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authorOliver Kiehl2003-05-26 20:54:58 +0000
committerOliver Kiehl2003-05-26 20:54:58 +0000
commit5757ec8fc4c77733050aa0c50ac8cb5e7e4ffa32 (patch)
treee5e73ab374387c23df74714e106ee0186146978b /sky/logic.h
parent170444836cb524eea5c18c8e171344e5e903fc1c (diff)
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change return type of fn* functions to bool
svn-id: r8022
Diffstat (limited to 'sky/logic.h')
-rw-r--r--sky/logic.h230
1 files changed, 115 insertions, 115 deletions
diff --git a/sky/logic.h b/sky/logic.h
index 91afef133f..4fae765399 100644
--- a/sky/logic.h
+++ b/sky/logic.h
@@ -74,121 +74,121 @@ public:
void simpleAnim();
- uint32 fnCacheChip(uint32 a, uint32 b, uint32 c);
- uint32 fnCacheFast(uint32 a, uint32 b, uint32 c);
- uint32 fnDrawScreen(uint32 a, uint32 b, uint32 c);
- uint32 fnAr(uint32 a, uint32 b, uint32 c);
- uint32 fnArAnimate(uint32 a, uint32 b, uint32 c);
- uint32 fnIdle(uint32 a, uint32 b, uint32 c);
- uint32 fnInteract(uint32 a, uint32 b, uint32 c);
- uint32 fnStartSub(uint32 a, uint32 b, uint32 c);
- uint32 fnTheyStartSub(uint32 a, uint32 b, uint32 c);
- uint32 fnAssignBase(uint32 a, uint32 b, uint32 c);
- uint32 fnDiskMouse(uint32 a, uint32 b, uint32 c);
- uint32 fnNormalMouse(uint32 a, uint32 b, uint32 c);
- uint32 fnBlankMouse(uint32 a, uint32 b, uint32 c);
- uint32 fnCrossMouse(uint32 a, uint32 b, uint32 c);
- uint32 fnCursorRight(uint32 a, uint32 b, uint32 c);
- uint32 fnCursorLeft(uint32 a, uint32 b, uint32 c);
- uint32 fnCursorDown(uint32 a, uint32 b, uint32 c);
- uint32 fnOpenHand(uint32 a, uint32 b, uint32 c);
- uint32 fnCloseHand(uint32 a, uint32 b, uint32 c);
- uint32 fnGetTo(uint32 a, uint32 b, uint32 c);
- uint32 fnSetToStand(uint32 a, uint32 b, uint32 c);
- uint32 fnTurnTo(uint32 a, uint32 b, uint32 c);
- uint32 fnArrived(uint32 a, uint32 b, uint32 c);
- uint32 fnLeaving(uint32 a, uint32 b, uint32 c);
- uint32 fnSetAlternate(uint32 a, uint32 b, uint32 c);
- uint32 fnAltSetAlternate(uint32 a, uint32 b, uint32 c);
- uint32 fnKillId(uint32 a, uint32 b, uint32 c);
- uint32 fnNoHuman(uint32 a, uint32 b, uint32 c);
- uint32 fnAddHuman(uint32 a, uint32 b, uint32 c);
- uint32 fnAddButtons(uint32 a, uint32 b, uint32 c);
- uint32 fnNoButtons(uint32 a, uint32 b, uint32 c);
- uint32 fnSetStop(uint32 a, uint32 b, uint32 c);
- uint32 fnClearStop(uint32 a, uint32 b, uint32 c);
- uint32 fnPointerText(uint32 a, uint32 b, uint32 c);
- uint32 fnQuit(uint32 a, uint32 b, uint32 c);
- uint32 fnSpeakMe(uint32 a, uint32 b, uint32 c);
- uint32 fnSpeakMeDir(uint32 a, uint32 b, uint32 c);
- uint32 fnSpeakWait(uint32 a, uint32 b, uint32 c);
- uint32 fnSpeakWaitDir(uint32 a, uint32 b, uint32 c);
- uint32 fnChooser(uint32 a, uint32 b, uint32 c);
- uint32 fnHighlight(uint32 a, uint32 b, uint32 c);
- uint32 fnTextKill(uint32 a, uint32 b, uint32 c);
- uint32 fnStopMode(uint32 a, uint32 b, uint32 c);
- uint32 fnWeWait(uint32 a, uint32 b, uint32 c);
- uint32 fnSendSync(uint32 a, uint32 b, uint32 c);
- uint32 fnSendFastSync(uint32 a, uint32 b, uint32 c);
- uint32 fnSendRequest(uint32 a, uint32 b, uint32 c);
