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author | Gregory Montoir | 2007-05-19 12:06:51 +0000 |
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committer | Gregory Montoir | 2007-05-19 12:06:51 +0000 |
commit | 620c8a5647d1c51a4ca1803acf5924e3099e1d56 (patch) | |
tree | 20e1f5d1ba7e923b14b2ec45841438f121e007ca /sound/mods/soundfx.h | |
parent | b5a96f6d558c921d27a23a18bc0b292bb159ff2b (diff) | |
download | scummvm-rg350-620c8a5647d1c51a4ca1803acf5924e3099e1d56.tar.gz scummvm-rg350-620c8a5647d1c51a4ca1803acf5924e3099e1d56.tar.bz2 scummvm-rg350-620c8a5647d1c51a4ca1803acf5924e3099e1d56.zip |
added Amiga SoundFx module player code, used by Amiga versions of the following Delphine Software games : Future Wars, Operation Stealth, Cruise for a Corpse and Another World
svn-id: r26869
Diffstat (limited to 'sound/mods/soundfx.h')
-rw-r--r-- | sound/mods/soundfx.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/sound/mods/soundfx.h b/sound/mods/soundfx.h new file mode 100644 index 0000000000..c48b9a0c69 --- /dev/null +++ b/sound/mods/soundfx.h @@ -0,0 +1,37 @@ + +/* ScummVM - Scumm Interpreter + * Copyright (C) 2007 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SOUND_MODS_SOUNDFX_H +#define SOUND_MODS_SOUNDFX_H + +#include "common/stream.h" + +namespace Audio { + +class AudioStream; + +AudioStream *makeSoundFxStream(Common::SeekableReadStream *data, int rate = 44100, bool stereo = true); + +} // End of namespace Audio + +#endif |