (const char *)a;
- const MD5Table *elem = (const MD5Table *)b;
- return strcmp(key, elem->md5);
-}
+static const GameSettings simonGames[] = {
+ // Simon the Sorcerer 1 & 2 (not SCUMM games)
+ {"feeble", "The Feeble Files", 0},
+ {"simon1", "Simon the Sorcerer 1", 0},
+ {"simon2", "Simon the Sorcerer 2", 0},
+
+ {"simon1acorn", "Simon the Sorcerer 1 (Acorn)", 0},
+ {"simon1amiga", "Simon the Sorcerer 1 (Amiga)", 0},
+ {"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", 0},
+ {"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", 0},
+ {"simon1dos", "Simon the Sorcerer 1 (DOS)", 0},
+ {"simon1talkie", "Simon the Sorcerer 1 Talkie", 0},
+ {"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", 0},
+ {"simon2dos", "Simon the Sorcerer 2 (DOS)", 0},
+ {"simon2talkie", "Simon the Sorcerer 2 Talkie", 0},
+ {"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", 0},
+ {"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", 0},
+
+ {NULL, NULL, 0}
+};
GameList Engine_SIMON_gameList() {
- const SimonGameSettings *g = simon_settings;
GameList games;
+ const GameSettings *g = simonGames;
while (g->name) {
- games.push_back(g->toGameSettings());
+ games.push_back(*g);
g++;
}
+
return games;
}
DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) {
- DetectedGameList detectedGames;
- const SimonGameSettings *g;
- char detectName[128];
- char detectName2[128];
-
- typedef Common::Map<Common::String, bool> StringSet;
- StringSet fileSet;
-
- for (g = simon_settings; g->name; ++g) {
- if (g->detectname == NULL)
- continue;
-
- strcpy(detectName, g->detectname);
- strcpy(detectName2, g->detectname);
- strcat(detectName2, ".");
+ return Simon::GAME_ProbeGame(fslist);
+}
- // Iterate over all files in the given directory
- for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
- if (!file->isDirectory()) {
- const char *name = file->displayName().c_str();
+Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) {
+ const ObsoleteTargets *o = obsoleteTargetsTable;
+ while (o->from) {
+ if (!scumm_stricmp(detector->_game.name, o->from)) {
+ detector->_game.name = o->to;
- if ((!scumm_stricmp(detectName, name)) || (!scumm_stricmp(detectName2, name))) {
- // Match found, add to list of candidates, then abort inner loop.
- detectedGames.push_back(g->toGameSettings());
- fileSet.addKey(file->path());
- break;
- }
- }
- }
- }
+ ConfMan.set("gameid", o->to);
- // Now, we check the MD5 sums of the 'candidate' files. If we have an exact match,
- // only return that.
- bool exactMatch = false;
- for (StringSet::const_iterator iter = fileSet.begin(); iter != fileSet.end(); ++iter) {
- uint8 md5sum[16];
- const char *name = iter->_key.c_str();
- if (Common::md5_file(name, md5sum)) {
- char md5str[32+1];
- for (int j = 0; j < 16; j++) {
- sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
- }
+ if (o->platform != Common::kPlatformUnknown)
+ ConfMan.set("platform", Common::getPlatformCode(o->platform));
- const MD5Table *elem;
- elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table);
- if (elem) {
- if (!exactMatch)
- detectedGames.clear(); // Clear all the non-exact candidates
- // Find the GameSettings for that target
- for (g = simon_settings; g->name; ++g) {
- if (0 == scumm_stricmp(g->name, elem->target))
- break;
- }
- assert(g->name);
- // Insert the 'enhanced' game data into the candidate list
- detectedGames.push_back(DetectedGame(g->toGameSettings(), elem->language, elem->platform));
- exactMatch = true;
- }
+ warning("Target upgraded from %s to %s", o->from, o->to);
+ ConfMan.flushToDisk();
+ break;
}
+ o++;
}
- return detectedGames;
-}
-
-Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) {
return new Simon::SimonEngine(detector, syst);
}
@@ -279,15 +251,8 @@ static const GameSpecificSettings feeblefiles_settings = {
};
#endif
-static const char* bad_versions[3] = {
- "465eed710cc242b2de7dc77edd467c4c", // simon1dos (English)
- "bed9134804d96f72afa152b8ec5628c3", // simon1dos (French)
- "27c8e7feada80c75b70b9c2f6088d519", // simon2dos (English)
-};
-
SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
: Engine(syst), midi(syst) {
- int j =0;
_vcPtr = 0;
_vc_get_out_of_code = 0;
_gameOffsetsPtr = 0;
@@ -295,164 +260,6 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
_debugger = 0;
setupVgaOpcodes();
- const SimonGameSettings *g = simon_settings;
- while (g->name) {
- if (!scumm_stricmp(detector->_game.name, g->name))