- uint32 fnClearRequest(uint32 a, uint32 b, uint32 c);
- uint32 fnCheckRequest(uint32 a, uint32 b, uint32 c);
- uint32 fnStartMenu(uint32 a, uint32 b, uint32 c);
- uint32 fnUnhighlight(uint32 a, uint32 b, uint32 c);
- uint32 fnFaceId(uint32 a, uint32 b, uint32 c);
- uint32 fnForeground(uint32 a, uint32 b, uint32 c);
- uint32 fnBackground(uint32 a, uint32 b, uint32 c);
- uint32 fnNewBackground(uint32 a, uint32 b, uint32 c);
- uint32 fnSort(uint32 a, uint32 b, uint32 c);
- uint32 fnNoSpriteEngine(uint32 a, uint32 b, uint32 c);
- uint32 fnNoSpritesA6(uint32 a, uint32 b, uint32 c);
- uint32 fnResetId(uint32 a, uint32 b, uint32 c);
- uint32 fnToggleGrid(uint32 a, uint32 b, uint32 c);
- uint32 fnPause(uint32 a, uint32 b, uint32 c);
- uint32 fnRunAnimMod(uint32 a, uint32 b, uint32 c);
- uint32 fnSimpleMod(uint32 a, uint32 b, uint32 c);
- uint32 fnRunFrames(uint32 a, uint32 b, uint32 c);
- uint32 fnAwaitSync(uint32 a, uint32 b, uint32 c);
- uint32 fnIncMegaSet(uint32 a, uint32 b, uint32 c);
- uint32 fnDecMegaSet(uint32 a, uint32 b, uint32 c);
- uint32 fnSetMegaSet(uint32 a, uint32 b, uint32 c);
- uint32 fnMoveItems(uint32 a, uint32 b, uint32 c);
- uint32 fnNewList(uint32 a, uint32 b, uint32 c);
- uint32 fnAskThis(uint32 a, uint32 b, uint32 c);
- uint32 fnRandom(uint32 a, uint32 b, uint32 c);
- uint32 fnPersonHere(uint32 a, uint32 b, uint32 c);
- uint32 fnToggleMouse(uint32 a, uint32 b, uint32 c);
- uint32 fnMouseOn(uint32 a, uint32 b, uint32 c);
- uint32 fnMouseOff(uint32 a, uint32 b, uint32 c);
- uint32 fnFetchX(uint32 a, uint32 b, uint32 c);
- uint32 fnFetchY(uint32 a, uint32 b, uint32 c);
- uint32 fnTestList(uint32 a, uint32 b, uint32 c);
- uint32 fnFetchPlace(uint32 a, uint32 b, uint32 c);
- uint32 fnCustomJoey(uint32 a, uint32 b, uint32 c);
- uint32 fnSetPalette(uint32 a, uint32 b, uint32 c);
- uint32 fnTextModule(uint32 a, uint32 b, uint32 c);
- uint32 fnChangeName(uint32 a, uint32 b, uint32 c);
- uint32 fnMiniLoad(uint32 a, uint32 b, uint32 c);
- uint32 fnFlushBuffers(uint32 a, uint32 b, uint32 c);
- uint32 fnFlushChip(uint32 a, uint32 b, uint32 c);
- uint32 fnSaveCoods(uint32 a, uint32 b, uint32 c);
- uint32 fnPlotGrid(uint32 a, uint32 b, uint32 c);
- uint32 fnRemoveGrid(uint32 a, uint32 b, uint32 c);
- uint32 fnEyeball(uint32 a, uint32 b, uint32 c);
- uint32 fnCursorUp(uint32 a, uint32 b, uint32 c);
- uint32 fnLeaveSection(uint32 a, uint32 b, uint32 c);
- uint32 fnEnterSection(uint32 sectionNo, uint32 b, uint32 c);
- uint32 fnRestoreGame(uint32 a, uint32 b, uint32 c);
- uint32 fnRestartGame(uint32 a, uint32 b, uint32 c);
- uint32 fnNewSwingSeq(uint32 a, uint32 b, uint32 c);
- uint32 fnWaitSwingEnd(uint32 a, uint32 b, uint32 c);
- uint32 fnSkipIntroCode(uint32 a, uint32 b, uint32 c);
- uint32 fnBlankScreen(uint32 a, uint32 b, uint32 c);
- uint32 fnPrintCredit(uint32 a, uint32 b, uint32 c);
- uint32 fnLookAt(uint32 a, uint32 b, uint32 c);
- uint32 fnLincTextModule(uint32 a, uint32 b, uint32 c);
- uint32 fnTextKill2(uint32 a, uint32 b, uint32 c);
- uint32 fnSetFont(uint32 a, uint32 b, uint32 c);
- uint32 fnStartFx(uint32 a, uint32 b, uint32 c);
