diff options
| author | Torbjörn Andersson | 2003-11-11 07:43:02 +0000 |
|---|---|---|
| committer | Torbjörn Andersson | 2003-11-11 07:43:02 +0000 |
| commit | 446a01ba09192a132ee9b6e40129161a7ec09be0 (patch) | |
| tree | 720edb242a2b0ef813092c01d5efc76d000e37ff /sword2/driver | |
| parent | 0bcc7ce80eb6a8daa35bf2591281974cceff8078 (diff) | |
| download | scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.tar.gz scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.tar.bz2 scummvm-rg350-446a01ba09192a132ee9b6e40129161a7ec09be0.zip | |
Moved low-level keyboard and mouse handling to a new Input class, and
renamed the Display class Graphics for no better reason than me liking the
phrase "sound and graphics" better than "sound and display".
svn-id: r11258
Diffstat (limited to 'sword2/driver')
| -rw-r--r-- | sword2/driver/_mouse.cpp | 92 | ||||
| -rw-r--r-- | sword2/driver/d_draw.cpp | 50 | ||||
| -rw-r--r-- | sword2/driver/d_draw.h | 7 | ||||
| -rw-r--r-- | sword2/driver/d_sound.cpp | 2 | ||||
| -rw-r--r-- | sword2/driver/driver96.h | 54 | ||||
| -rw-r--r-- | sword2/driver/keyboard.cpp | 39 | ||||
| -rw-r--r-- | sword2/driver/menu.cpp | 12 | ||||
| -rw-r--r-- | sword2/driver/palette.cpp | 20 | ||||
| -rw-r--r-- | sword2/driver/rdwin.cpp | 30 | ||||
| -rw-r--r-- | sword2/driver/render.cpp | 31 | ||||
| -rw-r--r-- | sword2/driver/sprite.cpp | 20 |
11 files changed, 180 insertions, 177 deletions
diff --git a/sword2/driver/_mouse.cpp b/sword2/driver/_mouse.cpp index 8216c5fa07..bce554a3f3 100644 --- a/sword2/driver/_mouse.cpp +++ b/sword2/driver/_mouse.cpp @@ -26,43 +26,59 @@ namespace Sword2 { -#define MAX_MOUSE_EVENTS 16 #define MOUSEFLASHFRAME 6 -static uint8 mouseBacklog = 0; -static uint8 mouseLogPos = 0; -static _mouseEvent mouseLog[MAX_MOUSE_EVENTS]; +/** + * Logs the mouse button event passed in buttons. The button events are + * defined as RD_LEFTBUTTONDOWN, RD_LEFTBUTTONUP, RD_RIGHTBUTTONDOWN and + * RD_RIGHTBUTTONUP. + */ -void Display::resetRenderEngine(void) { - _parallaxScrollX = 0; - _parallaxScrollY = 0; - _scrollX = 0; - _scrollY = 0; +void Input::logMouseEvent(uint16 buttons) { + // We need to leave the one, which is the current event, alone! + if (_mouseBacklog == MAX_MOUSE_EVENTS - 1) + return; + + _mouseLog[(_mouseBacklog + _mouseLogPos) % MAX_MOUSE_EVENTS].buttons = buttons; + _mouseBacklog++; +} + +bool Input::checkForMouseEvents(void) { + return _mouseBacklog != 0; } -// -------------------------------------------------------------------------- -// Logs the mouse button event passed in buttons. The button events are -// defined as RD_LEFTBUTTONDOWN, RD_LEFTBUTTONUP, RD_RIGHTBUTTONDOWN and -// RD_RIGHTBUTTONUP. -// -------------------------------------------------------------------------- +/** + * Get the next pending mouse event. + * @return a pointer to the mouse event, or NULL of there is none + */ -void LogMouseEvent(uint16 buttons) { +_mouseEvent *Input::mouseEvent(void) { _mouseEvent *me; - // We need to leave the one, which is the current event, alone! - if (mouseBacklog == MAX_MOUSE_EVENTS - 1) - return; + if (_mouseBacklog) { + me = &_mouseLog[_mouseLogPos]; + if (++_mouseLogPos == MAX_MOUSE_EVENTS) + _mouseLogPos = 0; - me = &mouseLog[(mouseBacklog + mouseLogPos) % MAX_MOUSE_EVENTS]; - me->buttons = buttons; - mouseBacklog++; + _mouseBacklog--; + return me; + } + + return NULL; +} + +void Graphics::resetRenderEngine(void) { + _parallaxScrollX = 0; + _parallaxScrollY = 0; + _scrollX = 0; + _scrollY = 0; } // FIXME: The original code used 0 for transparency, while our backend uses // 0xFF. That means that parts of the mouse cursor that weren't meant to be // transparent may be now. -void Display::decompressMouse(uint8 *decomp, uint8 *comp, int width, int height, int pitch, int xOff, int yOff) { +void Graphics::decompressMouse(uint8 *decomp, uint8 *comp, int width, int height, int pitch, int xOff, int yOff) { int32 size = width * height; int32 i = 0; int x = 0; @@ -87,7 +103,7 @@ void Display::decompressMouse(uint8 *decomp, uint8 *comp, int width, int height, } } -void Display::drawMouse(void) { +void Graphics::drawMouse(void) { if (!