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authorSven Hesse2007-11-18 23:35:09 +0000
committerSven Hesse2007-11-18 23:35:09 +0000
commitb1f6be7baa5c2d2c8c9441ea447db3145d9fc535 (patch)
treeefdbeb8a479c17b3e1bf02f3718b00462bd31dca /sound
parent40a5f8028a861d64540ffe98a20395101b781a33 (diff)
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Moved Gob's square wave generator to sound/softsynth/pcspk.h
svn-id: r29564
Diffstat (limited to 'sound')
-rw-r--r--sound/module.mk1
-rw-r--r--sound/softsynth/pcspk.cpp126
-rw-r--r--sound/softsynth/pcspk.h86
3 files changed, 213 insertions, 0 deletions
diff --git a/sound/module.mk b/sound/module.mk
index bcb822b86d..2f3dc1f987 100644
--- a/sound/module.mk
+++ b/sound/module.mk
@@ -29,6 +29,7 @@ MODULE_OBJS := \
softsynth/ym2612.o \
softsynth/fluidsynth.o \
softsynth/mt32.o \
+ softsynth/pcspk.o
ifndef USE_ARM_SOUND_ASM
MODULE_OBJS += \
diff --git a/sound/softsynth/pcspk.cpp b/sound/softsynth/pcspk.cpp
new file mode 100644
index 0000000000..444311c9a2
--- /dev/null
+++ b/sound/softsynth/pcspk.cpp
@@ -0,0 +1,126 @@
+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* $URL$
+* $Id$
+*
+*/
+
+#include "sound/softsynth/pcspk.h"
+
+namespace Audio {
+
+const PCSpeaker::generatorFunc PCSpeaker::generateWave[] =
+ {&PCSpeaker::generateSquare, &PCSpeaker::generateSine,
+ &PCSpeaker::generateSaw, &PCSpeaker::generateTriangle};
+
+PCSpeaker::PCSpeaker(int rate) {
+ _rate = rate;
+ _wave = kWaveFormSquare;
+ _playForever = false;
+ _oscLength = 0;
+ _oscSamples = 0;
+ _remainingSamples = 0;
+ _mixedSamples = 0;
+ _volume = 255;
+}
+
+PCSpeaker::~PCSpeaker() {
+}
+
+void PCSpeaker::play(WaveForm wave, int freq, int32 length) {
+ Common::StackLock lock(_mutex);
+
+ assert((wave >= kWaveFormSquare) && (wave <= kWaveFormTriangle));
+
+ _wave = wave;
+ _oscLength = _rate / freq;
+ _oscSamples = 0;
+ if (length == -1) {
+ _remainingSamples = 1;
+ _playForever = true;
+ } else {
+ _remainingSamples = (_rate * length) / 1000;
+ _playForever = false;
+ }
+ _mixedSamples = 0;
+}
+
+void PCSpeaker::stop(int32 delay) {
+ Common::StackLock lock(_mutex);
+
+ _remainingSamples = (_rate * delay) / 1000;
+ _playForever = false;
+}
+
+void PCSpeaker::setVolume(byte volume) {
+ _volume = volume;
+}
+
+int PCSpeaker::readBuffer(int16 *buffer, const int numSamples) {
+ Common::StackLock lock(_mutex);
+
+ int i;
+
+ for (i = 0; _remainingSamples && (i < numSamples); i++) {
+ buffer[i] = generateWave[_wave](_oscSamples, _oscLength) * _volume;
+ if (_oscSamples++ >= _oscLength)
+ _oscSamples = 0;
+ if (!_playForever)
+ _remainingSamples--;
+ _mixedSamples++;
+ }
+
+ // Clear the rest of the buffer
+ if (i < numSamples)
+ memset(buffer + i, 0, (numSamples - i) * sizeof(int16));
+
+ return numSamples;
+}
+
+int8 PCSpeaker::generateSquare(uint32 x, uint32 oscLength) {
+ return (x < (oscLength / 2)) ? 127 : -128;
+}
+
+int8 PCSpeaker::generateSine(uint32 x, uint32 oscLength) {
+ if (oscLength == 0)
+ return 0;
+
+ // TODO: Maybe using a look-up-table would be better?
+ return CLIP<int16>((int16) (128 * sin(2.0 * M_PI * x / oscLength)), -128, 127);
+}
+
+int8 PCSpeaker::generateSaw(uint32 x, uint32 oscLength) {
+ if (oscLength == 0)
+ return 0;
+
+ return ((x * (65536 / oscLength)) >> 8) - 128;
+}
+
+int8 PCSpeaker::generateTriangle(uint32 x, uint32 oscLength) {
+ if (oscLength == 0)
+ return 0;
+
+ int y = ((x * (65536 / (oscLength / 2))) >> 8) - 128;
+
+ return (x <= (oscLength / 2)) ? y : (256 - y);
+}
+
+} // End of namespace Audio
diff --git a/sound/softsynth/pcspk.h b/sound/softsynth/pcspk.h
new file mode 100644
index 0000000000..17eb6320e5
--- /dev/null
+++ b/sound/softsynth/pcspk.h
@@ -0,0 +1,86 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ */
+
+#ifndef SOUND_SOFTSYNTH_PCSPK_H
+#define SOUND_SOFTSYNTH_PCSPK_H
+
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+#include "common/mutex.h"
+
+namespace Audio {
+
+class PCSpeaker : public AudioStream {
+public:
+ enum WaveForm {
+ kWaveFormSquare = 0,
+ kWaveFormSine,
+ kWaveFormSaw,
+ kWaveFormTriangle
+ };
+
+ PCSpeaker(int rate = 44100);
+ ~PCSpeaker();
+
+ /** Play a note for length ms.
+ *
+ * If length is negative, play until told to stop.
+ */
+ void play(WaveForm wave, int freq, int32 length);
+ /** Stop the currently playing note after delay ms. */
+ void stop(int32 delay = 0);
+ /** Adjust the volume. */
+ void setVolume(byte volume);
+
+ int readBuffer(int16 *buffer, const int numSamples);
+
+ bool isStereo() const { return false; }
+ bool endOfData() const { return false; }
+ bool endOfStream() const { return false; }
+ int getRate() const { return _rate; }
+
+protected:
+ Common::Mutex _mutex;
+
+ int _rate;
+ WaveForm _wave;
+ bool _playForever;
+ uint32 _oscLength;
+ uint32 _oscSamples;
+ uint32 _remainingSamples;
+ uint32 _mixedSamples;
+ byte _volume;
+
+ typedef int8 (*generatorFunc)(uint32, uint32);
+ static const generatorFunc generateWave[];
+
+ static int8 generateSquare(uint32 x, uint32 oscLength);
+ static int8 generateSine(uint32 x, uint32 oscLength);
+ static int8 generateSaw(uint32 x, uint32 oscLength);
+ static int8 generateTriangle(uint32 x, uint32 oscLength);
+};
+
+} // End of namespace Audio
+
+#endif // SOUND_SOFTSYNTH_PCSPEAKER_H