- uint32 fnStopFx(uint32 a, uint32 b, uint32 c);
- uint32 fnStartMusic(uint32 a, uint32 b, uint32 c);
- uint32 fnStopMusic(uint32 a, uint32 b, uint32 c);
- uint32 fnFadeDown(uint32 a, uint32 b, uint32 c);
- uint32 fnFadeUp(uint32 a, uint32 b, uint32 c);
- uint32 fnQuitToDos(uint32 a, uint32 b, uint32 c);
- uint32 fnPauseFx(uint32 a, uint32 b, uint32 c);
- uint32 fnUnPauseFx(uint32 a, uint32 b, uint32 c);
- uint32 fnPrintf(uint32 a, uint32 b, uint32 c);
+ bool fnCacheChip(uint32 a, uint32 b, uint32 c);
+ bool fnCacheFast(uint32 a, uint32 b, uint32 c);
+ bool fnDrawScreen(uint32 a, uint32 b, uint32 c);
+ bool fnAr(uint32 a, uint32 b, uint32 c);
+ bool fnArAnimate(uint32 a, uint32 b, uint32 c);
+ bool fnIdle(uint32 a, uint32 b, uint32 c);
+ bool fnInteract(uint32 a, uint32 b, uint32 c);
+ bool fnStartSub(uint32 a, uint32 b, uint32 c);
+ bool fnTheyStartSub(uint32 a, uint32 b, uint32 c);
+ bool fnAssignBase(uint32 a, uint32 b, uint32 c);
+ bool fnDiskMouse(uint32 a, uint32 b, uint32 c);
+ bool fnNormalMouse(uint32 a, uint32 b, uint32 c);
+ bool fnBlankMouse(uint32 a, uint32 b, uint32 c);
+ bool fnCrossMouse(uint32 a, uint32 b, uint32 c);
+ bool fnCursorRight(uint32 a, uint32 b, uint32 c);
+ bool fnCursorLeft(uint32 a, uint32 b, uint32 c);
+ bool fnCursorDown(uint32 a, uint32 b, uint32 c);
+ bool fnOpenHand(uint32 a, uint32 b, uint32 c);
+ bool fnCloseHand(uint32 a, uint32 b, uint32 c);
+ bool fnGetTo(uint32 a, uint32 b, uint32 c);
+ bool fnSetToStand(uint32 a, uint32 b, uint32 c);
+ bool fnTurnTo(uint32 a, uint32 b, uint32 c);
+ bool fnArrived(uint32 a, uint32 b, uint32 c);
+ bool fnLeaving(uint32 a, uint32 b, uint32 c);
+ bool fnSetAlternate(uint32 a, uint32 b, uint32 c);
+ bool fnAltSetAlternate(uint32 a, uint32 b, uint32 c);
+ bool fnKillId(uint32 a, uint32 b, uint32 c);
+ bool fnNoHuman(uint32 a, uint32 b, uint32 c);
+ bool fnAddHuman(uint32 a, uint32 b, uint32 c);
+ bool fnAddButtons(uint32 a, uint32 b, uint32 c);
+ bool fnNoButtons(uint32 a, uint32 b, uint32 c);
+ bool fnSetStop(uint32 a, uint32 b, uint32 c);
+ bool fnClearStop(uint32 a, uint32 b, uint32 c);
+ bool fnPointerText(uint32 a, uint32 b, uint32 c);
+ bool fnQuit(uint32 a, uint32 b, uint32 c);
+ bool fnSpeakMe(uint32 a, uint32 b, uint32 c);
+ bool fnSpeakMeDir(uint32 a, uint32 b, uint32 c);
+ bool fnSpeakWait(uint32 a, uint32 b, uint32 c);
+ bool fnSpeakWaitDir(uint32 a, uint32 b, uint32 c);
+ bool fnChooser(uint32 a, uint32 b, uint32 c);
+ bool fnHighlight(uint32 a, uint32 b, uint32 c);
+ bool fnTextKill(uint32 a, uint32 b, uint32 c);
+ bool fnStopMode(uint32 a, uint32 b, uint32 c);
+ bool fnWeWait(uint32 a, uint32 b, uint32 c);
+ bool fnSendSync(uint32 a, uint32 b, uint32 c);
+ bool fnSendFastSync(uint32 a, uint32 b, uint32 c);
+ bool fnSendRequest(uint32 a, uint32 b, uint32 c);
+ bool fnClearRequest(uint32 a, uint32 b, uint32 c);
+ bool fnCheckRequest(uint32 a, uint32 b, uint32 c);
+ bool fnStartMenu(uint32 a, uint32 b, uint32 c);
+ bool fnUnhighlight(uint32 a, uint32 b, uint32 c);
+ bool fnFaceId(uint32 a, uint32 b, uint32 c);
+ bool fnForeground(uint32 a, uint32 b, uint32 c);
+ bool fnBackground(uint32 a, uint32 b, uint32 c);