- break;
- g++;
- }
- if (!g->name)
- error("Invalid game '%s'\n", detector->_game.name);
-
- SimonGameSettings game = *g;
-
- switch (Common::parsePlatform(ConfMan.get("platform"))) {
- case Common::kPlatformAmiga:
- case Common::kPlatformMacintosh:
- if (game.features & GF_SIMON2)
- game.features |= GF_WIN;
- break;
- case Common::kPlatformWindows:
- game.features |= GF_WIN;
- break;
- default:
- break;
- }
-
- _game = game.features;
-
- // Convert older targets
- if (g->detectname == NULL) {
- if (!strcmp("simon1win", g->name)) {
- ConfMan.set("gameid", "simon1talkie");
- ConfMan.set("platform", "Windows");
- } else if (!strcmp("simon2win", g->name) || !strcmp("simon2mac", g->name)) {
- ConfMan.set("gameid", "simon2talkie");
- ConfMan.set("platform", "Windows");
- }
- ConfMan.flushToDisk();
- } else {
- char buf[100];
- uint8 md5sum[16];
- File f;
-
- sprintf(buf, g->detectname);
- f.open(buf);
- if (f.isOpen() == false)
- strcat(buf, ".");
-
- if (Common::md5_file(buf, md5sum)) {
- char md5str[32+1];
- for (j = 0; j < 16; j++) {
- sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
- }
-
- for (j = 0; j < 3; j++) {
- if (!strcmp(md5str, bad_versions[j]))
- error("Cracked versions aren't supported");
- }
-
- printf("%s %s\n", md5str, buf);
- const MD5Table *elem;
- elem = (const MD5Table *)bsearch(md5str, md5table, ARRAYSIZE(md5table)-1, sizeof(MD5Table), compareMD5Table);
- if (elem)
- printf("Match found in database: target %s, language %s, platform %s\n",
- elem->target, Common::getLanguageDescription(elem->language), Common::getPlatformDescription(elem->platform));
- else
- printf("Unknown MD5! Please report the details (language, platform, etc.) of this game to the ScummVM team\n");
- }
- }
-
- VGA_DELAY_BASE = 1;
- if (_game == GAME_FEEBLEFILES) {
- NUM_VIDEO_OP_CODES = 85;
-#ifndef PALMOS_68K
- VGA_MEM_SIZE = 7500000;
-#else
- VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
-#endif
- TABLES_MEM_SIZE = 200000;
- } else if (_game & GF_SIMON2) {
- TABLE_INDEX_BASE = 1580 / 4;
- TEXT_INDEX_BASE = 1500 / 4;
- NUM_VIDEO_OP_CODES = 75;
-#ifndef PALMOS_68K
- VGA_MEM_SIZE = 2000000;
-#else
- VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
-#endif
- TABLES_MEM_SIZE = 100000;
- // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
- if ((_game & GF_SIMON2) && (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32)))
- MUSIC_INDEX_BASE = (1128 + 612) / 4;
- else
- MUSIC_INDEX_BASE = 1128 / 4;
- SOUND_INDEX_BASE = 1660 / 4;
- } else {
- TABLE_INDEX_BASE = 1576 / 4;
- TEXT_INDEX_BASE = 1460 / 4;
- NUM_VIDEO_OP_CODES = 64;
-#ifndef PALMOS_68K
- VGA_MEM_SIZE = 1000000;
-#else
- VGA_MEM_SIZE = gVars->memory[kMemSimon1Games];
-#endif
- TABLES_MEM_SIZE = 50000;
- MUSIC_INDEX_BASE = 1316 / 4;
- SOUND_INDEX_BASE = 0;
- }
-
- _language = Common::parseLanguage(ConfMan.get("language"));
- if (_game == GAME_FEEBLEFILES) {
- gss = PTR(feeblefiles_settings);
- } else if (_game & GF_SIMON2) {
- if (_game & GF_TALKIE) {
- gss = PTR(simon2win_settings);
-
- // Add default file directories
- File::addDefaultDirectory(_gameDataPath + "voices/");
- File::addDefaultDirectory(_gameDataPath + "VOICES/");
- } else {
- gss = PTR(simon2dos_settings);
- }
- } else if (_game & GF_SIMON1) {
- if (_game & GF_ACORN) {
- gss = PTR(simon1acorn_settings);
-
- // Add default file directories
- File::addDefaultDirectory(_gameDataPath + "execute/");
- File::addDefaultDirectory(_gameDataPath + "EXECUTE/");
- } else if (_game & GF_AMIGA) {
- gss = PTR(simon1amiga_settings);
- } else if (_game & GF_DEMO) {
- gss = PTR(simon1demo_settings);
- } else {
- gss = PTR(simon1_settings);
- }
- }
-
- if ((_game & GF_SIMON1) && (_game & GF_TALKIE)) {
- // Add default file directories
- switch (_language) {
- case 20:
- File::addDefaultDirectory(_gameDataPath + "hebrew/");
- File::addDefaultDirectory(_gameDataPath + "HEBREW/");
- break;
- case 5:
- File::addDefaultDirectory(_gameDataPath + "spanish/");
- File::addDefaultDirectory(_gameDataPath + "SPANISH/");
- break;
- case 3:
- File::addDefaultDirectory(_gameDataPath + "italian/");
- File::addDefaultDirectory(_gameDataPath + "ITALIAN/");
- break;
- case 2:
- File::addDefaultDirectory(_gameDataPath + "french/");
- File::addDefaultDirectory(_gameDataPath + "FRENCH/");
- break;
- }
- }
-
_keyPressed = 0;
_gameFile = 0;
@@ -701,16 +508,31 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
memcpy (_hebrew_char_widths,
