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authorTorbjörn Andersson2009-01-03 00:08:46 +0000
committerTorbjörn Andersson2009-01-03 00:08:46 +0000
commit9e2f9b338f4eb42734cbbddcb7a328002e49b678 (patch)
treef0ecf9283b5ed2e89ccd1a0a93f24b42b3d13a8e /sound
parent40d6a3c1e55c289573d8cbd6c5d91fda54bfccee (diff)
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Removed a (hopefully) obsolete FIXME comment.
svn-id: r35690
Diffstat (limited to 'sound')
-rw-r--r--sound/mixer.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/sound/mixer.cpp b/sound/mixer.cpp
index 5cf6e6d512..c37ccad7d4 100644
--- a/sound/mixer.cpp
+++ b/sound/mixer.cpp
@@ -467,7 +467,6 @@ uint32 Channel::getElapsedTime() {
// the Broken Sword cutscenes noticeably jerkier. I guess the mixer
// isn't invoked at the regular intervals that I first imagined.
- // FIXME: This won't work very well if the sound is paused.
return 1000 * seconds + milliseconds + delta;
}