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authorTorbjörn Andersson2004-03-03 07:37:46 +0000
committerTorbjörn Andersson2004-03-03 07:37:46 +0000
commit1db5ef710ebf6278eeb9627c6fdfc810fab10aeb (patch)
tree9515064a3240f848ccdaa6c305cfbe01573a6268 /sword1/sword1.cpp
parent5feaf410c82a4ff0fa24b908075f6559c2e8715b (diff)
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Set the wantFade variable in initialize() as well. Otherwise it'll be false
if you use the start-up dialog to restore an old savegame. svn-id: r13164
Diffstat (limited to 'sword1/sword1.cpp')
-rw-r--r--sword1/sword1.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/sword1/sword1.cpp b/sword1/sword1.cpp
index 517a403366..f5aff98db5 100644
--- a/sword1/sword1.cpp
+++ b/sword1/sword1.cpp
@@ -127,6 +127,7 @@ void SwordEngine::initialize(void) {
_systemVars.gamePaused = 0;
_systemVars.deathScreenFlag = 3;
_systemVars.forceRestart = false;
+ _systemVars.wantFade = true;
switch (Common::parseLanguage(ConfMan.get("language"))) {
case Common::DE_DEU: