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authorTorbjörn Andersson2005-02-27 16:11:19 +0000
committerTorbjörn Andersson2005-02-27 16:11:19 +0000
commita5356edb369de3dad0966b6308bb693e4f857069 (patch)
tree27c347a1390cfea4530e6e5876eda3f9c1131ab5 /sword2
parent0d8a49de37f62eb1906896e0f6d761ef18a8b342 (diff)
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Got rid of all the .h files but one in the 'driver' directory. They were
either very small or, in the case of driver96.h, a disorganized jumbles. svn-id: r16952
Diffstat (limited to 'sword2')
-rw-r--r--sword2/build_display.cpp2
-rw-r--r--sword2/build_display.h73
-rw-r--r--sword2/defs.h72
-rw-r--r--sword2/driver/_mouse.cpp1
-rw-r--r--sword2/driver/animation.cpp5
-rw-r--r--sword2/driver/d_draw.cpp3
-rw-r--r--sword2/driver/d_sound.cpp2
-rw-r--r--sword2/driver/driver96.h182
-rw-r--r--sword2/driver/menu.cpp3
-rw-r--r--sword2/driver/menu.h31
-rw-r--r--sword2/driver/rdwin.cpp1
-rw-r--r--sword2/driver/render.cpp4
-rw-r--r--sword2/driver/render.h33
-rw-r--r--sword2/driver/sprite.cpp2
-rw-r--r--sword2/function.cpp1
-rw-r--r--sword2/layers.cpp5
-rw-r--r--sword2/mouse.h32
-rw-r--r--sword2/sound.h15
-rw-r--r--sword2/sword2.cpp2
-rw-r--r--sword2/sword2.h1
20 files changed, 188 insertions, 282 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp
index 26f997a2ff..cb07a5e510 100644
--- a/sword2/build_display.cpp
+++ b/sword2/build_display.cpp
@@ -204,7 +204,7 @@ void Screen::displayMsg(byte *text, int time) {
spriteInfo.x = _screenWide / 2 - frame->width / 2;
if (!time)
- spriteInfo.y = _screenDeep / 2 - frame->height / 2 - RDMENU_MENUDEEP;
+ spriteInfo.y = _screenDeep / 2 - frame->height / 2 - MENUDEEP;
else
spriteInfo.y = 400 - frame->height;
spriteInfo.w = frame->width;
diff --git a/sword2/build_display.h b/sword2/build_display.h
index 2b3bc0c6d6..4259b4360e 100644
--- a/sword2/build_display.h
+++ b/sword2/build_display.h
@@ -37,6 +37,10 @@
#define BLOCKHEIGHT 64
#define MAXLAYERS 5
+#define MENUDEEP 40
+#define RENDERWIDE 640
+#define RENDERDEEP (480 - (MENUDEEP * 2))
+
// Maximum scaled size of a sprite
#define SCALE_MAXWIDTH 512
#define SCALE_MAXHEIGHT 512
@@ -47,10 +51,57 @@
namespace Sword2 {
+class Sword2Engine;
+
struct ObjectMouse;
struct ObjectGraphic;
struct ObjectMega;
+// Sprite defines
+
+enum {
+ // This is the low byte part of the sprite type.
+
+ RDSPR_TRANS = 0x0001,
+ RDSPR_BLEND = 0x0004,
+ RDSPR_FLIP = 0x0008,
+ RDSPR_SHADOW = 0x0010,
+ RDSPR_DISPLAYALIGN = 0x0020,
+ RDSPR_NOCOMPRESSION = 0x0040,
+ RDSPR_EDGEBLEND = 0x0080, // Unused
+
+ // This is the high byte part of the sprite type, which defines what
+ // type of compression is used. Unless RDSPR_NOCOMPRESSION is set.
