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authorMax Horn2003-03-05 19:04:34 +0000
committerMax Horn2003-03-05 19:04:34 +0000
commit5ffeedb1cbea471b3d902da96767ffad168023c5 (patch)
tree5ba28837ca5499b4ae6edcab35d5522c63612a1b /sky/sky.h
parentf02506f9931c3b4d7eb97887e16228623461011b (diff)
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Patch #697312: Beneath a Steel Sky interim/initial support patch
svn-id: r6691
Diffstat (limited to 'sky/sky.h')
-rw-r--r--sky/sky.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/sky/sky.h b/sky/sky.h
new file mode 100644
index 0000000000..89b2417e71
--- /dev/null
+++ b/sky/sky.h
@@ -0,0 +1,89 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef SKYMAIN_H
+#define SKYMAIN_H
+
+#include <stdio.h>
+#include "common/engine.h"
+#include "common/util.h"
+
+class SkyState : public Engine {
+public:
+
+ byte _game;
+ byte _key_pressed;
+
+ uint16 _debugMode;
+ uint16 _debugLevel;
+ uint16 _language;
+ uint _mouse_x, _mouse_y;
+ uint _mouse_x_old, _mouse_y_old;
+ bool _mouse_pos_changed;
+ uint _left_button_down;
+
+ uint8 _palette[1024];
+
+ int _num_screen_updates;
+
+// int _timer_id;
+
+ FILE *_dump_file;
+
+ int _number_of_savegames;
+
+ int _sdl_mouse_x, _sdl_mouse_y;
+
+ byte *_work_screen;
+ byte *_backscreen;
+ byte *_temp_pal;
+ byte *_work_palette;
+ byte *_half_palette;
+
+ byte *_game_grid;
+
+ SkyState(GameDetector *detector, OSystem *syst);
+ virtual ~SkyState();
+
+ void delay(uint amount);
+ void pollMouseXY();
+ void go();
+ void convert_palette(uint8 *inpal, uint8* outpal);
+
+ void initialise();
+ void initialise_disk();
+ void initialise_screen();
+ void set_palette(uint8 *pal);
+ uint16 *load_file(uint16 file_nr, uint8 *dest);
+ uint16 *get_file_info(uint16 file_nr);
+ void init_virgin();
+ void show_screen();
+
+ static int CDECL game_thread_proc(void *param);
+
+ void shutdown();
+
+ RandomSource _rnd;
+
+
+};
+
+#endif