"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
- if (_game == GAME_FEEBLEFILES) {
+}
+
+int SimonEngine::init(GameDetector &detector) {
+ // Detect game and open resource files
+ if (!initGame()) {
+ return -1;
+ }
+
+ // Checking flags
+ if (getGameType() == GType_SIMON1)
+ printf("Simon1 game\n");
+ else if (getGameType() == GType_SIMON2)
+ printf("Simon2 game\n");
+
+ if (getFeatures() & GF_TALKIE)
+ printf("Talkie\n");
+
+ if (getGameType() == GType_FF) {
_screenWidth = 640;
_screenHeight = 480;
} else {
_screenWidth = 320;
_screenHeight = 200;
}
-}
-int SimonEngine::init(GameDetector &detector) {
// Setup mixer
if (!_mixer->isReady())
warning("Sound initialization failed. "
@@ -721,14 +543,14 @@ int SimonEngine::init(GameDetector &detector) {
_system->beginGFXTransaction();
initCommonGFX(detector);
_system->initSize(_screenWidth, _screenHeight);
- if (_game == GAME_FEEBLEFILES)
+ if (getGameType() == GType_FF)
_system->setGraphicsMode("1x");
_system->endGFXTransaction();
// Setup midi driver
MidiDriver *driver = 0;
_midiDriver = MD_NULL;
- if (_game == GAME_SIMON1AMIGA || _game == GAME_SIMON1CD32)
+ if (getPlatform() == Common::kPlatformAmiga)
driver = MidiDriver::createMidi(MD_NULL); // Create fake MIDI driver for Simon1Amiga and Simon2CD32 for now
else {
_midiDriver = MidiDriver::detectMusicDriver(MDT_ADLIB | MDT_NATIVE);
@@ -739,7 +561,7 @@ int SimonEngine::init(GameDetector &detector) {
else if (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32))
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
- midi.mapMT32toGM (!(_game & GF_SIMON2) && !(ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32)));
+ midi.mapMT32toGM (!(getGameType() == GType_SIMON2) && !(ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32)));
midi.set_driver(driver);
int ret = midi.open();
@@ -752,17 +574,17 @@ int SimonEngine::init(GameDetector &detector) {
if (ConfMan.hasKey("music_mute") && ConfMan.getBool("music_mute") == 1)
midi.pause(_musicPaused ^= 1);
- if ((_game & GF_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1)
+ if ((getGameType() == GType_SIMON2) && ConfMan.hasKey("speech_mute") && ConfMan.getBool("speech_mute") == 1)
_speech = 0;
- if ((!(_game & GF_SIMON2) && _language > 1) || ((_game & GF_SIMON2) && _language == 20)) {
+ if ((!(getGameType() == GType_SIMON2) && _language > 1) || ((getGameType() == GType_SIMON2) && _language == 20)) {
if (ConfMan.hasKey("subtitles") && ConfMan.getBool("subtitles") == 0)
_subtitles = 0;
} else
_subtitles = ConfMan.getBool("subtitles");
// Make sure either speech or subtitles is enabled
- if ((_game & GF_TALKIE) && !_speech && !_subtitles)
+ if ((getFeatures() & GF_TALKIE) && !_speech && !_subtitles)
_subtitles = 1;
if (ConfMan.hasKey("fade") && ConfMan.getBool("fade") == 0)
@@ -774,6 +596,96 @@ int SimonEngine::init(GameDetector &detector) {
// FIXME Use auto dirty rects cleanup code to reduce CPU usage
g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
+ VGA_DELAY_BASE = 1;
+ if (getGameType() == GType_FF) {
+ NUM_VIDEO_OP_CODES = 85;
+#ifndef PALMOS_68K
+ VGA_MEM_SIZE = 7500000;
+#else
+ VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
+#endif
+ TABLES_MEM_SIZE = 200000;
+ } else if (getGameType() == GType_SIMON2) {
+ TABLE_INDEX_BASE = 1580 / 4;
+ TEXT_INDEX_BASE = 1500 / 4;
+ NUM_VIDEO_OP_CODES = 75;
+#ifndef PALMOS_68K
+ VGA_MEM_SIZE = 2000000;
+#else
+ VGA_MEM_SIZE = gVars->memory[kMemSimon2Games];
+#endif
+ TABLES_MEM_SIZE = 100000;
+ // Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
+ if ((getGameType() == GType_SIMON2) && (ConfMan.getBool("native_mt32") || (_midiDriver == MD_MT32)))
+ MUSIC_INDEX_BASE = (1128 + 612) / 4;
+ else
+ MUSIC_INDEX_BASE = 1128 / 4;
+ SOUND_INDEX_BASE = 1660 / 4;
+ } else {
+ TABLE_INDEX_BASE = 1576 / 4;
+ TEXT_INDEX_BASE = 1460 / 4;
+ NUM_VIDEO_OP_CODES = 64;
+#ifndef PALMOS_68K
+ VGA_MEM_SIZE = 1000000;
+#else
+ VGA_MEM_SIZE = gVars->memory[kMemSimon1Games];
+#endif
+ TABLES_MEM_SIZE = 50000;
+ MUSIC_INDEX_BASE = 1316 / 4;
+ SOUND_INDEX_BASE = 0;
+ }
+
+ _language = Common::parseLanguage(ConfMan.get("language"));
+ if (getGameType() == GType_FF) {
+ gss = PTR(feeblefiles_settings);
+ } else if (getGameType() == GType_SIMON2) {
+ if (getFeatures() & GF_TALKIE) {
+ gss = PTR(simon2win_settings);
+
+ // Add default file directories
+ File::addDefaultDirectory(_gameDataPath + "voices/");
