diff options
author | Torbjörn Andersson | 2003-11-11 07:43:02 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2003-11-11 07:43:02 +0000 |
commit | 446a01ba09192a132ee9b6e40129161a7ec09be0 (patch) | |
tree | 720edb242a2b0ef813092c01d5efc76d000e37ff /sword2/anims.cpp | |
parent | 0bcc7ce80eb6a8daa35bf2591281974cceff8078 (diff) | |
download | scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.tar.gz scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.tar.bz2 scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.zip |
Moved low-level keyboard and mouse handling to a new Input class, and
renamed the Display class Graphics for no better reason than me liking the
phrase "sound and graphics" better than "sound and display".
svn-id: r11258
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r-- | sword2/anims.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index d8cf28cc73..1e2d9a0263 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -751,14 +751,14 @@ int32 Logic::fnPlaySequence(int32 *params) { // now clear the screen in case the Sequence was quitted (using ESC) // rather than fading down to black - g_display->clearScene(); + g_graphics->clearScene(); // zero the entire palette in case we're about to fade up! _palEntry pal[256]; memset(pal, 0, 256 * sizeof(_palEntry)); - g_display->setPalette(0, 256, (uint8 *) pal, RDPAL_INSTANT); + g_graphics->setPalette(0, 256, (uint8 *) pal, RDPAL_INSTANT); debug(5, "fnPlaySequence FINISHED"); |