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-rw-r--r--sword2/anims.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp
index 7850af0af7..9bafb41e17 100644
--- a/sword2/anims.cpp
+++ b/sword2/anims.cpp
@@ -851,7 +851,6 @@ int32 FN_play_sequence(int32 *params) // James(09apr97)
if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker
{
Close_game(); //close engine systems down
- RestoreDisplay();
CloseAppWindow();
exit(0); //quit the game
}
@@ -884,7 +883,6 @@ int32 FN_play_sequence(int32 *params) // James(09apr97)
EraseBackBuffer(); // for hardware rendering
EraseSoftwareScreenBuffer(); // for software rendering
- FlipScreens(); // to get the new blank screen visible
//--------------------------------------------------
// zero the entire palette in case we're about to fade up!