diff options
Diffstat (limited to 'sword2/anims.cpp')
| -rw-r--r-- | sword2/anims.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/sword2/anims.cpp b/sword2/anims.cpp index 7850af0af7..9bafb41e17 100644 --- a/sword2/anims.cpp +++ b/sword2/anims.cpp @@ -851,7 +851,6 @@ int32 FN_play_sequence(int32 *params) // James(09apr97) if (ServiceWindows() == RDERR_APPCLOSED) // if we pressed Ctrl-Q during the smacker { Close_game(); //close engine systems down - RestoreDisplay(); CloseAppWindow(); exit(0); //quit the game } @@ -884,7 +883,6 @@ int32 FN_play_sequence(int32 *params) // James(09apr97) EraseBackBuffer(); // for hardware rendering EraseSoftwareScreenBuffer(); // for software rendering - FlipScreens(); // to get the new blank screen visible //-------------------------------------------------- // zero the entire palette in case we're about to fade up! |
