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authorEugene Sandulenko2004-11-24 00:14:21 +0000
committerEugene Sandulenko2004-11-24 00:14:21 +0000
commit31e434dcf1e46510606efa3025c24c17ace379c6 (patch)
treeaddc1c7b6b9b2489eb9aca49e21ee0c729671adb /sword1/sword1.h
parent6414ec92a2a3509946ae4ec35a3a77e76ad152df (diff)
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Fix a`ll engines. They work, though current fix is just temporary.
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
Diffstat (limited to 'sword1/sword1.h')
-rw-r--r--sword1/sword1.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/sword1.h b/sword1/sword1.h
index 835e4701e3..52db32e867 100644
--- a/sword1/sword1.h
+++ b/sword1/sword1.h
@@ -76,7 +76,7 @@ public:
uint32 _features;
protected:
int go();
- int init();
+ int init(GameDetector &detector);
private:
void delay(uint amount);