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author | Torbjörn Andersson | 2004-05-09 13:32:04 +0000 |
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committer | Torbjörn Andersson | 2004-05-09 13:32:04 +0000 |
commit | fc970b3c75fd64f399a4c22222d7e295825184c9 (patch) | |
tree | 92998da511ba26705bbdc7cbe161e32bb9e031b6 /sword2/console.cpp | |
parent | 577600537c2e3cfdacb4e53ccfdab7e06b55a0ed (diff) | |
download | scummvm-rg350-fc970b3c75fd64f399a4c22222d7e295825184c9.tar.gz scummvm-rg350-fc970b3c75fd64f399a4c22222d7e295825184c9.tar.bz2 scummvm-rg350-fc970b3c75fd64f399a4c22222d7e295825184c9.zip |
Removed the buffering of mouse and keyboard events. I don't think any of
our other engines do this, so there is little reason for BS2 to. I did add
a filtering mechanism so that mouse button releases and scroll wheeling is
ignored during normal gameplay, but I don't know if that was necessary
either.
Since this left little more than an empty husk where the Input class used
to be, I've eliminated that class and buried its remains in Sword2Engine.
svn-id: r13812
Diffstat (limited to 'sword2/console.cpp')
-rw-r--r-- | sword2/console.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/sword2/console.cpp b/sword2/console.cpp index 4d9acfe3fc..fdb0088751 100644 --- a/sword2/console.cpp +++ b/sword2/console.cpp @@ -302,12 +302,17 @@ bool Debugger::Cmd_Var(int argc, const char **argv) { } bool Debugger::Cmd_Rect(int argc, const char **argv) { + uint32 filter = _vm->setEventFilter(0); + _definingRectangles = !_definingRectangles; - if (_definingRectangles) + if (_definingRectangles) { + _vm->setEventFilter(filter & ~(RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP)); DebugPrintf("Mouse rectangles enabled\n"); - else + } else { + _vm->setEventFilter(filter | RD_LEFTBUTTONUP | RD_RIGHTBUTTONUP); DebugPrintf("Mouse rectangles disabled\n"); + } _draggingRectangle = 0; return true; |