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author | Torbjörn Andersson | 2005-02-27 16:11:19 +0000 |
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committer | Torbjörn Andersson | 2005-02-27 16:11:19 +0000 |
commit | a5356edb369de3dad0966b6308bb693e4f857069 (patch) | |
tree | 27c347a1390cfea4530e6e5876eda3f9c1131ab5 /sword2/driver/animation.cpp | |
parent | 0d8a49de37f62eb1906896e0f6d761ef18a8b342 (diff) | |
download | scummvm-rg350-a5356edb369de3dad0966b6308bb693e4f857069.tar.gz scummvm-rg350-a5356edb369de3dad0966b6308bb693e4f857069.tar.bz2 scummvm-rg350-a5356edb369de3dad0966b6308bb693e4f857069.zip |
Got rid of all the .h files but one in the 'driver' directory. They were
either very small or, in the case of driver96.h, a disorganized jumbles.
svn-id: r16952
Diffstat (limited to 'sword2/driver/animation.cpp')
-rw-r--r-- | sword2/driver/animation.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp index 260d42f454..6efa697c4d 100644 --- a/sword2/driver/animation.cpp +++ b/sword2/driver/animation.cpp @@ -27,12 +27,11 @@ #include "sound/mp3.h" #include "sword2/sword2.h" +#include "sword2/defs.h" #include "sword2/maketext.h" #include "sword2/resman.h" #include "sword2/sound.h" #include "sword2/driver/animation.h" -#include "sword2/driver/menu.h" -#include "sword2/driver/render.h" namespace Sword2 { @@ -415,7 +414,7 @@ void MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte byte *msgSurface; msgSprite.x = _vm->_screen->getScreenWide() / 2 - frame->width / 2; - msgSprite.y = RDMENU_MENUDEEP / 2 - frame->height / 2; + msgSprite.y = MENUDEEP / 2 - frame->height / 2; msgSprite.w = frame->width; msgSprite.h = frame->height; msgSprite.type = RDSPR_NOCOMPRESSION; |