_mouseAnim && !_luggageAnim) return; @@ -159,34 +175,10 @@ void Display::drawMouse(void) { } /** - * Get the next pending mouse event. - * @return a pointer to the mouse event, or NULL of there is none - */ - -_mouseEvent *MouseEvent(void) { - _mouseEvent *me; - - if (mouseBacklog) { - me = &mouseLog[mouseLogPos]; - if (++mouseLogPos == MAX_MOUSE_EVENTS) - mouseLogPos = 0; - - mouseBacklog--; - return me; - } - - return NULL; -} - -uint8 CheckForMouseEvents(void) { - return mouseBacklog; // return the number of mouse events waiting -} - -/** * Animates the current mouse pointer */ -int32 Display::animateMouse(void) { +int32 Graphics::animateMouse(void) { uint8 prevMouseFrame = _mouseFrame; if (!_mouseAnim) @@ -211,7 +203,7 @@ int32 Display::animateMouse(void) { * or not there is a lead-in animation */ -int32 Display::setMouseAnim(uint8 *ma, int32 size, int32 mouseFlash) { +int32 Graphics::setMouseAnim(uint8 *ma, int32 size, int32 mouseFlash) { if (_mouseAnim) { free(_mouseAnim); _mouseAnim = NULL; @@ -251,7 +243,7 @@ int32 Display::setMouseAnim(uint8 *ma, int32 size, int32 mouseFlash) { * @param size the size of the animation data */ -int32 Display::setLuggageAnim(uint8 *ma, int32 size) { +int32 Graphics::setLuggageAnim(uint8 *ma, int32 size) { if (_luggageAnim) { free(_luggageAnim); _luggageAnim = NULL; diff --git a/sword2/driver/d_draw.cpp b/sword2/driver/d_draw.cpp index 8ccb28ab56..1db17dd974 100644 --- a/sword2/driver/d_draw.cpp +++ b/sword2/driver/d_draw.cpp @@ -28,7 +28,7 @@ namespace Sword2 { -Display::Display(int16 width, int16 height) +Graphics::Graphics(int16 width, int16 height) : _iconCount(0), _needFullRedraw(false), _fadeStatus(RDFADE_NONE), _mouseSprite(NULL), _mouseAnim(NULL), _luggageAnim(NULL), _layer(0), _renderAverageTime(60), _lightMask(NULL), @@ -59,11 +59,11 @@ Display::Display(int16 width, int16 height) * @return the graphics detail setting */ -int8 Display::getRenderLevel(void) { +int8 Graphics::getRenderLevel(void) { return _renderLevel; } -void Display::setRenderLevel(int8 level) { +void Graphics::setRenderLevel(int8 level) { _renderLevel = level; switch (_renderLevel) { @@ -92,25 +92,25 @@ void Display::setRenderLevel(int8 level) { * touch the menu areas of the screen. */ -void Display::clearScene(void) { +void Graphics::clearScene(void) { memset(_buffer + MENUDEEP * _screenWide, 0, _screenWide * RENDERDEEP); } void MoviePlayer::openTextObject(_movieTextObject *obj) { if (obj->textSprite) - g_display->createSurface(obj->textSprite, &_textSurface); + g_graphics->createSurface(obj->textSprite, &_textSurface); } void MoviePlayer::closeTextObject(_movieTextObject *obj) { if (_textSurface) { - g_display->deleteSurface(_textSurface); + g_graphics->deleteSurface(_textSurface); _textSurface = NULL; } } void MoviePlayer::drawTextObject(_movieTextObject *obj) { if (obj->textSprite && _textSurface) - g_display->drawSurface(obj->textSprite, _textSurface); + g_graphics->drawSurface(obj->textSprite, _textSurface); } /** @@ -130,14 +130,14 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu uint8 oldPal[1024]; uint8 tmpPal[1024]; - g_display->clearScene(); + g_graphics->clearScene(); // HACK: Draw instructions // // I'm using the the menu area, because that's unlikely to be // touched by anything else during the cutscene. - memset(g_display->_buffer, 0, g_display->_screenWide * MENUDEEP); + memset(g_graphics->_buffer, 0, g_graphics->_screenWide * MENUDEEP); uint8 msg[] = "Cutscene - Press ESC to exit"; mem *data = fontRenderer->makeTextSprite(msg, 640, 255, g_sword2->_speechFontId); @@ -145,16 +145,16 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu _spriteInfo msgSprite; uint8 *msgSurface; - msgSprite.x = g_display->_screenWide / 2 - frame->width / 