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authorMax Horn2003-10-05 14:37:16 +0000
committerMax Horn2003-10-05 14:37:16 +0000
commitb4e5d97994a5827350e030429caea364514dadda (patch)
tree639bb20ae3e68f000e61293c165b8ea8929b16f7 /simon
parentbfde7528bab0dfa74bde6173ca31d61818c01bd9 (diff)
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factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
svn-id: r10611
Diffstat (limited to 'simon')
-rw-r--r--simon/simon.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index c26f84f689..1330d83177 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -203,7 +203,6 @@ static const GameSpecificSettings simon2dos_settings = {
SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
: Engine(detector, syst), midi (syst) {
- OSystem::Property prop;
_vc_ptr = 0;
_game_offsets_ptr = 0;
@@ -498,18 +497,6 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
// FIXME Use auto dirty rects cleanup code to reduce CPU usage
_system->property(OSystem::PROP_WANT_RECT_OPTIM,0);
-
- // Override global scaler with any game-specific define
- if (g_config->get("gfx_mode")) {
- prop.gfx_mode = detector->parseGraphicsMode(g_config->get("gfx_mode"));
- _system->property(OSystem::PROP_SET_GFX_MODE, &prop);
- }
-
- // Override global scaler with any game-specific define
- if (g_config->getBool("fullscreen", false)) {
- if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
- _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
- }
}
SimonEngine::~SimonEngine() {