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author | Torbjörn Andersson | 2004-01-09 14:52:39 +0000 |
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committer | Torbjörn Andersson | 2004-01-09 14:52:39 +0000 |
commit | b9c3b7b008a0deb80d30f3ac622c50535be5a52a (patch) | |
tree | b4b7ef329dd1bba93b1fde4a2511abde5d0f17df /sword2/anims.cpp | |
parent | b85248aa135671e6e84db2299cd44f4a5a704398 (diff) | |
download | scummvm-rg350-b9c3b7b008a0deb80d30f3ac622c50535be5a52a.tar.gz scummvm-rg350-b9c3b7b008a0deb80d30f3ac622c50535be5a52a.tar.bz2 scummvm-rg350-b9c3b7b008a0deb80d30f3ac622c50535be5a52a.zip |
Removed redundant comments.
svn-id: r12279
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r-- | sword2/anims.cpp | 48 |
1 files changed, 2 insertions, 46 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index b184157c27..9cc9dcff90 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -303,8 +303,6 @@ int32 Logic::fnNoSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= NO_SPRITE; - - // continue script return IR_CONT; } @@ -316,8 +314,6 @@ int32 Logic::fnBackPar0Sprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= BGP0_SPRITE; - - // continue script return IR_CONT; } @@ -329,8 +325,6 @@ int32 Logic::fnBackPar1Sprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= BGP1_SPRITE; - - // continue script return IR_CONT; } @@ -342,8 +336,6 @@ int32 Logic::fnBackSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= BACK_SPRITE; - - // continue script return IR_CONT; } @@ -355,8 +347,6 @@ int32 Logic::fnSortSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= SORT_SPRITE; - - // continue script return IR_CONT; } @@ -368,8 +358,6 @@ int32 Logic::fnForeSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= FORE_SPRITE; - - // continue script return IR_CONT; } @@ -381,8 +369,6 @@ int32 Logic::fnForePar0Sprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= FGP0_SPRITE; - - // continue script return IR_CONT; } @@ -394,8 +380,6 @@ int32 Logic::fnForePar1Sprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0xffff0000; ob_graphic->type |= FGP1_SPRITE; - - // continue script return IR_CONT; } @@ -405,13 +389,10 @@ int32 Logic::fnShadedSprite(int32 *params) { ObjectGraphic *ob_graphic = (ObjectGraphic *) _vm->_memory->intToPtr(params[0]); // remove previous status (but don't affect the shading upper-word) - ob_graphic->type &= 0x0000ffff; - ob_graphic->type |= SHADED_SPRITE; - // note that drivers may still shade mega frames automatically, even // when not sent 'RDSPR_SHADOW' - - // continue script + ob_graphic->type &= 0x0000ffff; + ob_graphic->type |= SHADED_SPRITE; return IR_CONT; } @@ -423,26 +404,9 @@ int32 Logic::fnUnshadedSprite(int32 *params) { // remove previous status (but don't affect the shading upper-word) ob_graphic->type &= 0x0000ffff; ob_graphic->type |= UNSHADED_SPRITE; - - // continue script return IR_CONT; } -// Notes on PlaySmacker() - -// 1st param is filename of sequence file -// 2nd param is a pointer to a null-terminated array of pointers to -// MovieTextObject structures - -//int32 PlaySmacker(char *filename, MovieTextObject *textObjects[]); - -// struct MovieTextObject { -// uint16 startFrame; -// uint16 endFrame; -// SpriteInfo *textSprite; -// _wavHeader *speech; -// }; - int32 Logic::fnAddSequenceText(int32 *params) { // params: 0 text number // 1 frame number to start the text displaying @@ -454,8 +418,6 @@ int32 Logic::fnAddSequenceText(int32 *params) { _sequenceTextList[_sequenceTextLines].startFrame = params[1]; _sequenceTextList[_sequenceTextLines].endFrame = (uint16) params[2]; _sequenceTextLines++; - - // continue script return IR_CONT; } @@ -637,8 +599,6 @@ int32 Logic::fnSmackerLeadIn(int32 *params) { // fade out any music that is currently playing fnStopMusic(NULL); - - // continue script return IR_CONT; } @@ -647,8 +607,6 @@ int32 Logic::fnSmackerLeadOut(int32 *params) { // ready for use in fnPlaySequence _smackerLeadOut = params[0]; - - // continue script return IR_CONT; } @@ -751,8 +709,6 @@ int32 Logic::fnPlaySequence(int32 *params) { _vm->_graphics->setPalette(0, 256, (uint8 *) pal, RDPAL_INSTANT); debug(5, "fnPlaySequence FINISHED"); - - // continue script return IR_CONT; } |