2; + msgSprite.x = g_graphics->_screenWide / 2 - frame->width / 2; msgSprite.y = RDMENU_MENUDEEP / 2 - frame->height / 2; msgSprite.w = frame->width; msgSprite.h = frame->height; msgSprite.type = RDSPR_DISPLAYALIGN | RDSPR_NOCOMPRESSION | RDSPR_TRANS; msgSprite.data = data->ad + sizeof(_frameHeader); - g_display->createSurface(&msgSprite, &msgSurface); - g_display->drawSurface(&msgSprite, msgSurface); - g_display->deleteSurface(msgSurface); + g_graphics->createSurface(&msgSprite, &msgSurface); + g_graphics->drawSurface(&msgSprite, msgSurface); + g_graphics->deleteSurface(msgSurface); memory->freeMemory(data); // In case the cutscene has a long lead-in, start just before @@ -170,12 +170,12 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu // The text should probably be colored the same as the rest of // the in-game text. - memcpy(oldPal, g_display->_palCopy, 1024); + memcpy(oldPal, g_graphics->_palCopy, 1024); memset(tmpPal, 0, 1024); tmpPal[255 * 4 + 0] = 255; tmpPal[255 * 4 + 1] = 255; tmpPal[255 * 4 + 2] = 255; - g_display->setPalette(0, 256, tmpPal, RDPAL_INSTANT); + g_graphics->setPalette(0, 256, tmpPal, RDPAL_INSTANT); PlayingSoundHandle handle = 0; @@ -186,7 +186,7 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu break; if (frameCounter == text[textCounter]->startFrame) { - g_display->clearScene(); + g_graphics->clearScene(); openTextObject(text[textCounter]); drawTextObject(text[textCounter]); if (text[textCounter]->speech) { @@ -196,17 +196,17 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu if (frameCounter == text[textCounter]->endFrame) { closeTextObject(text[textCounter]); - g_display->clearScene(); + g_graphics->clearScene(); textCounter++; } frameCounter++; - g_display->updateDisplay(); + g_graphics->updateDisplay(); _keyboardEvent ke; - if (ReadKey(&ke) == RD_OK && ke.keycode == 27) { + if (g_input->readKey(&ke) == RD_OK && ke.keycode == 27) { g_sword2->_mixer->stopHandle(handle); skipCutscene = true; break; @@ -221,17 +221,17 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu closeTextObject(text[textCounter]); - g_display->clearScene(); - g_display->setNeedFullRedraw(); + g_graphics->clearScene(); + g_graphics->setNeedFullRedraw(); // HACK: Remove the instructions created above Common::Rect r; - memset(g_display->_buffer, 0, g_display->_screenWide * MENUDEEP); + memset(g_graphics->_buffer, 0, g_graphics->_screenWide * MENUDEEP); r.left = r.top = 0; - r.right = g_display->_screenWide; + r.right = g_graphics->_screenWide; r.bottom = MENUDEEP; - g_display->updateRect(&r); + g_graphics->updateRect(&r); // FIXME: For now, only play the lead-out music for cutscenes // that have subtitles. @@ -239,7 +239,7 @@ int32 MoviePlayer::play(char *filename, _movieTextObject *text[], uint8 *musicOu if (!skipCutscene) g_sound->playLeadOut(musicOut); - g_display->setPalette(0, 256, oldPal, RDPAL_INSTANT); + g_graphics->setPalette(0, 256, oldPal, RDPAL_INSTANT); } // Lead-in and lead-out music are, as far as I can tell, only used for diff --git a/sword2/driver/d_draw.h b/sword2/driver/d_draw.h index cea1941ad6..f3c0a055ee 100644 --- a/sword2/driver/d_draw.h +++ b/sword2/driver/d_draw.h @@ -76,7 +76,7 @@ typedef struct { bool transparent; } BlockSurface; -class Display { +class Graphics { friend class MoviePlayer; private: @@ -174,15 +174,12 @@ private: int32 decompressRLE16(uint8 *dest, uint8 *source, int32 decompSize, uint8 *colTable); public: - Display(int16 width, int16 height); + Graphics(int16 width, int16 height); // Game screen metrics int16 _screenWide; int16 _screenDeep; - int16 _mouseX; - int16 _mouseY; - uint8 _palCopy[256][4]; int8 getRenderLevel(void); diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index c86a14193a..8235d25934 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -248,7 +248,7 @@ void Sound::playLeadOut(uint8 *leadOut) { } while (_fx[i]._handle) { - g_display->updateDisplay(); + g_graphics->updateDisplay(); g_system->delay_msecs(30); } } diff --git a/sword2/driver/driver96.h b/sword2/driver/driver96.h index fde513ba77..4ecf614da9 100644 --- a/sword2/driver/driver96.h +++ b/sword2/driver/driver96.h @@ -274,20 +274,6 @@ extern int32 SetLanguageVersion(uint8 version); //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- -// Mouse functions - from mouse.c -//----------------------------------------------------------------------------- -extern _mouseEvent *MouseEvent(void); -uint8 CheckForMouseEvents(void); -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- -// Keyboard functions - from keyboard.c -//----------------------------------------------------------------------------- -extern bool KeyWaiting(void); -extern int32 ReadKey(_keyboardEvent *ke); -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- // Misc functions - from misc.cpp //----------------------------------------------------------------------------- extern uint32 SVM_timeGetTime(void); @@ -295,6 +281,46 @@ extern void SVM_SetFileAttributes(char *file, uint32 atrib); extern void SVM_DeleteFile(char *file); extern int32 SVM_GetVolumeInformation(char *cdPath, char *sCDName, uint32 maxPath, uint8 *, uint32 *dwMaxCompLength, uint32 *dwFSFlags, uint8 *, uint32 a); +#define MAX_MOUSE_EVENTS 16 + +// Key buffer size +#define MAX_KEY_BUFFER 32 + +class Input { + uint8 _mouseBacklog; + uint8 _mouseLogPos; + _mouseEvent _mouseLog[MAX_MOUSE_EVENTS]; + + void logMouseEvent(uint16 buttons); + + // The number of key presses waiting to be processed. + uint8 _keyBacklog; + + // Index of the next key to read from the buffer. + uint8 _keyLogPos; + + // The keyboard buffer + _keyboardEvent _keyBuffer[MAX_KEY_BUFFER]; + + void writeKey(uint16 ascii, int keycode, int modifiers); + +public: + int16 _mouseX; + int16 _mouseY; + + Input() : + _mouseBacklog(0), _mouseLogPos(0), _keyBacklog(0), + _keyLogPos(0) {}; + + void parseEvents(void); + + _mouseEvent *mouseEvent(void); + bool checkForMouseEvents(void); + + bool keyWaiting(void); + int32 readKey(_keyboardEvent *ev); +}; + } // End of namespace Sword2 #endif diff --git a/sword2/driver/keyboard.cpp b/sword2/driver/keyboard.cpp index d5f5e90f0c..8645f5b10d 100644 --- a/sword2/driver/keyboard.cpp +++ b/sword2/driver/keyboard.cpp @@ -22,22 +22,14 @@ namespace Sword2 { -// Key buffer size -#define MAX_KEY_BUFFER 32 - -uint8 keyBacklog = 0; // The number of key presses waiting to be processed. -uint8 keyPointer = 0; // Index of the next key to read from the buffer. - -_keyboardEvent keyBuffer[MAX_KEY_BUFFER]; // The keyboard buffer - -void WriteKey(uint16 ascii, int keycode, int modifiers) { - if (keyBuffer && keyBacklog < MAX_KEY_BUFFER) { - _keyboardEvent *slot = &keyBuffer[(keyPointer + keyBacklog) % MAX_KEY_BUFFER]; +void Input::writeKey(uint16 ascii, int keycode, int modifiers) { + if (_keyBuffer && _keyBacklog < MAX_KEY_BUFFER) { + _keyboardEvent *slot = &_keyBuffer[(_keyLogPos + _keyBacklog) % MAX_KEY_BUFFER]; slot->ascii = ascii; slot->keycode = keycode; slot->modifiers = modifiers; - keyBacklog++; + _keyBacklog++; } } @@ -45,8 +37,8 @@ void WriteKey(uint16 ascii, int keycode, int modifiers) { * @return true if there is an unprocessed key waiting in the queue */ -bool KeyWaiting(void) { - return keyBacklog != 0; +bool Input::keyWaiting(void) { + return _keyBacklog != 0; } /** @@ -54,24 +46,23 @@ bool KeyWaiting(void) { * @return RD_OK, or an error code to indicate there is no key waiting. */ -int32 ReadKey(_keyboardEvent *ev) { - if (!keyBacklog) +int32 Input::readKey(_keyboardEvent *ev) { + if (!