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authorTorbjörn Andersson2003-10-25 14:15:21 +0000
committerTorbjörn Andersson2003-10-25 14:15:21 +0000
commit61aaa5b40be6e219939f1388249b49aca7b9fdec (patch)
treea7e62837fb7eceb4fdd7a90295f98b5eaa53a89e /sky
parentb24bb81695b72583a7e0c16e8673ccc4a09e3dd7 (diff)
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Changed the behaviour of the page up/down buttons in the save/load dialog.
LavosSpawn tells me that the previous behaviour was, in fact, what the original did, but agreed that it was confusing. The new behaviour is consistent with how BS2 does it, by the way. svn-id: r10962
Diffstat (limited to 'sky')
-rw-r--r--sky/control.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/sky/control.cpp b/sky/control.cpp
index 0f1f6defb7..21c475f108 100644
--- a/sky/control.cpp
+++ b/sky/control.cpp
@@ -297,10 +297,10 @@ void SkyControl::initPanel(void) {
// save/restore panel
_savePanel = createResource( _sprites.savePanel, 1, 0, 0, 0, 0, DO_NOTHING, SAVEPANEL);
_saveButton = createResource( _sprites.button, 3, 0, 29, 129, 48, SAVE_A_GAME, SAVEPANEL);
- _downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_FAST, SAVEPANEL);
- _downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
- _upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_FAST, SAVEPANEL);
- _upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_SLOW, SAVEPANEL);
+ _downFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 114, 0, SHIFT_DOWN_FAST, SAVEPANEL);
+ _downSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 104, 0, SHIFT_DOWN_SLOW, SAVEPANEL);
+ _upFastButton = createResource(_sprites.buttonDown, 1, 0, 212, 10, 0, SHIFT_UP_FAST, SAVEPANEL);
+ _upSlowButton = createResource(_sprites.buttonDown, 1, 0, 212, 21, 0, SHIFT_UP_SLOW, SAVEPANEL);
_quitButton = createResource( _sprites.button, 3, 0, 72, 129, 49, SP_CANCEL, SAVEPANEL);
_restoreButton = createResource( _sprites.button, 3, 0, 29, 129, 51, RESTORE_A_GAME, SAVEPANEL);
_autoSaveButton = createResource( _sprites.button, 3, 0, 115, 129, 0x8FFF, RESTORE_AUTO, SAVEPANEL);