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author | Torbjörn Andersson | 2003-12-19 14:07:12 +0000 |
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committer | Torbjörn Andersson | 2003-12-19 14:07:12 +0000 |
commit | b179e8f6ec6d24f6b46a1b9e14e46ad777374d94 (patch) | |
tree | 065c7947ff9419920e95ab8610f6a0c8a1d1513c /sword1/sword1.h | |
parent | b7a5d9720791bd112730d1384c7c7cf94a40e381 (diff) | |
download | scummvm-rg350-b179e8f6ec6d24f6b46a1b9e14e46ad777374d94.tar.gz scummvm-rg350-b179e8f6ec6d24f6b46a1b9e14e46ad777374d94.tar.bz2 scummvm-rg350-b179e8f6ec6d24f6b46a1b9e14e46ad777374d94.zip |
Whitespace changes
svn-id: r11760
Diffstat (limited to 'sword1/sword1.h')
-rw-r--r-- | sword1/sword1.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/sword1.h b/sword1/sword1.h index 46804a006c..7844e9d7e9 100644 --- a/sword1/sword1.h +++ b/sword1/sword1.h @@ -57,7 +57,7 @@ struct SystemVars { //uint8 framesPerSecond; // toggles one frame pre second mode on "1" //uint8 writingPCXs; // writing a PCX every frame on "f" //int16 parallaxOn; I think we don't need this. - uint8 language; + uint8 language; int32 currentMusic; //uint32 gameCycle; }; |