_keyBacklog) return RDERR_NOKEYWAITING; if (ev == NULL) return RDERR_INVALIDPOINTER; - ev->ascii = keyBuffer[keyPointer].ascii; - ev->keycode = keyBuffer[keyPointer].keycode; - ev->modifiers = keyBuffer[keyPointer].modifiers; - - keyPointer++; + ev->ascii = _keyBuffer[_keyLogPos].ascii; + ev->keycode = _keyBuffer[_keyLogPos].keycode; + ev->modifiers = _keyBuffer[_keyLogPos].modifiers; - if (keyPointer == MAX_KEY_BUFFER) - keyPointer = 0; + _keyLogPos++; - keyBacklog--; + if (_keyLogPos == MAX_KEY_BUFFER) + _keyLogPos = 0; + _keyBacklog--; return RD_OK; } diff --git a/sword2/driver/menu.cpp b/sword2/driver/menu.cpp index 54a87c20ac..341fb85de9 100644 --- a/sword2/driver/menu.cpp +++ b/sword2/driver/menu.cpp @@ -29,7 +29,7 @@ namespace Sword2 { #define MENUDEEP 40 #define MAXMENUANIMS 8 -void Display::clearIconArea(int menu, int pocket, Common::Rect *r) { +void Graphics::clearIconArea(int menu, int pocket, Common::Rect *r) { byte *dst; int i; @@ -52,7 +52,7 @@ void Display::clearIconArea(int menu, int pocket, Common::Rect *r) { * system is. */ -void Display::processMenu(void) { +void Graphics::processMenu(void) { byte *src, *dst; uint8 menu; uint8 i, j; @@ -199,7 +199,7 @@ void Display::processMenu(void) { * @return RD_OK, or an error code */ -int32 Display::showMenu(uint8 menu) { +int32 Graphics::showMenu(uint8 menu) { // Check for invalid menu parameter if (menu > RDMENU_BOTTOM) return RDERR_INVALIDMENU; @@ -219,7 +219,7 @@ int32 Display::showMenu(uint8 menu) { * @return RD_OK, or an error code */ -int32 Display::hideMenu(uint8 menu) { +int32 Graphics::hideMenu(uint8 menu) { // Check for invalid menu parameter if (menu > RDMENU_BOTTOM) return RDERR_INVALIDMENU; @@ -237,7 +237,7 @@ int32 Display::hideMenu(uint8 menu) { * This function hides both menus immediately. */ -void Display::closeMenuImmediately(void) { +void Graphics::closeMenuImmediately(void) { Common::Rect r; int i; @@ -266,7 +266,7 @@ void Display::closeMenuImmediately(void) { * @return RD_OK, or an error code */ -int32 Display::setMenuIcon(uint8 menu, uint8 pocket, uint8 *icon) { +int32 Graphics::setMenuIcon(uint8 menu, uint8 pocket, uint8 *icon) { Common::Rect r; // Check for invalid menu parameter. diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp index aa0f860a62..a4098426b3 100644 --- a/sword2/driver/palette.cpp +++ b/sword2/driver/palette.cpp @@ -26,7 +26,7 @@ namespace Sword2 { -uint8 Display::getMatch(uint8 r, uint8 g, uint8 b) { +uint8 Graphics::getMatch(uint8 r, uint8 g, uint8 b) { int32 diff; int32 min; int16 diffred, diffgreen, diffblue; @@ -67,7 +67,7 @@ uint8 Display::getMatch(uint8 r, uint8 g, uint8 b) { * from the current palCopy */ -void Display::updatePaletteMatchTable(uint8 *data) { +void Graphics::updatePaletteMatchTable(uint8 *data) { if (!data) { int16 red, green, blue; uint8 *p; @@ -101,7 +101,7 @@ void Display::updatePaletteMatchTable(uint8 *data) { // FIXME: This used to be inlined - probably a good idea - but the // linker complained when I tried to use it in sprite.cpp. -uint8 Display::quickMatch(uint8 r, uint8 g, uint8 b) { +uint8 Graphics::quickMatch(uint8 r, uint8 g, uint8 b) { return _paletteMatch[((int32) (r >> 2) << 12) + ((int32) (g >> 2) << 6) + (b >> 2)]; } @@ -112,7 +112,7 @@ uint8 Display::quickMatch(uint8 r, uint8 g, uint8 b) { * @param colourTable the new colour entries */ -void Display::setPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) { +void Graphics::setPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) { if (noEntries) { memcpy(&_palCopy[startEntry][0], colourTable, noEntries * 4); if (fadeNow == RDPAL_INSTANT) @@ -121,7 +121,7 @@ void Display::setPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, g_system->set_palette((const byte *) _palCopy, 0, 256); } -void Display::dimPalette(void) { +void Graphics::dimPalette(void) { byte *p = (byte *) _palCopy; for (int i = 0; i < 256 * 4; i++) @@ -135,7 +135,7 @@ void Display::dimPalette(void) { * @param time the time it will take the palette to fade up */ -int32 Display::fadeUp(float time) { +int32 Graphics::fadeUp(float time) { if (getFadeStatus() != RDFADE_BLACK && getFadeStatus() != RDFADE_NONE) return RDERR_FADEINCOMPLETE; @@ -151,7 +151,7 @@ int32 Display::fadeUp(float time) { * @param time the time it will take the palette to fade down */ -int32 Display::fadeDown(float time) { +int32 