+
+ RDSPR_RLE16 = 0x0000,
+ RDSPR_RLE256 = 0x0100,
+ RDSPR_RLE256FAST = 0x0200
+};
+
+// Fading defines
+
+enum {
+ RDFADE_NONE,
+ RDFADE_UP,
+ RDFADE_DOWN,
+ RDFADE_BLACK
+};
+
+// Palette defines
+
+enum {
+ RDPAL_FADE,
+ RDPAL_INSTANT
+};
+
+// Blitting FX defines
+
+enum {
+ RDBLTFX_SPRITEBLEND = 0x01,
+ RDBLTFX_SHADOWBLEND = 0x02,
+ RDBLTFX_EDGEBLEND = 0x04
+};
+
// Structure filled out by each object to register its graphic printing
// requrements
@@ -78,14 +129,6 @@ struct BuildUnit {
bool shadingFlag;
};
-enum {
- MOUSE_normal = 0, // normal in game
- MOUSE_menu = 1, // menu chooser
- MOUSE_drag = 2, // dragging luggage
- MOUSE_system_menu = 3, // system menu chooser
- MOUSE_holding = 4 // special
-};
-
struct ScreenInfo {
uint16 scroll_offset_x; // Position x
uint16 scroll_offset_y; // Position y
@@ -133,6 +176,20 @@ struct BlockSurface {
bool transparent;
};
+#if !defined(__GNUC__)
+ #pragma START_PACK_STRUCTS
+#endif
+
+struct Parallax {
+ uint16 w;
+ uint16 h;
+ uint32 offset[2]; // 2 is arbitrary
+} GCC_PACK;
+
+#if !defined(__GNUC__)
+ #pragma END_PACK_STRUCTS
+#endif
+
class Screen {
private:
Sword2Engine *_vm;
diff --git a/sword2/defs.h b/sword2/defs.h
index e6f8639516..0dc84fbb64 100644
--- a/sword2/defs.h
+++ b/sword2/defs.h
@@ -24,20 +24,64 @@
#define SIZE 0x10000 // 65536 items per section
#define NuSIZE 0xffff // & with this
-#define TEXT_OK 0x08EB0000
-#define TEXT_CANCEL 0x08EB0001
-#define TEXT_RESTORE 0x08EB0002
-#define TEXT_SAVE 0x08EB0003
-#define TEXT_QUIT 0x08EB0004
-#define TEXT_RESTART 0x08EB0005
-#define TEXT_OPTIONS 0x08EB000A
-#define TEXT_SUBTITLES 0x08EB000B
-#define TEXT_OBJECT_LABELS 0x08EB000C
-#define TEXT_MUSIC_VOLUME 0x08EB000E
-#define TEXT_SPEECH_VOLUME 0x08EB000F
-#define TEXT_FX_VOLUME 0x08EB0010
-#define TEXT_GFX_QUALITY 0x08EB0011
-#define TEXT_REVERSE_STEREO 0x08EB0015
+// Error codes
+
+enum {
+ // Generic error codes
+
+ RD_OK,
+ RDERR_UNKNOWN,
+ RDERR_OUTOFMEMORY,
+ RDERR_INVALIDFILENAME,
+
+ // Drawing error codes
+
+ RDERR_DECOMPRESSION,
+
+ // Sprite drawing error codes
+
+ RDERR_NOTIMPLEMENTED,
+ RDERR_NOTCLOSED,
+ RDERR_NOTOPEN,
+
+ // Menubar error codes
+
+ RDERR_INVALIDMENU,
+ RDERR_INVALIDPOCKET,
+ RDERR_INVALIDCOMMAND,
+
+ // Palette fading error codes
+
+ RDERR_FADEINCOMPLETE,
+
+ // Sound engine error codes
+
+ RDERR_SPEECHPLAYING,
+ RDERR_SPEECHNOTPLAYING,
+ RDERR_INVALIDWAV,
+ RDERR_FXALREADYOPEN,
+ RDERR_FXNOTOPEN,
+ RDERR_INVALIDID
+};
+
+// Text ids for the control panel etc.
+
+enum {
+ TEXT_OK = 0x08EB0000,
+ TEXT_CANCEL = 0x08EB0001,
+ TEXT_RESTORE = 0x08EB0002,
+ TEXT_SAVE = 0x08EB0003,
+ TEXT_QUIT = 0x08EB0004,
+ TEXT_RESTART = 0x08EB0005,
+ TEXT_OPTIONS = 0x08EB000A,
+ TEXT_SUBTITLES = 0x08EB000B,
+ TEXT_OBJECT_LABELS = 0x08EB000C,
+ TEXT_MUSIC_VOLUME = 0x08EB000E,
+ TEXT_SPEECH_VOLUME = 0x08EB000F,
+ TEXT_FX_VOLUME = 0x08EB0010,
+ TEXT_GFX_QUALITY = 0x08EB0011,
+ TEXT_REVERSE_STEREO = 0x08EB0015
+};
// always 8 (George object used for Nico player character as well)
#define CUR_PLAYER_ID 8
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp
index 606d362767..3842434942 100644
--- a/sword2/driver/_mouse.cpp
+++ b/sword2/driver/_mouse.cpp
@@ -22,6 +22,7 @@
#include "common/system.h"
#include "sword2/sword2.h"
+#include "sword2/defs.h"
#include "sword2/mouse.h"
namespace Sword2 {