+ File::addDefaultDirectory(_gameDataPath + "VOICES/");
+ } else {
+ gss = PTR(simon2dos_settings);
+ }
+ } else if (getGameType() == GType_SIMON1) {
+ if (getPlatform() == Common::kPlatformAcorn) {
+ gss = PTR(simon1acorn_settings);
+
+ // Add default file directories
+ File::addDefaultDirectory(_gameDataPath + "execute/");
+ File::addDefaultDirectory(_gameDataPath + "EXECUTE/");
+ } else if (getPlatform() == Common::kPlatformAmiga) {
+ gss = PTR(simon1amiga_settings);
+ } else if (getGameId() == GID_SIMON1DEMO) {
+ gss = PTR(simon1demo_settings);
+ } else {
+ gss = PTR(simon1_settings);
+ }
+ }
+
+ if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) {
+ // Add default file directories
+ switch (_language) {
+ case 20:
+ File::addDefaultDirectory(_gameDataPath + "hebrew/");
+ File::addDefaultDirectory(_gameDataPath + "HEBREW/");
+ break;
+ case 5:
+ File::addDefaultDirectory(_gameDataPath + "spanish/");
+ File::addDefaultDirectory(_gameDataPath + "SPANISH/");
+ break;
+ case 3:
+ File::addDefaultDirectory(_gameDataPath + "italian/");
+ File::addDefaultDirectory(_gameDataPath + "ITALIAN/");
+ break;
+ case 2:
+ File::addDefaultDirectory(_gameDataPath + "french/");
+ File::addDefaultDirectory(_gameDataPath + "FRENCH/");
+ break;
+ }
+ }
+
return 0;
}
@@ -1406,11 +1318,11 @@ void SimonEngine::loadTablesIntoMem(uint subr_id) {
in = openTablesFile(filename);
readSubroutineBlock(in);
closeTablesFile(in);
- if (_game == GAME_FEEBLEFILES) {
+ if (getGameType() == GType_FF) {
// TODO
- } else if (_game & GF_SIMON2) {
+ } else if (getGameType() == GType_SIMON2) {
_sound->loadSfxTable(_gameFile, _gameOffsetsPtr[atoi(filename + 6) - 1 + SOUND_INDEX_BASE]);
- } else if (_game & GF_TALKIE) {
+ } else if (getFeatures() & GF_TALKIE) {
memcpy(filename, "SFXXXX", 6);
_sound->readSfxFile(filename);
}
@@ -1528,21 +1440,21 @@ File *SimonEngine::openTablesFile_simon1(const char *filename) {
}
uint SimonEngine::loadTextFile(const char *filename, byte *dst) {
- if (_game & GF_OLD_BUNDLE)
+ if (getFeatures() & GF_OLD_BUNDLE)
return loadTextFile_simon1(filename, dst);
else
return loadTextFile_gme(filename, dst);
}
File *SimonEngine::openTablesFile(const char *filename) {
- if (_game & GF_OLD_BUNDLE)
+ if (getFeatures() & GF_OLD_BUNDLE)
return openTablesFile_simon1(filename);
else
return openTablesFile_gme(filename);
}
void SimonEngine::closeTablesFile(File *in) {
- if (_game & GF_OLD_BUNDLE) {
+ if (getFeatures() & GF_OLD_BUNDLE) {
in->close();
delete in;
}
@@ -1675,7 +1587,7 @@ void SimonEngine::o_setup_cond_c() {
void SimonEngine::setup_cond_c_helper() {
HitArea *last;
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
_mouseCursor = 0;
if (_hitAreaUnk4 != 999) {
_mouseCursor = 9;
@@ -1788,7 +1700,7 @@ void SimonEngine::handle_mouse_moved() {
hitarea_proc_1();
}
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
if (_bitArray[4] & 0x8000) {
if (!_vgaVar9) {
if (_mouseX >= 630 / 2 || _mouseX < 9)
@@ -1842,7 +1754,7 @@ void SimonEngine::drawIconArray(uint fcs_index, Item *item_ptr, int unk1, int un
fcs_ptr = _windowArray[fcs_index & 7];
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
width_div_3 = fcs_ptr->width / 3;
height_div_3 = fcs_ptr->height / 3;
} else {
@@ -1871,7 +1783,7 @@ void SimonEngine::drawIconArray(uint fcs_index, Item *item_ptr, int unk1, int un
num_sibs_with_flag = 0;
while (item_ptr && width_div_3 > num_sibs_with_flag) {
if ((unk2 == 0 || item_ptr->classFlags & unk2) && has_item_childflag_0x10(item_ptr))
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
num_sibs_with_flag++;
} else {
num_sibs_with_flag += 20;
@@ -1895,7 +1807,7 @@ void SimonEngine::drawIconArray(uint fcs_index, Item *item_ptr, int unk1, int un
if ((unk2 == 0 || item_ptr->classFlags & unk2) && has_item_childflag_0x10(item_ptr)) {
if (item_again == false) {
fcs_ptr->fcs_data->e[k].item = item_ptr;
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
draw_icon_c(fcs_ptr, item_get_icon_number(item_ptr), x_pos * 3, y_pos);
fcs_ptr->fcs_data->e[k].hit_area =
setup_icon_hit_area(fcs_ptr, x_pos * 3, y_pos,
@@ -1910,12 +1822,12 @@ void SimonEngine::drawIconArray(uint fcs_index, Item *item_ptr, int unk1, int un
fcs_ptr->fcs_data->e[k].item = NULL;
j = 1;
}
- x_pos += (_game & GF_SIMON2) ? 20 : 1;
+ x_pos += (getGameType() == GType_SIMON2) ? 20 : 1;
if (x_pos >= width_div_3) {
x_pos = 0;
- y_pos += (_game & GF_SIMON2) ? 20 : 1;
+ y_pos += (getGameType() == GType_SIMON2) ? 20 : 1;