Graphics::fadeDown(float time) { if (getFadeStatus() != RDFADE_BLACK && getFadeStatus() != RDFADE_NONE) return RDERR_FADEINCOMPLETE; @@ -168,18 +168,18 @@ int32 Display::fadeDown(float time) { * (not faded), or RDFADE_BLACK (completely faded down) */ -uint8 Display::getFadeStatus(void) { +uint8 Graphics::getFadeStatus(void) { return _fadeStatus; } -void Display::waitForFade(void) { +void Graphics::waitForFade(void) { while (getFadeStatus() != RDFADE_NONE && getFadeStatus() != RDFADE_BLACK) { updateDisplay(); g_system->delay_msecs(20); } } -void Display::fadeServer(void) { +void Graphics::fadeServer(void) { static int32 previousTime = 0; const byte *newPalette = (const byte *) _fadePalette; int32 currentTime; diff --git a/sword2/driver/rdwin.cpp b/sword2/driver/rdwin.cpp index 911bc1b646..050e8b3021 100644 --- a/sword2/driver/rdwin.cpp +++ b/sword2/driver/rdwin.cpp @@ -20,8 +20,6 @@ #include "common/stdafx.h" #include "sword2/sword2.h" #include "sword2/driver/driver96.h" -#include "sword2/driver/_mouse.h" -#include "sword2/driver/keyboard.h" #include "sword2/driver/d_draw.h" #include "sword2/driver/render.h" #include "sword2/driver/menu.h" @@ -33,29 +31,29 @@ namespace Sword2 { // OSystem Event Handler. Full of cross platform goodness and 99% fat free! // --------------------------------------------------------------------------- -void Sword2Engine::parseEvents() { +void Input::parseEvents(void) { OSystem::Event event; - while (_system->poll_event(&event)) { - switch(event.event_code) { + while (g_system->poll_event(&event)) { + switch (event.event_code) { case OSystem::EVENT_KEYDOWN: - WriteKey(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); + writeKey(event.kbd.ascii, event.kbd.keycode, event.kbd.flags); break; case OSystem::EVENT_MOUSEMOVE: - g_display->_mouseX = event.mouse.x; - g_display->_mouseY = event.mouse.y - MENUDEEP; + _mouseX = event.mouse.x; + _mouseY = event.mouse.y - MENUDEEP; break; case OSystem::EVENT_LBUTTONDOWN: - LogMouseEvent(RD_LEFTBUTTONDOWN); + logMouseEvent(RD_LEFTBUTTONDOWN); break; case OSystem::EVENT_RBUTTONDOWN: - LogMouseEvent(RD_RIGHTBUTTONDOWN); + logMouseEvent(RD_RIGHTBUTTONDOWN); break; case OSystem::EVENT_LBUTTONUP: - LogMouseEvent(RD_LEFTBUTTONUP); + logMouseEvent(RD_LEFTBUTTONUP); break; case OSystem::EVENT_RBUTTONUP: - LogMouseEvent(RD_RIGHTBUTTONUP); + logMouseEvent(RD_RIGHTBUTTONUP); break; case OSystem::EVENT_QUIT: g_sword2->closeGame(); @@ -66,7 +64,7 @@ void Sword2Engine::parseEvents() { } } -void Display::setNeedFullRedraw() { +void Graphics::setNeedFullRedraw() { _needFullRedraw = true; } @@ -75,8 +73,8 @@ void Display::setNeedFullRedraw() { * windows and the interface it provides. */ -void Display::updateDisplay(void) { - g_sword2->parseEvents(); +void Graphics::updateDisplay(void) { + g_input->parseEvents(); fadeServer(); // FIXME: We re-render the entire picture area of the screen for each @@ -95,7 +93,7 @@ void Display::updateDisplay(void) { * Set the window title */ -void Display::setWindowName(const char *windowName) { +void Graphics::setWindowName(const char *windowName) { OSystem::Property prop; prop.caption = windowName; diff --git a/sword2/driver/render.cpp b/sword2/driver/render.cpp index eb58c9b96d..71f01befea 100644 --- a/sword2/driver/render.cpp +++ b/sword2/driver/render.cpp @@ -20,7 +20,6 @@ #include "stdafx.h" #include "sword2/driver/driver96.h" #include "sword2/driver/d_draw.h" -#include "sword2/driver/_mouse.h" #include "sword2/driver/render.h" #include "sword2/driver/menu.h" #include "sword2/sword2.h" @@ -32,13 +31,13 @@ namespace Sword2 { #define BLOCKWBITS 6 #define BLOCKHBITS 6 -void Display::updateRect(Common::Rect *r) { +void Graphics::updateRect(Common::Rect *r) { g_system->copy_rect(_buffer + r->top * _screenWide + r->left, _screenWide, r->left, r->top, r->right - r->left, r->bottom - r->top); } -void Display::blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect *clip_rect) { +void