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index 260d42f454..6efa697c4d 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -27,12 +27,11 @@
#include "sound/mp3.h"
#include "sword2/sword2.h"
+#include "sword2/defs.h"
#include "sword2/maketext.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
#include "sword2/driver/animation.h"
-#include "sword2/driver/menu.h"
-#include "sword2/driver/render.h"
namespace Sword2 {
@@ -415,7 +414,7 @@ void MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
byte *msgSurface;
msgSprite.x = _vm->_screen->getScreenWide() / 2 - frame->width / 2;
- msgSprite.y = RDMENU_MENUDEEP / 2 - frame->height / 2;
+ msgSprite.y = MENUDEEP / 2 - frame->height / 2;
msgSprite.w = frame->width;
msgSprite.h = frame->height;
msgSprite.type = RDSPR_NOCOMPRESSION;
diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp
index b20123e4b5..d511afad5c 100644
--- a/sword2/driver/d_draw.cpp
+++ b/sword2/driver/d_draw.cpp
@@ -21,8 +21,7 @@
#include "common/stdafx.h"
#include "common/system.h"
#include "sword2/sword2.h"
-#include "sword2/driver/menu.h"
-#include "sword2/driver/render.h"
+#include "sword2/mouse.h"
namespace Sword2 {
diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp
index 81890e6fbb..070cb15754 100644
--- a/sword2/driver/d_sound.cpp
+++ b/sword2/driver/d_sound.cpp
@@ -32,7 +32,9 @@
#include "sound/flac.h"
#include "sound/rate.h"
#include "sound/wave.h"
+
#include "sword2/sword2.h"
+#include "sword2/defs.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h
deleted file mode 100644
index 43acd6e7b2..0000000000
--- a/sword2/driver/driver96.h
+++ /dev/null
@@ -1,182 +0,0 @@
-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2005 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- */
-
-#ifndef DRIVER96_H
-#define DRIVER96_H
-
-namespace Sword2 {
-
-class Sword2Engine;
-
-// Error codes
-
-enum {
- // Generic error codes
-
- RD_OK,
- RDERR_UNKNOWN,
- RDERR_INVALIDPOINTER,
- RDERR_OUTOFMEMORY,
- RDERR_INVALIDFILENAME,
-
- // Drawing error codes
-
- RDERR_DECOMPRESSION,
-
- // Language and version error codes
-
- RDERR_OPENVERSIONFILE,
-
- // Sprite drawing error codes
-
- RDERR_NOTIMPLEMENTED,
- RDERR_UNKNOWNTYPE,
- RDERR_INVALIDSCALING,
- RDERR_NOTCLOSED,
- RDERR_NOTOPEN,
-
- // Menubar error codes
-
- RDERR_INVALIDMENU,
- RDERR_INVALIDPOCKET,
- RDERR_INVALIDCOMMAND,
-
- // Palette fading error codes
-
- RDERR_FADEINCOMPLETE,
-
- // Sound engine error codes
-
- RDERR_SPEECHPLAYING,
- RDERR_SPEECHNOTPLAYING,
- RDERR_INVALIDWAV,
- RDERR_FXALREADYOPEN,
- RDERR_NOFREEBUFFERS,
- RDERR_FXNOTOPEN,
- RDERR_FXFUCKED,
- RDERR_INVALIDID
-};
-
-// Sprite defines
-
-enum {
- // This is the low byte part of the sprite type.
-
- RDSPR_TRANS = 0x0001,
- RDSPR_BLEND = 0x0004,
- RDSPR_FLIP = 0x0008,
- RDSPR_SHADOW = 0x0010,
- RDSPR_DISPLAYALIGN = 0x0020,
- RDSPR_NOCOMPRESSION = 0x0040,
- RDSPR_EDGEBLEND = 0x0080, // Unused
-
- // This is the high byte part of the sprite type, which defines what
- // type of compression is used. Unless RDSPR_NOCOMPRESSION is set.
-
- RDSPR_RLE16 = 0x0000,
- RDSPR_RLE256 = 0x0100,
- RDSPR_RLE256FAST = 0x0200
-};
-
-// Fading defines
-
-enum {
- RDFADE_NONE,
- RDFADE_UP,
- RDFADE_DOWN,
- RDFADE_BLACK
-};
-
-// Mouse defines
-
-enum {
- RDMOUSE_NOFLASH,
- RDMOUSE_FLASH
-};
-
-// Menubar defines.