if (y_pos >= height_div_3)
item_again = true;
}
@@ -1942,7 +1854,7 @@ void SimonEngine::setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index) {
ha = findEmptyHitArea();
_scrollUpHitArea = ha - _hitAreas;
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
ha->x = 308;
ha->y = 149;
ha->width = 12;
@@ -1967,7 +1879,7 @@ void SimonEngine::setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index) {
ha = findEmptyHitArea();
_scrollDownHitArea = ha - _hitAreas;
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
ha->x = 308;
ha->y = 176;
ha->width = 12;
@@ -2020,12 +1932,12 @@ void SimonEngine::f10_key() {
_lockWord |= 0x8000;
- if (_game & GF_SIMON2)
+ if (getGameType() == GType_SIMON2)
color = 236;
else
color = 225;
- uint limit = (_game & GF_SIMON2) ? 200 : 134;
+ uint limit = (getGameType() == GType_SIMON2) ? 200 : 134;
for (int i = 0; i < 5; i++) {
ha = _hitAreas;
@@ -2050,7 +1962,7 @@ void SimonEngine::f10_key() {
continue;
}
- if (ha->y >= limit || ((_game & GF_SIMON2) && ha->y >= _vgaVar8))
+ if (ha->y >= limit || ((getGameType() == GType_SIMON2) && ha->y >= _vgaVar8))
continue;
y_ = (ha->height / 2) - 4 + ha->y;
@@ -2187,7 +2099,7 @@ startOver:
void SimonEngine::hitarea_stuff_helper() {
time_t cur_time;
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
uint subr_id = _variableArray[254];
if (subr_id != 0) {
Subroutine *sub = getSubroutineByID(subr_id);
@@ -2308,7 +2220,7 @@ void SimonEngine::handle_verb_clicked(uint verb) {
if (sub)
startSubroutine(sub);
- if (_game & GF_SIMON2)
+ if (getGameType() == GType_SIMON2)
_runScriptReturn1 = false;
startUp_helper_2();
@@ -2341,14 +2253,14 @@ void SimonEngine::o_print_str() {
if (string_id != 0xFFFF)
string_ptr = getStringPtrByID(string_id);
- if (_game & GF_TALKIE)
+ if (getFeatures() & GF_TALKIE)
speech_id = (uint16)getNextWord();
tl = getTextLocation(vgaSpriteId);
if (_speech && speech_id != 0)
talk_with_speech(speech_id, vgaSpriteId);
- if ((_game & GF_SIMON2) && (_game & GF_TALKIE) && speech_id == 0)
+ if ((getGameType() == GType_SIMON2) && (getFeatures() & GF_TALKIE) && speech_id == 0)
o_kill_sprite_simon2(2, vgaSpriteId + 2);
if (string_ptr != NULL && (speech_id == 0 || _subtitles))
@@ -2509,7 +2421,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
if (vga_res_id == 0) {
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
_unkPalFlag = true;
} else {
_dxUse3Or4ForLock = true;
@@ -2535,7 +2447,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
bb = _curVgaFile1;
- if (_game == GAME_FEEBLEFILES) {
+ if (getGameType() == GType_FF) {
b = bb + READ_LE_UINT16(&((VgaFileHeader_Feeble *) bb)->hdr2_start);
//count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageCount);
b = bb + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) b)->imageTable);
@@ -2551,7 +2463,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
b += sizeof(ImageHeader_Simon);
}
- if ((_game & GF_SIMON1) && vga_res_id == 16300) {
+ if ((getGameType() == GType_SIMON1) && vga_res_id == 16300) {
dx_clear_attached_from_top(134);
_usePaletteDelay = true;
} else {
@@ -2566,7 +2478,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
vc_ptr_org = _vcPtr;
- if (_game == GAME_FEEBLEFILES) {
+ if (getGameType() == GType_FF) {
_vcPtr = _curVgaFile1 + READ_LE_UINT16(&((ImageHeader_Feeble *) b)->scriptOffs);
} else {
_vcPtr = _curVgaFile1 + READ_BE_UINT16(&((ImageHeader_Simon *) b)->scriptOffs);
@@ -2577,7 +2489,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
_vcPtr = vc_ptr_org;
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
if (!_dxUse3Or4ForLock) {
num_lines = _windowNum == 4 ? 134 : 200;
_vgaVar8 = num_lines;
@@ -2603,7 +2515,7 @@ void SimonEngine::set_video_mode_internal(uint mode, uint vga_res_id) {
_lockWord &= ~0x20;
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
if (_unkPalFlag) {
_unkPalFlag = false;
while (_paletteColorCount != 0) {
@@ -2663,7 +2575,7 @@ void SimonEngine::expire_vga_timers() {
_nextVgaTimerToProcess = vte + 1;
delete_vga_timer(vte);
- if ((_game & GF_SIMON2) && script_ptr == NULL) {
+ if ((getGameType() == GType_SIMON2) && script_ptr == NULL) {
// special scroll timer
scroll_timeout();
} else {
@@ -2724,7 +2636,7 @@ void SimonEngine::add_vga_timer(uint num, const byte *code_ptr, uint cur_sprite,
// caused several glitches in this scene.
// We work around the problem by correcting the code_ptr for sprite
// 200 in this scene, if it is wrong.
