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author | Robert Göffringmann | 2004-01-07 19:08:59 +0000 |
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committer | Robert Göffringmann | 2004-01-07 19:08:59 +0000 |
commit | 63fbde359adfae8a545977f7a5092216b696368a (patch) | |
tree | df1cc6c0a7eee7facb37a23e3234eea5e5a6b796 /sword1/screen.cpp | |
parent | 821bbed1e052205746d9bc2118120a7d31a2a2a1 (diff) | |
download | scummvm-rg350-63fbde359adfae8a545977f7a5092216b696368a.tar.gz scummvm-rg350-63fbde359adfae8a545977f7a5092216b696368a.tar.bz2 scummvm-rg350-63fbde359adfae8a545977f7a5092216b696368a.zip |
implemented drawing of additional scrolling frames
svn-id: r12223
Diffstat (limited to 'sword1/screen.cpp')
-rw-r--r-- | sword1/screen.cpp | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/sword1/screen.cpp b/sword1/screen.cpp index ce80b3298c..2f3915ba19 100644 --- a/sword1/screen.cpp +++ b/sword1/screen.cpp @@ -119,6 +119,21 @@ bool SwordScreen::stillFading(void) { return (_fadingStep != 0); } +bool SwordScreen::showScrollFrame(void) { + if ((!_fullRefresh) || SwordLogic::_scriptVars[NEW_PALETTE] || (!SwordLogic::_scriptVars[SCROLL_FLAG])) + return false; // don't draw an additional frame if we aren't scrolling or have to change the palette + if ((_oldScrollX == SwordLogic::_scriptVars[SCROLL_OFFSET_X]) && + (_oldScrollY == SwordLogic::_scriptVars[SCROLL_OFFSET_Y])) + return false; // check again if we *really* are scrolling. + + uint16 avgScrlX = (uint16)(_oldScrollX + SwordLogic::_scriptVars[SCROLL_OFFSET_X]) / 2; + uint16 avgScrlY = (uint16)(_oldScrollY + SwordLogic::_scriptVars[SCROLL_OFFSET_Y]) / 2; + + _system->copy_rect(_screenBuf + avgScrlY * _scrnSizeX + avgScrlX, _scrnSizeX, 0, 40, SCREEN_WIDTH, SCREEN_DEPTH); + _system->update_screen(); + return true; +} + void SwordScreen::updateScreen(void) { if (SwordLogic::_scriptVars[NEW_PALETTE]) { _fadingStep = 1; @@ -653,7 +668,9 @@ void SwordScreen::decompressRLE0(uint8 *src, uint32 compSize, uint8 *dest) { void SwordScreen::fadePalette(void) { if (_fadingStep == 16) memcpy(_currentPalette, _targetPalette, 256 * 4); - else + else if ((_fadingStep == 1) && (_fadingDirection == FADE_DOWN)) { + memset(_currentPalette, 0, 4 * 256); + } else for (uint16 cnt = 0; cnt < 256 * 4; cnt++) _currentPalette[cnt] = (_targetPalette[cnt] * _fadingStep) >> 4; |