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authorTorbjörn Andersson2003-12-21 17:55:40 +0000
committerTorbjörn Andersson2003-12-21 17:55:40 +0000
commita5eca2df040234e11421351524b305f671b9fdf7 (patch)
treef204f4039198f9ce6005d4eadfb9e2bef0c05d7e /sword1
parent6df4db88cd9f95cb7112d1d27236c870ea09447d (diff)
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Highlight the correct (I hope!) menu icon during conversation, and do the
cheesy menu fade-in/fade-out. svn-id: r11831
Diffstat (limited to 'sword1')
-rw-r--r--sword1/menu.cpp180
-rw-r--r--sword1/menu.h11
-rw-r--r--sword1/screen.cpp34
-rw-r--r--sword1/screen.h2
4 files changed, 178 insertions, 49 deletions
diff --git a/sword1/menu.cpp b/sword1/menu.cpp
index e9998b1c92..9ac2201937 100644
--- a/sword1/menu.cpp
+++ b/sword1/menu.cpp
@@ -29,6 +29,35 @@
#include "screen.h"
#include "logic.h"
+enum {
+ MENU_CLOSED,
+ MENU_CLOSING,
+ MENU_OPENING,
+ MENU_OPEN
+};
+
+const byte SwordMenu::_fadeEffectTop[64] = {
+ 1, 7, 5, 3, 2, 4, 6, 0,
+ 3, 1, 7, 5, 4, 6, 0, 2,
+ 5, 3, 1, 7, 6, 0, 2, 4,
+ 7, 5, 3, 1, 0, 2, 4, 6,
+ 7, 5, 3, 1, 0, 2, 4, 6,
+ 5, 3, 1, 7, 6, 0, 2, 4,
+ 3, 1, 7, 5, 4, 6, 0, 2,
+ 1, 7, 5, 3, 2, 4, 6, 0
+};
+
+const byte SwordMenu::_fadeEffectBottom[64] = {
+ 7, 6, 5, 4, 3, 2, 1, 0,
+ 0, 7, 6, 5, 4, 3, 2, 1,
+ 1, 0, 7, 6, 5, 4, 3, 2,
+ 2, 1, 0, 7, 6, 5, 4, 3,
+ 3, 2, 1, 0, 7, 6, 5, 4,
+ 4, 3, 2, 1, 0, 7, 6, 5,
+ 5, 4, 3, 2, 1, 0, 7, 6,
+ 6, 5, 4, 3, 2, 1, 0, 7
+};
+
SwordMenuIcon::SwordMenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, SwordScreen *screen) {
_menuType = menuType;
_menuPos = menuPos;
@@ -51,17 +80,19 @@ void SwordMenuIcon::setSelect(bool pSel) {
_selected = pSel;
}
-void SwordMenuIcon::draw(void) {
+void SwordMenuIcon::draw(const byte *fadeMask, int8 fadeStatus) {
uint16 x = _menuPos * 40;
uint16 y = (_menuType == MENU_TOP)?(0):(440);
- _screen->showFrame(x, y, _resId, _frame + (_selected ? 1 : 0));
+ _screen->showFrame(x, y, _resId, _frame + (_selected ? 1 : 0), fadeMask, fadeStatus);
}
SwordMenu::SwordMenu(SwordScreen *pScreen, SwordMouse *pMouse) {
_screen = pScreen;
_mouse = pMouse;
- _subjectBarShown = false;
- _objectBarShown = false;
+ _subjectBarStatus = MENU_CLOSED;
+ _objectBarStatus = MENU_CLOSED;
+ _fadeSubject = 0;
+ _fadeObject = 0;
for (uint8 cnt = 0; cnt < TOTAL_subjects; cnt++)
_subjects[cnt] = NULL;
for (uint8 cnt = 0; cnt < TOTAL_pockets; cnt++)
@@ -70,6 +101,7 @@ SwordMenu::SwordMenu(SwordScreen *pScreen, SwordMouse *pMouse) {
}
uint8 SwordMenu::checkMenuClick(uint8 menuType) {
+ bool refreshMenus = false;
uint16 mouseEvent = _mouse->testEvent();
if (!mouseEvent)
return 0;
@@ -80,13 +112,13 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
if (_subjects[cnt]->wasClicked(x, y))
if (mouseEvent & BS1L_BUTTON_DOWN) {
SwordLogic::_scriptVars[OBJECT_HELD] = _subjectBar[cnt];
