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author | Robert Göffringmann | 2003-12-16 19:50:18 +0000 |
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committer | Robert Göffringmann | 2003-12-16 19:50:18 +0000 |
commit | 082120ef65518430bb77ffe7f7a47c29c2fc5120 (patch) | |
tree | a52c329a9e48977a9df38ab128043dacbf487027 /sword1 | |
parent | 5edaa87d68e7669da4c2b67e88a7f70603878882 (diff) | |
download | scummvm-rg350-082120ef65518430bb77ffe7f7a47c29c2fc5120.tar.gz scummvm-rg350-082120ef65518430bb77ffe7f7a47c29c2fc5120.tar.bz2 scummvm-rg350-082120ef65518430bb77ffe7f7a47c29c2fc5120.zip |
fix speech logic bug (policeman scene works now...)
svn-id: r11689
Diffstat (limited to 'sword1')
-rw-r--r-- | sword1/logic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword1/logic.cpp b/sword1/logic.cpp index 52afbe7ca0..48251066ab 100644 --- a/sword1/logic.cpp +++ b/sword1/logic.cpp @@ -212,7 +212,7 @@ void SwordLogic::processLogic(BsObject *compact, uint32 id) { } int SwordLogic::logicWaitTalk(BsObject *compact) { - BsObject *target = _objMan->fetchObject(compact->o_target); + BsObject *target = _objMan->fetchObject(compact->o_down_flag); if (target->o_status & STAT_TALK_WAIT) { compact->o_logic = LOGIC_script; |