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author | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
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committer | Eugene Sandulenko | 2004-11-24 00:14:21 +0000 |
commit | 31e434dcf1e46510606efa3025c24c17ace379c6 (patch) | |
tree | addc1c7b6b9b2489eb9aca49e21ee0c729671adb /simon/simon.h | |
parent | 6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff) | |
download | scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.gz scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.tar.bz2 scummvm-rg350-31e434dcf1e46510606efa3025c24c17ace379c6.zip |
Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
Diffstat (limited to 'simon/simon.h')
-rw-r--r-- | simon/simon.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/simon/simon.h b/simon/simon.h index b0c72491c1..b27781abe2 100644 --- a/simon/simon.h +++ b/simon/simon.h @@ -740,7 +740,7 @@ protected: void resfile_read(void *dst, uint32 offs, uint32 size); - int init(); + int init(GameDetector &detector); int go(); void openGameFile(); |