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authorFilippos Karapetis2009-07-09 13:17:46 +0000
committerFilippos Karapetis2009-07-09 13:17:46 +0000
commit8a783bdd7602f8fa2718fb5967505b00812ed70d (patch)
treee88f9408e5ace46f13a6f2a4d02174bf5770f9a1 /sound/iff_sound.h
parent8a7a81ed30697fea81a22c544543295f65f43835 (diff)
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Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*)
svn-id: r42287
Diffstat (limited to 'sound/iff_sound.h')
-rw-r--r--sound/iff_sound.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/sound/iff_sound.h b/sound/iff_sound.h
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--- /dev/null
+++ b/sound/iff_sound.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/**
+ * Sound decoder used in engines:
+ * - parallaction
+ */
+
+#ifndef SOUND_IFF_H
+#define SOUND_IFF_H
+
+#include "common/iff_container.h"
+#include "sound/audiostream.h"
+
+namespace Audio {
+
+struct Voice8Header {
+ uint32 oneShotHiSamples;
+ uint32 repeatHiSamples;
+ uint32 samplesPerHiCycle;
+ uint16 samplesPerSec;
+ byte octaves;
+ byte compression;
+ uint32 volume;
+
+ Voice8Header() {
+ memset(this, 0, sizeof(Voice8Header));
+ }
+
+ void load(Common::ReadStream &stream);
+};
+
+AudioStream *make8SVXStream(Common::ReadStream &stream, bool loop);
+
+
+}
+
+#endif