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author | Jamieson Christian | 2003-08-15 10:19:24 +0000 |
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committer | Jamieson Christian | 2003-08-15 10:19:24 +0000 |
commit | e1bc6493d858f569716cf2036732e8a1ddf36573 (patch) | |
tree | b8549f630011dcab1b4c684a22daba09b96119b2 /sky | |
parent | f9aea7673ffcbb515e2a3ed32108b00f60598414 (diff) | |
download | scummvm-rg350-e1bc6493d858f569716cf2036732e8a1ddf36573.tar.gz scummvm-rg350-e1bc6493d858f569716cf2036732e8a1ddf36573.tar.bz2 scummvm-rg350-e1bc6493d858f569716cf2036732e8a1ddf36573.zip |
Replaced ADLIB_ALWAYS and ADLIB_PREFERRED with a more flexible
list of music types supported. This was done because now
PC speaker support must be treated separately, along with
Adlib and native (GM/MT32) support.
This fixes a problem with games that don't support PC speaker
(including V5 games that don't parse SPK resources yet)
being run with -epcspk or -epcjr. Those games now properly
switch to -enull so that music resources still get parsed
and music/script synchronization mechanisms don't break.
svn-id: r9703
Diffstat (limited to 'sky')
-rw-r--r-- | sky/sky.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sky/sky.cpp b/sky/sky.cpp index 876872670c..42358d2aef 100644 --- a/sky/sky.cpp +++ b/sky/sky.cpp @@ -61,8 +61,8 @@ extern bool draw_keyboard; static const VersionSettings sky_settings[] = { /* Beneath a Steel Sky */ - {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, VersionSettings::ADLIB_DONT_CARE, 0, "sky.dsk" }, - {NULL, NULL, 0, 0, VersionSettings::ADLIB_DONT_CARE, 0, NULL} + {"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, MDT_ADLIB | MDT_NATIVE, 0, "sky.dsk" }, + {NULL, NULL, 0, 0, MDT_NONE, 0, NULL} }; const VersionSettings *Engine_SKY_targetList() { |