- if (!(_game & GF_SIMON2) && (_language == 2) &&
+ if (!(getGameType() == GType_SIMON2) && (_language == 2) &&
(code_ptr - _vgaBufferPointers[cur_file].vgaFile1 == 4) && (cur_sprite == 200) && (cur_file == 2))
code_ptr += 0x66;
@@ -2742,7 +2654,7 @@ void SimonEngine::add_vga_timer(uint num, const byte *code_ptr, uint cur_sprite,
}
void SimonEngine::o_force_unlock() {
- if (_game & GF_SIMON2 && _bitArray[4] & 0x8000)
+ if (getGameType() == GType_SIMON2 && _bitArray[4] & 0x8000)
_mouseCursor = 0;
_lockCounter = 0;
}
@@ -2759,7 +2671,7 @@ void SimonEngine::o_wait_for_vga(uint a) {
_exitCutscene = false;
_skipSpeech = false;
while (_vgaWaitFor != 0) {
- if (_skipSpeech && _game & GF_SIMON2) {
+ if (_skipSpeech && getGameType() == GType_SIMON2) {
if (_vgaWaitFor == 200 && !vc_get_bit(14)) {
skip_speech();
break;
@@ -2775,7 +2687,7 @@ void SimonEngine::o_wait_for_vga(uint a) {
delay(10);
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
if (_timer1 >= 1000) {
warning("wait timed out");
break;
@@ -2808,7 +2720,7 @@ void SimonEngine::timer_vga_sprites() {
if (_paletteFlag == 2)
_paletteFlag = 1;
- if (_game & GF_SIMON2 && _scrollFlag) {
+ if (getGameType() == GType_SIMON2 && _scrollFlag) {
timer_vga_sprites_helper();
}
@@ -2828,7 +2740,7 @@ void SimonEngine::timer_vga_sprites() {
params[2] = readUint16Wrapper(&vsp->x);
params[3] = readUint16Wrapper(&vsp->y);
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
*(byte *)(&params[4]) = (byte)vsp->flags;
} else {
params[4] = READ_BE_UINT16(&vsp->flags);
@@ -3095,11 +3007,11 @@ void SimonEngine::o_pathfind(int x, int y, uint var_1, uint var_2) {
uint x_diff, y_diff;
uint best_i = 0, best_j = 0, best_dist = 0xFFFFFFFF;
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
x += _scrollX * 8;
}
- int end = (_game == GAME_FEEBLEFILES) ? 9999 : 999;
+ int end = (getGameType() == GType_FF) ? 9999 : 999;
prev_i = 21 - _variableArray[12];
for (i = 20; i != 0; --i) {
p = (const uint16 *)_pathFindArray[20 - i];
@@ -3153,7 +3065,7 @@ void SimonEngine::removeIconArray(uint fcs_index) {
if (fcs->fcs_data->downArrow != -1) {
delete_hitarea_by_index(fcs->fcs_data->downArrow);
- if (!(_game & GF_SIMON2))
+ if (!(getGameType() == GType_SIMON2))
fcs_unk_5(fcs, fcs_index);
}
@@ -3197,7 +3109,7 @@ void SimonEngine::video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs) {
void SimonEngine::copy_img_from_3_to_2(FillOrCopyStruct *fcs) {
_lockWord |= 0x8000;
- if (!(_game & GF_SIMON2)) {
+ if (!(getGameType() == GType_SIMON2)) {
dx_copy_rgn_from_3_to_2(fcs->y + fcs->height * 8 + ((fcs == _windowArray[2]) ? 1 : 0), (fcs->x + fcs->width) * 8, fcs->y, fcs->x * 8);
} else {
if (_vgaVar6 && _windowArray[2] == fcs) {
@@ -3233,7 +3145,7 @@ void SimonEngine::video_erase(FillOrCopyStruct *fcs) {
VgaSprite *SimonEngine::find_cur_sprite() {
VgaSprite *vsp = _vgaSprites;
while (vsp->id) {
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
if (vsp->id == _vgaCurSpriteId && vsp->fileId == _vgaCurFileId)
break;
} else {
@@ -3248,7 +3160,7 @@ VgaSprite *SimonEngine::find_cur_sprite() {
bool SimonEngine::isSpriteLoaded(uint16 id, uint16 fileId) {
VgaSprite *vsp = _vgaSprites;
while (vsp->id) {
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
if (vsp->id == id && vsp->fileId == fileId)
return true;
} else {
@@ -3266,7 +3178,7 @@ void SimonEngine::processSpecialKeys() {
_exitCutscene = true;
break;
case 59: // F1
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
vc_write_var(5, 50);
} else {
vc_write_var(5, 40);
@@ -3274,7 +3186,7 @@ void SimonEngine::processSpecialKeys() {
vc_write_var(86, 0);
break;
case 60: // F2
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
vc_write_var(5, 75);
} else {
vc_write_var(5, 60);
@@ -3282,7 +3194,7 @@ void SimonEngine::processSpecialKeys() {
vc_write_var(86, 1);
break;
case 61: // F3
- if (_game & GF_SIMON2) {
+ if (getGameType() == GType_SIMON2) {
vc_write_var(5, 125);
} else {
vc_write_var(5, 100);
@@ -3290,19 +3202,19 @@ void SimonEngine::processSpecialKeys() {
vc_write_var(86, 2);
break;
case 63: // F5
- if (_game & GF_SIMON2)
+ if (getGameType() == GType_SIMON2)
_exitCutscene = true;
break;
case 'p':
pause();
break;
case 't':
- if ((_game & GF_SIMON2 && _game & GF_TALKIE) || ( _game & GF_TALKIE && _language > 1))
+ if ((getGameType() == GType_SIMON2 && getFeatures() & GF_TALKIE) || ( getFeatures() & GF_TALKIE && _language > 1))
