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author | Filippos Karapetis | 2009-07-09 13:17:46 +0000 |
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committer | Filippos Karapetis | 2009-07-09 13:17:46 +0000 |
commit | 8a783bdd7602f8fa2718fb5967505b00812ed70d (patch) | |
tree | e88f9408e5ace46f13a6f2a4d02174bf5770f9a1 /sound/iff_sound.h | |
parent | 8a7a81ed30697fea81a22c544543295f65f43835 (diff) | |
download | scummvm-rg350-8a783bdd7602f8fa2718fb5967505b00812ed70d.tar.gz scummvm-rg350-8a783bdd7602f8fa2718fb5967505b00812ed70d.tar.bz2 scummvm-rg350-8a783bdd7602f8fa2718fb5967505b00812ed70d.zip |
Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*)
svn-id: r42287
Diffstat (limited to 'sound/iff_sound.h')
-rw-r--r-- | sound/iff_sound.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/sound/iff_sound.h b/sound/iff_sound.h new file mode 100644 index 0000000000..82106cb75e --- /dev/null +++ b/sound/iff_sound.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/** + * Sound decoder used in engines: + * - parallaction + */ + +#ifndef SOUND_IFF_H +#define SOUND_IFF_H + +#include "common/iff_container.h" +#include "sound/audiostream.h" + +namespace Audio { + +struct Voice8Header { + uint32 oneShotHiSamples; + uint32 repeatHiSamples; + uint32 samplesPerHiCycle; + uint16 samplesPerSec; + byte octaves; + byte compression; + uint32 volume; + + Voice8Header() { + memset(this, 0, sizeof(Voice8Header)); + } + + void load(Common::ReadStream &stream); +}; + +AudioStream *make8SVXStream(Common::ReadStream &stream, bool loop); + + +} + +#endif |