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authorTravis Howell2003-05-24 03:51:33 +0000
committerTravis Howell2003-05-24 03:51:33 +0000
commitcd37b391b2a9c46c5cecb4f1b9662b4fb7f8bbb7 (patch)
tree20ae48da1c687fbb5ae845866dedd6264ec97d2f /simon
parente23f76b74277dd625ca67048c5ad95095d495cdd (diff)
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Correct fixme comment
svn-id: r7876
Diffstat (limited to 'simon')
-rw-r--r--simon/simon.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/simon/simon.cpp b/simon/simon.cpp
index acbdb18d6d..10766d2d88 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -5311,10 +5311,10 @@ void SimonState::loadMusic (uint music) {
if (_game & GF_WIN) {
// FIXME: The very last music resource, a cymbal crash for when the
- // two golems... er... gargoyles crash into each other, should NOT
- // be looped like the other music tracks. In simon1dos the GMF
- // resource includes a loop override that acomplishes this, but
- // there seems to be nothing for this in the SMF resources.
+ // two demons crash into each other, should NOT be looped like the
+ // other music tracks. In simon1dos/talkie the GMF resource includes
+ // a loop override that acomplishes this, but there seems to be nothing
+ // for this in the SMF resources.
if (music == 35)
midi.setLoop (false);