if (_speech)
_subtitles ^= 1;
break;
case 'v':
- if ((_game & GF_SIMON2) && (_game & GF_TALKIE))
+ if ((getGameType() == GType_SIMON2) && (getFeatures() & GF_TALKIE))
if (_subtitles)
_speech ^= 1;
case '+':
@@ -3315,7 +3227,7 @@ void SimonEngine::processSpecialKeys() {
midi.pause(_musicPaused ^= 1);
break;
case 's':
- if (_game == GAME_SIMON1DOS)
+ if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
@@ -3440,7 +3352,7 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint
vsp->image = 0;
vsp->palette = palette;
vsp->id = vgaSpriteId;
- if (_game & GF_SIMON1)
+ if (getGameType() == GType_SIMON1)
vsp->fileId = fileId = vgaSpriteId / 100;
else
vsp->fileId = fileId;
@@ -3456,7 +3368,7 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint
}
pp = _curVgaFile1;
- if (_game == GAME_FEEBLEFILES) {
+ if (getGameType() == GType_FF) {
p = pp + READ_LE_UINT16(&((VgaFileHeader_Feeble *) pp)->hdr2_start);
count = READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationCount);
p = pp + READ_LE_UINT16(&((VgaFileHeader2_Feeble *) p)->animationTable);
@@ -3467,7 +3379,7 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint
}
for (;;) {
- if (_game == GAME_FEEBLEFILES) {
+ if (getGameType() == GType_FF) {
if (READ_LE_UINT16(&((AnimationHeader_Feeble *) p)->id) == vgaSpriteId) {
if (_startVgaScript)
dump_vga_script(pp + READ_LE_UINT16(&((AnimationHeader_Feeble*)p)->scriptOffs), fileId, vgaSpriteId);
@@ -3497,7 +3409,7 @@ void SimonEngine::loadSprite(uint windowNum, uint fileId, uint vgaSpriteId, uint
}
void SimonEngine::talk_with_speech(uint speech_id, uint vgaSpriteId) {
- if (_game & GF_SIMON1) {
+ if (getGameType() == GType_SIMON1) {
if (speech_id == 9999) {
if (_subtitles)
return;
@@ -3559,7 +3471,7 @@ void SimonEngine::talk_with_text(uint vgaSpriteId, uint color, const char *strin
lettersPerRowJustified = stringLength / (stringLength / lettersPerRow + 1) + 1;
talkDelay = (stringLength + 3) / 3;
- if ((_game & GF_SIMON1) && (_game & GF_TALKIE)) {
+ if ((getGameType() == GType_SIMON1) && (getFeatures() & GF_TALKIE)) {
if (_variableArray[141] == 0)
_variableArray[141] = 9;
_variableArray[85] = _variableArray[141] * talkDelay;
@@ -3605,13 +3517,13 @@ void SimonEngine::talk_with_text(uint vgaSpriteId, uint color, const char *strin
}
*(convertedString2 - 1) = '\0';
- if (_game & GF_SIMON2)
+ if (getGameType() == GType_SIMON2)
o_kill_sprite_simon2(2, vgaSpriteId);
else
o_kill_sprite_simon1(vgaSpriteId + 199);
color = color * 3 + 192;
- if (_game & GF_AMIGA)
+ if (getPlatform() == Common::kPlatformAmiga)
render_string_amiga(vgaSpriteId, color, width, height, convertedString);
else
render_string(vgaSpriteId, color, width, height, convertedString);
@@ -3624,7 +3536,7 @@ void SimonEngine::talk_with_text(uint vgaSpriteId, uint color, const char *strin
if (y < 2)
y = 2;
- if (_game & GF_SIMON2)
+ if (getGameType() == GType_SIMON2)
loadSprite(b, 2, vgaSpriteId, x, y, 12);
else
loadSprite(b, 2, vgaSpriteId + 199, x, y, 12);
@@ -3748,7 +3660,7 @@ static bool decrunch_file_amiga (byte *src, byte *dst, uint32 size) {
#undef SD_TYPE_MATCH
void SimonEngine::read_vga_from_datfile_1(uint vga_id) {
- if (_game & GF_OLD_BUNDLE) {
+ if (getFeatures() & GF_OLD_BUNDLE) {
File in;
char buf[15];
uint32 size;
@@ -3757,10 +3669,11 @@ void SimonEngine::read_vga_from_datfile_1(uint vga_id) {
if (vga_id == 328)
vga_id = 119;
- if (_game == GAME_SIMON1CD32) {
- sprintf(buf, "0%d.out", vga_id);
- } else if (_game == GAME_SIMON1AMIGA) {
- sprintf(buf, "0%d.pkd", vga_id);
+ if (getPlatform() == Common::kPlatformAmiga) {
+ if (getFeatures() & GF_TALKIE)
+ sprintf(buf, "0%d.out", vga_id);
+ else
+ sprintf(buf, "0%d.pkd", vga_id);
} else {
sprintf(buf, "0%d.VGA", vga_id);
}
@@ -3770,7 +3683,7 @@ void SimonEngine::read_vga_from_datfile_1(uint vga_id) {
error("read_vga_from_datfile_1: can't open %s", buf);
size = in.size();
- if (_game == GAME_SIMON1AMIGA) {
+ if (getPlatform() == Common::kPlatformAmiga) {
byte *buffer = new byte[size];
if (in.read(buffer, size) != size)
error("read_vga_from_datfile_1: read failed");
@@ -3796,16 +3709,17 @@ byte *SimonEngine::read_vga_from_datfile_2(uint id) {
// is base on: 2 (lines) * 320 (screen width) * 10 (textheight) -- olki
int extraBuffer = (id == 5 ? 6400 : 0);
- if (_game & GF_OLD_BUNDLE) {