Graphics::blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect *clip_rect) { if (r->top > clip_rect->bottom || r->left > clip_rect->right || r->bottom <= clip_rect->top || r->right <= clip_rect->left) return; @@ -78,7 +77,7 @@ void Display::blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect *c } // UploadRect(r); - g_display->setNeedFullRedraw(); + setNeedFullRedraw(); } // I've made the scaling two separate functions because there were cases from @@ -94,7 +93,7 @@ void Display::blitBlockSurface(BlockSurface *s, Common::Rect *r, Common::Rect *c // be drawn. This is only used at the highest graphics detail setting (and not // always even then) and is used to help anti-alias the image. -void Display::squashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf) { +void Graphics::squashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf) { int32 ince, incne, d; int16 x, y; @@ -189,7 +188,7 @@ void Display::squashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 ds } } -void Display::stretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf) { +void Graphics::stretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf) { byte *origDst = dst; int32 ince, incne, d; int16 x, y, i, j, k; @@ -335,7 +334,7 @@ void Display::stretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 d * @param colour colour of the point */ -void Display::plotPoint(uint16 x, uint16 y, uint8 colour) { +void Graphics::plotPoint(uint16 x, uint16 y, uint8 colour) { uint8 *buf = _buffer + 40 * RENDERWIDE; int16 newx, newy; @@ -356,7 +355,7 @@ void Display::plotPoint(uint16 x, uint16 y, uint8 colour) { */ // Uses Bressnham's incremental algorithm! -void Display::drawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour) { +void Graphics::drawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour) { uint8 *buf = _buffer + 40 * RENDERWIDE; int dx, dy; int dxmod, dymod; @@ -519,7 +518,7 @@ void Display::drawLine(int16 x0, int16 y0, int16 x1, int16 y1, uint8 colour) { * @param h height of the current location */ -void Display::setLocationMetrics(uint16 w, uint16 h) { +void Graphics::setLocationMetrics(uint16 w, uint16 h) { _locationWide = w; _locationDeep = h; } @@ -529,7 +528,7 @@ void Display::setLocationMetrics(uint16 w, uint16 h) { * parallax can be either foreground, background or the main screen. */ -void Display::renderParallax(_parallax *p, int16 l) { +void Graphics::renderParallax(_parallax *p, int16 l) { int16 x, y; Common::Rect r; @@ -575,7 +574,7 @@ void Display::renderParallax(_parallax *p, int16 l) { * Initialises the timers before the render loop is entered. */ -void Display::initialiseRenderCycle(void) { +void Graphics::initialiseRenderCycle(void) { _initialTime = SVM_timeGetTime(); _totalTime = _initialTime + MILLISECSPERCYCLE; } @@ -585,7 +584,7 @@ void Display::initialiseRenderCycle(void) { * render cycle. */ -void Display::startRenderCycle(void) { +void Graphics::startRenderCycle(void) { _scrollXOld = _scrollX; _scrollYOld = _scrollY; @@ -610,7 +609,7 @@ void Display::startRenderCycle(void) { * terminated, or false if it should continue */ -bool Display::endRenderCycle(void) { +bool Graphics::endRenderCycle(void) { static int32 renderTimeLog[4] = { 60, 60, 60, 60 }; static int32 renderCountIndex = 0; int32 time; @@ -668,7 +667,7 @@ bool Display::endRenderCycle(void) { * position in the allotted time. */ -void Display::setScrollTarget(int16 sx, int16 sy) { +void Graphics::setScrollTarget(int16 sx, int16 sy) { _scrollXTarget = sx; _scrollYTarget = sy; } @@ -678,7 +677,7 @@ void Display::setScrollTarget(int16 sx, int16 sy) { * or a NULL pointer in order of background parallax to foreground parallax. */ -int32 Display::initialiseBackgroundLayer(_parallax *p) { +int32 Graphics::initialiseBackgroundLayer(_parallax *p) { uint8 *memchunk; uint8 zeros; uint16 count; @@ -804,7 +803,7 @@ int32 Display::initialiseBackgroundLayer(_parallax *p) { * Should be called once after leaving the