- buildSubjects();
+ refreshMenus = true;
} else if (mouseEvent & BS1L_BUTTON_UP) {
if (SwordLogic::_scriptVars[OBJECT_HELD] == _subjectBar[cnt])
return cnt + 1;
else {
SwordLogic::_scriptVars[OBJECT_HELD] = 0;
- buildSubjects();
+ refreshMenus = true;
}
}
} else {
@@ -102,22 +134,42 @@ uint8 SwordMenu::checkMenuClick(uint8 menuType) {
}
} else
SwordLogic::_scriptVars[OBJECT_HELD] = _menuList[cnt];
- buildMenu();
+ refreshMenus = true;
} else if (mouseEvent & BS1L_BUTTON_UP) {
if (SwordLogic::_scriptVars[OBJECT_HELD] == _menuList[cnt]) {
return cnt + 1;
} else {
SwordLogic::_scriptVars[OBJECT_HELD] = 0;
- buildMenu();
+ refreshMenus = true;
}
}
}
}
+ if (refreshMenus) {
+ if (_objectBarStatus == MENU_OPEN) {
+ buildMenu();
+ for (uint8 cnt = 0; cnt < 16; cnt++) {
+ if (_objects[cnt])
+ _objects[cnt]->draw();
+ else
+ _screen->showFrame(cnt * 40, 0, 0xffffffff, 0);
+ }
+ }
+
+ if (_subjectBarStatus == MENU_OPEN) {
+ buildSubjects();
+ for (uint8 cnt = 0; cnt < 16; cnt++) {
+ if (_subjects[cnt])
+ _subjects[cnt]->draw();
+ else
+ _screen->showFrame(cnt * 40, 440, 0xffffffff, 0);
+ }
+ }
+ }
return 0;
}
void SwordMenu::buildSubjects(void) {
- _screen->clearMenu(MENU_BOT);
for (uint8 cnt = 0; cnt < 16; cnt++)
if (_subjects[cnt]) {
delete _subjects[cnt];
@@ -127,17 +179,76 @@ void SwordMenu::buildSubjects(void) {
uint32 res = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].subjectRes;
uint32 frame = _subjectList[(_subjectBar[cnt] & 65535) - BASE_SUBJECT].frameNo;
_subjects[cnt] = new SwordMenuIcon(MENU_BOT, cnt, res, frame, _screen);
- _subjects[cnt]->setSelect(SwordLogic::_scriptVars[OBJECT_HELD] == _subjectBar[cnt]);
- _subjects[cnt]->draw();
+ if (SwordLogic::_scriptVars[OBJECT_HELD])
+ _subjects[cnt]->setSelect(_subjectBar[cnt] == SwordLogic::_scriptVars[OBJECT_HELD]);
+ else
+ _subjects[cnt]->setSelect(true);
}
}
void SwordMenu::refresh(uint8 menuType) {
- //warning("stub: SwordMenu::refresh())");
+ uint i;
+
+ if (menuType == MENU_TOP) {
+ if (_objectBarStatus == MENU_OPENING || _objectBarStatus == MENU_CLOSING) {
+ for (i = 0; i < 16; i++) {
+ if (_objects[i])
+ _objects[i]->draw(_fadeEffectTop, _fadeObject);
+ else
+ _screen->showFrame(i * 40, 0, 0xffffffff, 0, _fadeEffectTop, _fadeObject);
+ }
+ }
+ if (_objectBarStatus == MENU_OPENING) {
+ if (_fadeObject < 8)
+ _fadeObject++;
+ else
+ _objectBarStatus = MENU_OPEN;
+ } else if (_objectBarStatus == MENU_CLOSING) {
+ if (_fadeObject > 0)
+ _fadeObject--;
+ else {
+ for (i = 0; i < _inMenu; i++) {
+ delete _objects[i];
+ _objects[i] = NULL;
+ }
+ _objectBarStatus = MENU_CLOSED;
+ }
+ }
+ } else {
+ if (_subjectBarStatus == MENU_OPENING || _subjectBarStatus == MENU_CLOSING) {
+ for (i = 0; i < 16; i++) {
+ if (_subjects[i])
+ _subjects[i]->draw(_fadeEffectBottom, _fadeSubject);
+ else
+ _screen->showFrame(i * 40, 440, 0xffffffff, 0, _fadeEffectBottom, _fadeSubject);
