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author | Max Horn | 2005-05-11 00:01:44 +0000 |
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committer | Max Horn | 2005-05-11 00:01:44 +0000 |
commit | 2de46dc8eb173ca06a107d5353f2209944284115 (patch) | |
tree | 2119f03a2883659d2b5fbbc70db31273271370e0 /sword1/credits.cpp | |
parent | 1a615346abab8f234c3dbd1c55e78b179bca9d87 (diff) | |
download | scummvm-rg350-2de46dc8eb173ca06a107d5353f2209944284115.tar.gz scummvm-rg350-2de46dc8eb173ca06a107d5353f2209944284115.tar.bz2 scummvm-rg350-2de46dc8eb173ca06a107d5353f2209944284115.zip |
Moved some more stuff to namespace Audio (enough for tonight)
svn-id: r18040
Diffstat (limited to 'sword1/credits.cpp')
-rw-r--r-- | sword1/credits.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/credits.cpp b/sword1/credits.cpp index d207c7b4db..55587406b1 100644 --- a/sword1/credits.cpp +++ b/sword1/credits.cpp @@ -112,7 +112,7 @@ void CreditsPlayer::play(void) { _system->updateScreen(); // everything's initialized, time to render and show the credits. - SoundHandle bgSound; + Audio::SoundHandle bgSound; _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &bgSound, bgSoundStream, 0); int relDelay = 0; |