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author | James Brown | 2003-08-19 14:57:26 +0000 |
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committer | James Brown | 2003-08-19 14:57:26 +0000 |
commit | ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a (patch) | |
tree | a840804617e997e04bfc7ed7dce4a6d695f84712 /sword2/anims.cpp | |
parent | c284e1b5077a172af52a114ffc658e0f58defe80 (diff) | |
download | scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.tar.gz scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.tar.bz2 scummvm-rg350-ec447fdfbbd55bf7e9d5c623f4262e59443f6d7a.zip |
Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
Diffstat (limited to 'sword2/anims.cpp')
-rw-r--r-- | sword2/anims.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index 7850af0af7..9bafb41e17 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -851,7 +851,6 @@ int32 FN_play_sequence(int32 *params) // James(09apr97) if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -884,7 +883,6 @@ int32 FN_play_sequence(int32 *params) // James(09apr97) EraseBackBuffer(); // for hardware rendering EraseSoftwareScreenBuffer(); // for software rendering - FlipScreens(); // to get the new blank screen visible //-------------------------------------------------- // zero the entire palette in case we're about to fade up! |