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author | Torbjörn Andersson | 2003-11-27 07:34:19 +0000 |
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committer | Torbjörn Andersson | 2003-11-27 07:34:19 +0000 |
commit | 6f23e2c2117925aa743155c3fd515144177efbbf (patch) | |
tree | 1e52b4cd7bf97e608fc029b4f26577c8cce2c8a1 /sword2/build_display.cpp | |
parent | e72a17c67823d088a6bf139e49f25db745f005de (diff) | |
download | scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.tar.gz scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.tar.bz2 scummvm-rg350-6f23e2c2117925aa743155c3fd515144177efbbf.zip |
Mostly whitespace changes, but also a few modifications to the still
experimental resource dumping code.
svn-id: r11382
Diffstat (limited to 'sword2/build_display.cpp')
-rw-r--r-- | sword2/build_display.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index 25de2b0a14..fe611781cd 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -431,7 +431,7 @@ void Sword2Engine::processImage(buildit *build_unit) { spriteType |= RDSPR_RLE16; // points to just after last cdt_entry, ie. // start of colour table - colTablePtr = (uint8*) (anim_head + 1) + anim_head->noAnimFrames * sizeof(_cdtEntry); + colTablePtr = (uint8 *) (anim_head + 1) + anim_head->noAnimFrames * sizeof(_cdtEntry); break; } } |