+ }
+ }
+ if (_subjectBarStatus == MENU_OPENING) {
+ if (_fadeSubject < 8)
+ _fadeSubject++;
+ else
+ _subjectBarStatus = MENU_OPEN;
+ } else if (_subjectBarStatus == MENU_CLOSING) {
+ if (_fadeSubject > 0)
+ _fadeSubject--;
+ else {
+ for (i = 0; i < SwordLogic::_scriptVars[IN_SUBJECT]; i++) {
+ delete _subjects[i];
+ _subjects[i] = NULL;
+ }
+ _subjectBarStatus = MENU_CLOSED;
+ }
+ }
+ }
}
void SwordMenu::buildMenu(void) {
uint32 *pockets = SwordLogic::_scriptVars + POCKET_1;
+ for (uint8 cnt = 0; cnt < _inMenu; cnt++)
+ if (_objects[cnt]) {
+ delete _objects[cnt];
+ _objects[cnt] = NULL;
+ }
_inMenu = 0;
for (uint32 pocketNo = 0; pocketNo < TOTAL_pockets; pocketNo++)
if (pockets[pocketNo]) {
@@ -149,7 +260,7 @@ void SwordMenu::buildMenu(void) {
uint32 objHeld = SwordLogic::_scriptVars[OBJECT_HELD];
// check highlighting
- if (SwordLogic::_scriptVars[MENU_LOOKING] || _subjectBarShown) { // either we're in the chooser or we're doing a 'LOOK AT'
+ if (SwordLogic::_scriptVars[MENU_LOOKING] || _subjectBarStatus == MENU_OPEN) { // either we're in the chooser or we're doing a 'LOOK AT'
if ((!objHeld) || (objHeld == _menuList[menuSlot]))
_objects[menuSlot]->setSelect(true);
} else if (SwordLogic::_scriptVars[SECOND_ITEM]) { // clicked luggage onto 2nd icon - we need to colour-highlight the 2 relevant icons & grey out the rest
@@ -164,8 +275,14 @@ void SwordMenu::buildMenu(void) {
void SwordMenu::showMenu(uint8 menuType) {
if (menuType == MENU_TOP) {
- for (uint8 cnt = 0; cnt < _inMenu; cnt++)
- _objects[cnt]->draw();
+ if (_objectBarStatus == MENU_OPEN) {
+ for (uint8 cnt = 0; cnt < _inMenu; cnt++)
+ _objects[cnt]->draw();
+ } else if (_objectBarStatus == MENU_CLOSED) {
+ _objectBarStatus = MENU_OPENING;
+ _fadeObject = 0;
+ } else if (_objectBarStatus == MENU_CLOSING)
+ _objectBarStatus = MENU_OPENING;
}
}
@@ -174,23 +291,12 @@ void SwordMenu::fnStartMenu(void) {
SwordLogic::_scriptVars[SECOND_ITEM] = 0; // second icon no longer selected (after using one on another)
SwordLogic::_scriptVars[MENU_LOOKING] = 0; // no longer 'looking at' an icon
buildMenu();
- if (_inMenu > 0) { // if there's something in the object menu
- _objectBarShown = true;
- showMenu(MENU_TOP);
- } else {
- _objectBarShown = false;
- _inMenu = 0;
- }
+ showMenu(MENU_TOP);
}
void SwordMenu::fnEndMenu(void) {
- if (_objectBarShown) {
- for (uint32 cnt = 0; cnt < _inMenu; cnt++)
- delete _objects[cnt];
- _screen->clearMenu(MENU_TOP);
- _screen->clearMenu(MENU_BOT);
- _objectBarShown = false;
- }
+ if (_objectBarStatus != MENU_CLOSED)
+ _objectBarStatus = MENU_CLOSING;
}
void SwordMenu::fnChooser(BsObject *compact) {
@@ -198,30 +304,24 @@ void SwordMenu::fnChooser(BsObject *compact) {
buildSubjects();
compact->o_logic = LOGIC_choose;
_mouse->controlPanel(true); // so the mouse cursor will be shown.
