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| author | James Brown | 2003-08-19 14:57:26 +0000 | 
|---|---|---|
| committer | James Brown | 2003-08-19 14:57:26 +0000 | 
| commit | ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a (patch) | |
| tree | a840804617e997e04bfc7ed7dce4a6d695f84712 /sword2/anims.cpp | |
| parent | c284e1b5077a172af52a114ffc658e0f58defe80 (diff) | |
| download | scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.tar.gz scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.tar.bz2 scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.zip  | |
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
Diffstat (limited to 'sword2/anims.cpp')
| -rw-r--r-- | sword2/anims.cpp | 2 | 
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index 7850af0af7..9bafb41e17 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -851,7 +851,6 @@ int32 FN_play_sequence(int32 *params)	// James(09apr97)  	if (ServiceWindows() == RDERR_APPCLOSED)	// if we pressed Ctrl-Q during the smacker  	{  		Close_game();	//close engine systems down -		RestoreDisplay();  		CloseAppWindow();  		exit(0);	//quit the game  	} @@ -884,7 +883,6 @@ int32 FN_play_sequence(int32 *params)	// James(09apr97)  	EraseBackBuffer();				// for hardware rendering  	EraseSoftwareScreenBuffer();	// for software rendering -	FlipScreens();					// to get the new blank screen visible   	//--------------------------------------------------  	// zero the entire palette in case we're about to fade up!  | 