room to free up memory. */ -void Display::closeBackgroundLayer(void) { +void Graphics::closeBackgroundLayer(void) { debug(2, "CloseBackgroundLayer"); for (int j = 0; j < MAXLAYERS; j++) { diff --git a/sword2/driver/sprite.cpp b/sword2/driver/sprite.cpp index c7bf74177f..c9e21f6639 100644 --- a/sword2/driver/sprite.cpp +++ b/sword2/driver/sprite.cpp @@ -32,7 +32,7 @@ namespace Sword2 { * @param h height of the sprite */ -void Display::mirrorSprite(uint8 *dst, uint8 *src, int16 w, int16 h) { +void Graphics::mirrorSprite(uint8 *dst, uint8 *src, int16 w, int16 h) { for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { *dst++ = *(src + w - x - 1); @@ -49,7 +49,7 @@ void Display::mirrorSprite(uint8 *dst, uint8 *src, int16 w, int16 h) { * @param decompSize the expected size of the decompressed sprite */ -int32 Display::decompressRLE256(uint8 *dest, uint8 *source, int32 decompSize) { +int32 Graphics::decompressRLE256(uint8 *dest, uint8 *source, int32 decompSize) { // PARAMETERS: // source points to the start of the sprite data for input // decompSize gives size of decompressed data in bytes @@ -129,7 +129,7 @@ int32 Display::decompressRLE256(uint8 *dest, uint8 *source, int32 decompSize) { * Unwinds a run of 16-colour data into 256-colour palette data. */ -void Display::unwindRaw16(uint8 *dest, uint8 *source, uint8 blockSize, uint8 *colTable) { +void Graphics::unwindRaw16(uint8 *dest, uint8 *source, uint8 blockSize, uint8 *colTable) { // for each pair of pixels while (blockSize > 1) { // 1st colour = number in table at position given by upper @@ -164,7 +164,7 @@ void Display::unwindRaw16(uint8 *dest, uint8 *source, uint8 blockSize, uint8 *co * @param colTable mapping from the 16 encoded colours to the current palette */ -int32 Display::decompressRLE16(uint8 *dest, uint8 *source, int32 decompSize, uint8 *colTable) { +int32 Graphics::decompressRLE16(uint8 *dest, uint8 *source, int32 decompSize, uint8 *colTable) { uint8 headerByte; // block header byte uint8 *endDest = dest + decompSize; // pointer to byte after end of decomp buffer int32 rv; @@ -244,7 +244,7 @@ int32 Display::decompressRLE16(uint8 *dest, uint8 *source, int32 decompSize, uin * @return RD_OK, or an error code */ -int32 Display::createSurface(_spriteInfo *s, uint8 **sprite) { +int32 Graphics::createSurface(_spriteInfo *s, uint8 **sprite) { uint8 *newSprite; *sprite = (uint8 *) malloc(s->w * s->h); @@ -288,7 +288,7 @@ int32 Display::createSurface(_spriteInfo *s, uint8 **sprite) { * @param clipRect the clipping rectangle */ -void Display::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRect) { +void Graphics::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRect) { Common::Rect rd, rs; uint16 x, y, srcPitch; uint8 *src, *dst; @@ -356,7 +356,7 @@ void Display::drawSurface(_spriteInfo *s, uint8 *surface, Common::Rect *clipRect * Destroys a surface. */ -void Display::deleteSurface(uint8 *surface) { +void Graphics::deleteSurface(uint8 *surface) { free(surface); } @@ -381,7 +381,7 @@ void Display::deleteSurface(uint8 *surface) { // FIXME: I'm sure this could be optimized. There's plenty of data copying and // mallocing here. -int32 Display::drawSprite(_spriteInfo *s) { +int32 Graphics::drawSprite(_spriteInfo *s) { uint8 *src, *dst; uint8 *sprite, *newSprite; uint8 *backbuf = NULL; @@ -676,7 +676,7 @@ int32 Display::drawSprite(_spriteInfo *s) { * Opens the light masking sprite for a room. */ -int32 Display::openLightMask(_spriteInfo *s) { +int32 Graphics::openLightMask(_spriteInfo *s) { // FIXME: The light mask is only needed on higher graphics detail // settings, so to save memory we could simply ignore it on lower // settings. But then we need to figure out how to ensure that it @@ -699,7 +699,7 @@ int32 Display::openLightMask(_spriteInfo *s) { * Closes the light masking sprite for a room. */ -int32 Display::closeLightMask(void) { +int32 Graphics::closeLightMask(void) { if (!_lightMask) return RDERR_NOTOPEN; |