- _subjectBarShown = true;
+ _subjectBarStatus = MENU_OPENING;
}
void SwordMenu::fnEndChooser(void) {
SwordLogic::_scriptVars[OBJECT_HELD] = 0;
- _screen->clearMenu(MENU_BOT);
- _screen->clearMenu(MENU_TOP);
- for (uint8 cnt = 0; cnt < 16; cnt++)
- if (_subjects[cnt]) {
- delete _subjects[cnt];
- _subjects[cnt] = NULL;
- }
+ _subjectBarStatus = MENU_CLOSING;
+ _objectBarStatus = MENU_CLOSING;
_mouse->controlPanel(false);
- _subjectBarShown = false;
}
void SwordMenu::checkTopMenu(void) {
- if (_objectBarShown)
+ if (_objectBarStatus == MENU_OPEN)
checkMenuClick(MENU_TOP);
}
int SwordMenu::logicChooser(BsObject *compact) {
uint8 objSelected = 0;
- if (_objectBarShown)
+ if (_objectBarStatus == MENU_OPEN)
objSelected = checkMenuClick(MENU_TOP);
if (!objSelected)
objSelected = checkMenuClick(MENU_BOT);
diff --git a/sword1/menu.h b/sword1/menu.h
index cd6eb3dee0..e8c5aa207d 100644
--- a/sword1/menu.h
+++ b/sword1/menu.h
@@ -50,7 +50,7 @@ public:
SwordMenuIcon(uint8 menuType, uint8 menuPos, uint32 resId, uint32 frame, SwordScreen *screen);
bool wasClicked(uint16 mouseX, uint16 mouseY);
void setSelect(bool pSel);
- void draw(void);
+ void draw(const byte *fadeMask = NULL, int8 fadeStatus = 0);
private:
uint8 _menuType, _menuPos;
@@ -78,8 +78,10 @@ private:
void buildSubjects(void);
void buildMenu(void);
void showMenu(uint8 menuType);
- bool _subjectBarShown; // originally "subject_status"
- bool _objectBarShown; // originally "menu_status"
+ byte _subjectBarStatus;
+ byte _objectBarStatus;
+ int8 _fadeSubject;
+ int8 _fadeObject;
uint8 checkMenuClick(uint8 menuType);
//- lower menu, speech subjects:
SwordMenuIcon *_subjects[16];
@@ -92,6 +94,9 @@ private:
SwordScreen *_screen;
SwordMouse *_mouse;
static const Subject _subjectList[TOTAL_subjects];
+
+ static const byte _fadeEffectTop[64];
+ static const byte _fadeEffectBottom[64];
};
#endif //BSMENU_H
diff --git a/sword1/screen.cpp b/sword1/screen.cpp
index f949136128..1adcd65a46 100644
--- a/sword1/screen.cpp
+++ b/sword1/screen.cpp
@@ -723,11 +723,35 @@ void SwordScreen::fnFlash(uint8 color) {
// ------------------- SwordMenu screen interface ---------------------------
-void SwordScreen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo) {
- FrameHeader *frameHead = _resMan->fetchFrame(_resMan->openFetchRes(resId), frameNo);
- uint8 *frameData = ((uint8*)frameHead) + sizeof(FrameHeader);
- _system->copy_rect(frameData, FROM_LE_16(frameHead->width), x, y, FROM_LE_16(frameHead->width), FROM_LE_16(frameHead->height));
- _resMan->resClose(resId);
+void SwordScreen::showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask, int8 fadeStatus) {
+ uint8 frame[40 * 40];
+ int i, j;
+
+ memset(frame, 199, sizeof(frame)); // Dark gray background
+
+ if (resId != 0xffffffff) {
+ FrameHeader *frameHead = _resMan->fetchFrame(_resMan->openFetchRes(resId), frameNo);
+ uint8 *frameData = ((uint8*)frameHead) + sizeof(FrameHeader);
+
+ for (i = 0; i < FROM_LE_16(frameHead->height); i++) {
+ for (j = 0; j < FROM_LE_16(frameHead->height); j++) {
+ frame[(i + 4) * 40 + j + 2] = frameData[i * FROM_LE_16(frameHead->width) + j];
+ }
+ }
+
+ _resMan->resClose(resId);
+ }
+
+ if (fadeMask) {
+ for (i = 0; i < 40; i++) {
+ for (j = 0; j < 40; j++) {
+ if (fadeMask[((i % 8) * 8) + (j % 8)] >= fadeStatus)
+ frame[i * 40 + j] = 0;
+ }
+ }
+ }
+
+ _system->copy_rect(frame, 40, x, y, 40, 40);
}
void SwordScreen::clearMenu(uint8 menuType) {
diff --git a/sword1/screen.h b/sword1/screen.h
index 21ccba695e..7c7634fdb4 100644
--- a/sword1/screen.h
+++ b/sword1/screen.h
@@ -83,7 +83,7 @@ public:
bool stillFading(void);
void updateScreen(void);
- void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo);
+ void showFrame(uint16 x, uint16 y, uint32 resId, uint32 frameNo, const byte *fadeMask = NULL, int8 fadeStatus = 0);
void clearMenu(uint8 menuType);
void fnSetParallax(uint32 screen, uint32 resId);