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authorJamieson Christian2003-08-15 10:19:24 +0000
committerJamieson Christian2003-08-15 10:19:24 +0000
commite1bc6493d858f569716cf2036732e8a1ddf36573 (patch)
treeb8549f630011dcab1b4c684a22daba09b96119b2 /sky
parentf9aea7673ffcbb515e2a3ed32108b00f60598414 (diff)
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Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
list of music types supported. This was done because now PC speaker support must be treated separately, along with Adlib and native (GM/MT32) support. This fixes a problem with games that don't support PC speaker (including V5 games that don't parse SPK resources yet) being run with -epcspk or -epcjr. Those games now properly switch to -enull so that music resources still get parsed and music/script synchronization mechanisms don't break. svn-id: r9703
Diffstat (limited to 'sky')
-rw-r--r--sky/sky.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 876872670c..42358d2aef 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -61,8 +61,8 @@ extern bool draw_keyboard;
static const VersionSettings sky_settings[] = {
/* Beneath a Steel Sky */
- {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, VersionSettings::ADLIB_DONT_CARE, 0, "sky.dsk" },
- {NULL, NULL, 0, 0, VersionSettings::ADLIB_DONT_CARE, 0, NULL}
+ {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, MDT_ADLIB | MDT_NATIVE, 0, "sky.dsk" },
+ {NULL, NULL, 0, 0, MDT_NONE, 0, NULL}
};
const VersionSettings *Engine_SKY_targetList() {