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authorMax Horn2004-09-28 20:19:37 +0000
committerMax Horn2004-09-28 20:19:37 +0000
commitce8c99bf62838099142aa79f2935e64639aa5571 (patch)
tree5a2ea91139133878cdffab8ed86033fbf5448ea9 /sword2/driver/animation.cpp
parent6a50ba2308c6a9fc3eb733f310c87ed279b565ed (diff)
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Rename remaining OSystem methods to match our coding guidelines
svn-id: r15332
Diffstat (limited to 'sword2/driver/animation.cpp')
-rw-r--r--sword2/driver/animation.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/sword2/driver/animation.cpp b/sword2/driver/animation.cpp
index bc68b2e0f0..69dbc0289a 100644
--- a/sword2/driver/animation.cpp
+++ b/sword2/driver/animation.cpp
@@ -254,7 +254,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], byte *mus
_vm->_sound->playFx(0, musicOut, 0, 0, RDSE_FXLEADOUT);
OSystem::Event event;
- while (_sys->poll_event(&event)) {
+ while (_sys->pollEvent(event)) {
switch (event.event_code) {
#ifndef BACKEND_8BIT
case OSystem::EVENT_SCREEN_CHANGED:
@@ -277,7 +277,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], byte *mus
if (!skipCutscene) {
// Sleep for one frame so that the last frame is displayed.
- _sys->delay_msecs(1000 / 12);
+ _sys->delayMillis(1000 / 12);
}
// Most movies fade to black on their own, but not all of them. Since
@@ -307,7 +307,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], byte *mus
while (handle.isActive()) {
_vm->_graphics->updateDisplay(false);
- _sys->delay_msecs(100);
+ _sys->delayMillis(100);
}
// Clear the screen again
@@ -436,7 +436,7 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
// frame rate the original movies had, or even if it
// was constant, but this seems to work reasonably.
- _sys->delay_msecs(90);
+ _sys->delayMillis(90);
}
// Wait for the voice to stop playing. This is to make sure
@@ -446,7 +446,7 @@ int32 MoviePlayer::playDummy(const char *filename, MovieTextObject *text[], byte
while (handle.isActive()) {
_vm->_graphics->updateDisplay(false);
- _sys->delay_msecs(100);
+ _sys->delayMillis(100);
}
closeTextObject(text[textCounter]);