-
-#define RDMENU_TOP 0
-#define RDMENU_BOTTOM 1
-
-enum {
- RDMENU_HIDDEN,
- RDMENU_SHOWN,
- RDMENU_OPENING,
- RDMENU_CLOSING,
- RDMENU_ALMOST_HIDDEN
-};
-
-#define RDMENU_ICONWIDE 35
-#define RDMENU_ICONDEEP 30
-#define RDMENU_ICONSTART 24
-#define RDMENU_ICONSPACING 5
-#define RDMENU_MAXPOCKETS 15
-#define RDMENU_MENUDEEP 40
-
-// Sound defines
-
-enum {
- RDSE_SAMPLEFINISHED = 0,
- RDSE_SAMPLEPLAYING = 1,
- RDSE_FXTOCLEAR = 0, // Unused
- RDSE_FXCACHED = 1, // Unused
- RDSE_FXSPOT = 0,
- RDSE_FXLOOP = 1,
- RDSE_FXLEADIN = 2,
- RDSE_FXLEADOUT = 3,
- RDSE_QUIET = 1,
- RDSE_SPEAKING = 0
-};
-
-// Palette defines
-
-enum {
- RDPAL_FADE,
- RDPAL_INSTANT
-};
-
-// Blitting FX defines
-
-enum {
- RDBLTFX_SPRITEBLEND = 0x01,
- RDBLTFX_SHADOWBLEND = 0x02,
- RDBLTFX_EDGEBLEND = 0x04
-};
-
-// Structure definitions
-
-#if !defined(__GNUC__)
- #pragma START_PACK_STRUCTS
-#endif
-
-struct Parallax {
- uint16 w;
- uint16 h;
- uint32 offset[2]; // 2 is arbitrary
-} GCC_PACK;
-
-#if !defined(__GNUC__)
- #pragma END_PACK_STRUCTS
-#endif
-
-} // End of namespace Sword2
-
-#endif
diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp
index 267a254a4d..698090c517 100644
--- a/sword2/driver/menu.cpp
+++ b/sword2/driver/menu.cpp
@@ -19,9 +19,10 @@
*/
#include "common/stdafx.h"
+
#include "sword2/sword2.h"
+#include "sword2/defs.h"
#include "sword2/mouse.h"
-#include "sword2/driver/render.h"
namespace Sword2 {
diff --git a/sword2/driver/menu.h b/sword2/driver/menu.h
deleted file mode 100644
index d6741d0bee..0000000000
--- a/sword2/driver/menu.h
+++ /dev/null
@@ -1,31 +0,0 @@
-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2005 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- */
-
-#ifndef MENU_H
-#define MENU_H
-
-namespace Sword2 {
-
-#define MENUDEEP 40
-
-} // End of namespace Sword2
-
-#endif
-
diff --git a/sword2/driver/rdwin.cpp b/sword2/driver/rdwin.cpp
index d74cc89bc8..d5c2a1b54f 100644
--- a/sword2/driver/rdwin.cpp
+++ b/sword2/driver/rdwin.cpp
@@ -21,7 +21,6 @@
#include "common/stdafx.h"
#include "common/system.h"
#include "sword2/sword2.h"
-#include "sword2/driver/menu.h"
namespace Sword2 {
diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp
index ff0dcab5a9..eb50fcb1c8 100644
--- a/sword2/driver/render.cpp
+++ b/sword2/driver/render.cpp
@@ -20,11 +20,11 @@
#include "common/stdafx.h"
#include "common/system.h"
+
#include "sword2/sword2.h"
+#include "sword2/defs.h"
#include "sword2/build_display.h"
#include "sword2/driver/animation.h"
-#include "sword2/driver/menu.h"
-#include "sword2/driver/render.h"
namespace Sword2 {
diff --git a/sword2/driver/render.h b/sword2/driver/render.h
deleted file mode 100644
index 536b37faa2..0000000000
--- a/sword2/driver/render.h
+++ /dev/null
@@ -1,33 +0,0 @@
-/* Copyright (C) 1994-1998 Revolution Software Ltd.
