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authorTorbjörn Andersson2003-12-21 17:55:40 +0000
committerTorbjörn Andersson2003-12-21 17:55:40 +0000
commita5eca2df040234e11421351524b305f671b9fdf7 (patch)
treef204f4039198f9ce6005d4eadfb9e2bef0c05d7e /sword1/screen.h
parent6df4db88cd9f95cb7112d1d27236c870ea09447d (diff)
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Highlight the correct (I hope!) menu icon during conversation, and do the
cheesy menu fade-in/fade-out. svn-id: r11831
Diffstat (limited to 'sword1/screen.h')
-rw-r--r--sword1/screen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/screen.h b/sword1/screen.h
index 21ccba695e..7c7634fdb4 100644
--- a/sword1/screen.h
+++ b/sword1/screen.h
@@ -83,7 +83,7 @@ public:
bool stillFading(void);
void updateScreen(void);
- void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo);
+ void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask = NULL, int8 fadeStatus = 0);
void clearMenu(uint8 menuType);
void fnSetParallax(uint32 screen, uint32 resId);