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author | Torbjörn Andersson | 2005-05-02 05:41:01 +0000 |
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committer | Torbjörn Andersson | 2005-05-02 05:41:01 +0000 |
commit | cd6e22a3b15129a6e474f2752815643a44aff07d (patch) | |
tree | 3c37d25ceaae6fe4594164195a47f17752009c97 /sword2/driver/sprite.cpp | |
parent | b56824d0cf0e559133f1649291cb1e02fc7fc47b (diff) | |
download | scummvm-rg350-cd6e22a3b15129a6e474f2752815643a44aff07d.tar.gz scummvm-rg350-cd6e22a3b15129a6e474f2752815643a44aff07d.tar.bz2 scummvm-rg350-cd6e22a3b15129a6e474f2752815643a44aff07d.zip |
Cleanup. Most of is simply moves the credits code out of Logic and into
Screen. I've also added an unused "splash screen" function that displays
the image that used to be shown by CacheNewCluster() while copying a data
file from CD to hard disk. ScummVM doesn't do that, but it's a nice image
that I wish we could do something useful with, and it's easier to have the
code here for reference than having to dig through old revisions of the
resource manager.
svn-id: r17894
Diffstat (limited to 'sword2/driver/sprite.cpp')
-rw-r--r-- | sword2/driver/sprite.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp index 1cae26bdc6..2845bdefb0 100644 --- a/sword2/driver/sprite.cpp +++ b/sword2/driver/sprite.cpp @@ -635,7 +635,7 @@ int32 Screen::openLightMask(SpriteInfo *s) { * Closes the light masking sprite for a room. */ -int32 Screen::closeLightMask(void) { +int32 Screen::closeLightMask() { if (!_lightMask) return RDERR_NOTOPEN; |