- * Copyright (C) 2003-2005 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * $Header$
- */
-
-#ifndef RENDER_H
-#define RENDER_H
-
-#include "sword2/driver/menu.h"
-
-namespace Sword2 {
-
-#define RENDERWIDE 640
-#define RENDERDEEP (480 - (MENUDEEP * 2))
-
-} // End of namespace Sword2
-
-#endif
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp
index 7c96df75c2..1cae26bdc6 100644
--- a/sword2/driver/sprite.cpp
+++ b/sword2/driver/sprite.cpp
@@ -19,7 +19,9 @@
*/
#include "common/stdafx.h"
+
#include "sword2/sword2.h"
+#include "sword2/defs.h"
#include "sword2/build_display.h"
namespace Sword2 {
diff --git a/sword2/function.cpp b/sword2/function.cpp
index b20335b57a..7e241ba094 100644
--- a/sword2/function.cpp
+++ b/sword2/function.cpp
@@ -35,7 +35,6 @@
#include "sword2/router.h"
#include "sword2/sound.h"
#include "sword2/driver/animation.h"
-#include "sword2/driver/render.h"
namespace Sword2 {
diff --git a/sword2/layers.cpp b/sword2/layers.cpp
index d3006ff19c..0fc9734c93 100644
--- a/sword2/layers.cpp
+++ b/sword2/layers.cpp
@@ -27,8 +27,11 @@
// up to 2 foreground parallax layers
#include "common/stdafx.h"
+
#include "sword2/sword2.h"
+#include "sword2/defs.h"
#include "sword2/logic.h"
+#include "sword2/mouse.h"
#include "sword2/resman.h"
#include "sword2/sound.h"
@@ -110,7 +113,7 @@ void Screen::initBackground(int32 res, int32 new_palette) {
// off the edge. The minimum offsets are both 0.
_thisScreen.max_scroll_offset_x = screen_head->width - _screenWide;
- _thisScreen.max_scroll_offset_y = screen_head->height - (_screenDeep - (RDMENU_MENUDEEP * 2));
+ _thisScreen.max_scroll_offset_y = screen_head->height - (_screenDeep - (MENUDEEP * 2));
} else {
// The later fits on the phyiscal screen. Switch off scrolling.
_thisScreen.scroll_flag = 0;
diff --git a/sword2/mouse.h b/sword2/mouse.h
index 1f277c9a9f..a3d55d278b 100644
--- a/sword2/mouse.h
+++ b/sword2/mouse.h
@@ -28,6 +28,38 @@ namespace Sword2 {
struct ObjectMouse;
struct BuildUnit;
+// Menubar defines.
+
+#define RDMENU_TOP 0
+#define RDMENU_BOTTOM 1
+
+enum {
+ MOUSE_normal = 0, // normal in game
+ MOUSE_menu = 1, // menu chooser
+ MOUSE_drag = 2, // dragging luggage
+ MOUSE_system_menu = 3, // system menu chooser
+ MOUSE_holding = 4 // special
+};
+
+enum {
+ RDMOUSE_NOFLASH,
+ RDMOUSE_FLASH
+};
+
+enum {
+ RDMENU_HIDDEN,
+ RDMENU_SHOWN,
+ RDMENU_OPENING,
+ RDMENU_CLOSING,
+ RDMENU_ALMOST_HIDDEN
+};
+
+#define RDMENU_ICONWIDE 35
+#define RDMENU_ICONDEEP 30
+#define RDMENU_ICONSTART 24
+#define RDMENU_ICONSPACING 5
+#define RDMENU_MAXPOCKETS 15
+
#if !defined(__GNUC__)
#pragma START_PACK_STRUCTS
#endif
diff --git a/sword2/sound.h b/sword2/sound.h
index cb3d69e851..07a8b40c35 100644
--- a/sword2/sound.h
+++ b/sword2/sound.h
@@ -63,6 +63,21 @@ enum {
FX_LOOPING = 4
};
+// Sound defines
+
+enum {
+ RDSE_SAMPLEFINISHED = 0,
+ RDSE_SAMPLEPLAYING = 1,
+ RDSE_FXTOCLEAR = 0, // Unused
+ RDSE_FXCACHED = 1, // Unused
+ RDSE_FXSPOT = 0,
+ RDSE_FXLOOP = 1,
+ RDSE_FXLEADIN = 2,
+ RDSE_FXLEADOUT = 3,
+ RDSE_QUIET = 1,
+ RDSE_SPEAKING = 0
+};
+
class CLUInputStream : public AudioStream {
private:
File *_file;
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 347b11beaa..953d03b4cf 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -488,7 +488,7 @@ void Sword2Engine::parseEvents() {
break;
case OSystem::EVENT_MOUSEMOVE:
if (!(_eventFilter & RD_KEYDOWN)) {
- _mouse->setPos(event.mouse.x, event.mouse.y - RDMENU_MENUDEEP);
+ _mouse->setPos(event.mouse.x, event.mouse.y - MENUDEEP);
}
break;
case OSystem::EVENT_LBUTTONDOWN:
diff --git a/sword2/sword2.h b/sword2/sword2.h
index 23a0d25342..db2ce23074 100644
--- a/sword2/sword2.h
+++ b/sword2/sword2.h
@@ -32,7 +32,6 @@
#include "common/util.h"
-#include "sword2/driver/driver96.h"
#include "sword2/build_display.h"
#include "sword2/header.h"
#include "sword2/icons.h"