+ bool fnNewBackground(uint32 a, uint32 b, uint32 c);
+ bool fnSort(uint32 a, uint32 b, uint32 c);
+ bool fnNoSpriteEngine(uint32 a, uint32 b, uint32 c);
+ bool fnNoSpritesA6(uint32 a, uint32 b, uint32 c);
+ bool fnResetId(uint32 a, uint32 b, uint32 c);
+ bool fnToggleGrid(uint32 a, uint32 b, uint32 c);
+ bool fnPause(uint32 a, uint32 b, uint32 c);
+ bool fnRunAnimMod(uint32 a, uint32 b, uint32 c);
+ bool fnSimpleMod(uint32 a, uint32 b, uint32 c);
+ bool fnRunFrames(uint32 a, uint32 b, uint32 c);
+ bool fnAwaitSync(uint32 a, uint32 b, uint32 c);
+ bool fnIncMegaSet(uint32 a, uint32 b, uint32 c);
+ bool fnDecMegaSet(uint32 a, uint32 b, uint32 c);
+ bool fnSetMegaSet(uint32 a, uint32 b, uint32 c);
+ bool fnMoveItems(uint32 a, uint32 b, uint32 c);
+ bool fnNewList(uint32 a, uint32 b, uint32 c);
+ bool fnAskThis(uint32 a, uint32 b, uint32 c);
+ bool fnRandom(uint32 a, uint32 b, uint32 c);
+ bool fnPersonHere(uint32 a, uint32 b, uint32 c);
+ bool fnToggleMouse(uint32 a, uint32 b, uint32 c);
+ bool fnMouseOn(uint32 a, uint32 b, uint32 c);
+ bool fnMouseOff(uint32 a, uint32 b, uint32 c);
+ bool fnFetchX(uint32 a, uint32 b, uint32 c);
+ bool fnFetchY(uint32 a, uint32 b, uint32 c);
+ bool fnTestList(uint32 a, uint32 b, uint32 c);
+ bool fnFetchPlace(uint32 a, uint32 b, uint32 c);
+ bool fnCustomJoey(uint32 a, uint32 b, uint32 c);
+ bool fnSetPalette(uint32 a, uint32 b, uint32 c);
+ bool fnTextModule(uint32 a, uint32 b, uint32 c);
+ bool fnChangeName(uint32 a, uint32 b, uint32 c);
+ bool fnMiniLoad(uint32 a, uint32 b, uint32 c);
+ bool fnFlushBuffers(uint32 a, uint32 b, uint32 c);
+ bool fnFlushChip(uint32 a, uint32 b, uint32 c);
+ bool fnSaveCoods(uint32 a, uint32 b, uint32 c);
+ bool fnPlotGrid(uint32 a, uint32 b, uint32 c);
+ bool fnRemoveGrid(uint32 a, uint32 b, uint32 c);
+ bool fnEyeball(uint32 a, uint32 b, uint32 c);
+ bool fnCursorUp(uint32 a, uint32 b, uint32 c);
+ bool fnLeaveSection(uint32 a, uint32 b, uint32 c);
+ bool fnEnterSection(uint32 sectionNo, uint32 b, uint32 c);
+ bool fnRestoreGame(uint32 a, uint32 b, uint32 c);
+ bool fnRestartGame(uint32 a, uint32 b, uint32 c);
+ bool fnNewSwingSeq(uint32 a, uint32 b, uint32 c);
+ bool fnWaitSwingEnd(uint32 a, uint32 b, uint32 c);
+ bool fnSkipIntroCode(uint32 a, uint32 b, uint32 c);
+ bool fnBlankScreen(uint32 a, uint32 b, uint32 c);
+ bool fnPrintCredit(uint32 a, uint32 b, uint32 c);
+ bool fnLookAt(uint32 a, uint32 b, uint32 c);
+ bool fnLincTextModule(uint32 a, uint32 b, uint32 c);
+ bool fnTextKill2(uint32 a, uint32 b, uint32 c);
+ bool fnSetFont(uint32 a, uint32 b, uint32 c);
+ bool fnStartFx(uint32 a, uint32 b, uint32 c);
+ bool fnStopFx(uint32 a, uint32 b, uint32 c);
+ bool fnStartMusic(uint32 a, uint32 b, uint32 c);
+ bool fnStopMusic(uint32 a, uint32 b, uint32 c);
+ bool fnFadeDown(uint32 a, uint32 b, uint32 c);
+ bool fnFadeUp(uint32 a, uint32 b, uint32 c);
+ bool fnQuitToDos(uint32 a, uint32 b, uint32 c);
+ bool fnPauseFx(uint32 a, uint32 b, uint32 c);
+ bool fnUnPauseFx(uint32 a, uint32 b, uint32 c);
+ bool fnPrintf(uint32 a, uint32 b, uint32 c);
static uint32 _scriptVariables[838];