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author | Eugene Sandulenko | 2005-09-22 22:55:01 +0000 |
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committer | Eugene Sandulenko | 2005-09-22 22:55:01 +0000 |
commit | 81b46b626853516983c9e336f6996c85fbd781d2 (patch) | |
tree | 7fea1b8dc0165f897d0cdaa5f962c5736a6a4a30 /simon | |
parent | 2b1d4ef990c0a822da7838aa3261bbb7f48b2fba (diff) | |
download | scummvm-rg350-81b46b626853516983c9e336f6996c85fbd781d2.tar.gz scummvm-rg350-81b46b626853516983c9e336f6996c85fbd781d2.tar.bz2 scummvm-rg350-81b46b626853516983c9e336f6996c85fbd781d2.zip |
Fix regression introduced when we split engine constructiors into
constructor itself and init() method. debug() and error() are dependent
on _debug object in many engines, so if these methods were called on early
stage, scummvm crashed.
svn-id: r18860
Diffstat (limited to 'simon')
-rw-r--r-- | simon/simon.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp index 1cabe29182..51fcfbcb0c 100644 --- a/simon/simon.cpp +++ b/simon/simon.cpp @@ -276,6 +276,8 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst) _vc_get_out_of_code = 0; _gameOffsetsPtr = 0; + _debugger = 0; + const SimonGameSettings *g = simon_settings; while (g->name) { if (!scumm_stricmp(detector->_game.name, g->name)) |