+ if (getFeatures() & GF_OLD_BUNDLE) {
File in;
char buf[15];
uint32 size;
byte *dst;
- if (_game == GAME_SIMON1CD32) {
- sprintf(buf, "%.3d%d.out", id / 2, (id & 1) + 1);
- } else if (_game == GAME_SIMON1AMIGA) {
- sprintf(buf, "%.3d%d.pkd", id / 2, (id & 1) + 1);
+ if (getPlatform() == Common::kPlatformAmiga) {
+ if (getFeatures() & GF_TALKIE)
+ sprintf(buf, "%.3d%d.out", id / 2, (id & 1) + 1);
+ else
+ sprintf(buf, "%.3d%d.pkd", id / 2, (id & 1) + 1);
} else {
sprintf(buf, "%.3d%d.VGA", id / 2, (id & 1) + 1);
}
@@ -3815,7 +3729,7 @@ byte *SimonEngine::read_vga_from_datfile_2(uint id) {
error("read_vga_from_datfile_2: can't open %s", buf);
size = in.size();
- if (_game == GAME_SIMON1AMIGA) {
+ if (getPlatform() == Common::kPlatformAmiga) {
byte *buffer = new byte[size];
if (in.read(buffer, size) != size)
error("read_vga_from_datfile_2: read failed");
@@ -3849,7 +3763,7 @@ void SimonEngine::resfile_read(void *dst, uint32 offs, uint32 size) {
}
void SimonEngine::openGameFile() {
- if (!(_game & GF_OLD_BUNDLE)) {
+ if (!(getFeatures() & GF_OLD_BUNDLE)) {
_gameFile = new File();
_gameFile->open(gss->gme_filename);
@@ -3869,7 +3783,7 @@ void SimonEngine::openGameFile() {
#endif
}
- if (_game != GAME_FEEBLEFILES)
+ if (getGameType() != GType_FF)
loadIconFile();
vc34_setMouseOff();
@@ -3969,7 +3883,7 @@ void SimonEngine::dx_update_screen_and_palette() {
memcpy(_sdl_buf_attached, _sdl_buf, _screenWidth * _screenHeight);
if (_paletteColorCount != 0) {
- if (!(_game & GF_SIMON2) && _usePaletteDelay) {
+ if (!(getGameType() == GType_SIMON2) && _usePaletteDelay) {
delay(100);
_usePaletteDelay = false;
}
@@ -4062,11 +3976,11 @@ int SimonEngine::go() {
setup_vga_file_buf_pointers();
- _sound = new Sound(_game, gss, _mixer);
+ _sound = new Sound(this, gss, _mixer);
_debugger = new Debugger(this);
if (ConfMan.hasKey("sfx_mute") && ConfMan.getBool("sfx_mute") == 1) {
- if (_game == GAME_SIMON1DOS)
+ if (getGameId() == GID_SIMON1DOS)
midi._enable_sfx ^= 1;
else
_sound->effectsPause(_effectsPaused ^= 1);
@@ -4095,9 +4009,9 @@ int SimonEngine::go() {
if (gDebugLevel == 5)
_startVgaScript = true;
- if (_game & GF_TALKIE) {
+ if (getFeatures() & GF_TALKIE) {
// English and German versions of Simon the Sorcerer 1 don't have full subtitles
- if (!(_game & GF_SIMON2) && _language < 2)
+ if (!(getGameType() == GType_SIMON2) && _language < 2)
_subtitles = false;
} else {
_subtitles = true;
@@ -4140,7 +4054,7 @@ void SimonEngine::delay(uint amount) {
if (_fastMode)
vga_period = 10;
- else if (_game & GF_SIMON2)
+ else if (getGameType() == GType_SIMON2)
vga_period = 45 * _speed;
else
vga_period = 50 * _speed;
@@ -4207,7 +4121,7 @@ void SimonEngine::delay(uint amount) {
#endif
break;
case OSystem::EVENT_RBUTTONDOWN:
- if (_game & GF_SIMON2)
+ if (getGameType() == GType_SIMON2)
_skipSpeech = true;
else
_exitCutscene = true;
@@ -4237,14 +4151,14 @@ void SimonEngine::delay(uint amount) {
void SimonEngine::loadMusic (uint music) {
char buf[4];
- if (_game & GF_AMIGA) {
- if (_game != GAME_SIMON1CD32) {
+ if (getPlatform() == Common::kPlatformAmiga) {
+ if (!(getFeatures() & GF_TALKIE)) {
// TODO Add support for decruncher
debug(5,"loadMusic - Decrunch %dtune attempt", music);
}
// TODO Add Protracker support for simon1amiga/cd32
debug(5,"playMusic - Load %dtune attempt", music);
- } else if (_game & GF_SIMON2) { // Simon 2 music
+ } else if (getGameType() == GType_SIMON2) { // Simon 2 music
midi.stop();
_gameFile->seek(_gameOffsetsPtr[MUSIC_INDEX_BASE + music - 1], SEEK_SET);
_gameFile->read(buf, 4);
@@ -4258,11 +4172,11 @@ void SimonEngine::loadMusic (uint music) {
_lastMusicPlayed = music;
_nextMusicToPlay = -1;
- } else if (_game & GF_SIMON1) { // Simon 1 music
+ } else if (getGameType() == GType_SIMON1) { // Simon 1 music
midi.stop();
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
- if (_game & GF_TALKIE) {
+ if (getFeatures() & GF_TALKIE) {
// FIXME: The very last music resource, a cymbal crash for when the
// two demons crash into each other, should NOT be looped like the
// other music tracks. In simon1dos/talkie the GMF resource includes
@@ -4290,7 +4204,7 @@ void SimonEngine::loadMusic (uint music) {
warning("Can't load music from '%s'", filename);
return;
}
- if (_game & GF_DEMO)
+ if (getGameId() == GID_SIMON1DEMO)
midi.loadS1D (&f);
else
midi.loadSMF (&f, music);