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author | Torbjörn Andersson | 2004-04-23 07:02:11 +0000 |
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committer | Torbjörn Andersson | 2004-04-23 07:02:11 +0000 |
commit | 8f8185f035d747c720371d88de90c54e43a543d0 (patch) | |
tree | 2599ef6fe6c74d0ea01bdb02e4a0619074da55d3 /sword2/events.cpp | |
parent | fd38da7f134235c541860168f21c8706c2e62c19 (diff) | |
download | scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.tar.gz scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.tar.bz2 scummvm-rg350-8f8185f035d747c720371d88de90c54e43a543d0.zip |
Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs!
svn-id: r13603
Diffstat (limited to 'sword2/events.cpp')
-rw-r--r-- | sword2/events.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/events.cpp b/sword2/events.cpp index 403d32b9b2..f567118c5c 100644 --- a/sword2/events.cpp +++ b/sword2/events.cpp @@ -151,7 +151,7 @@ int32 Logic::fnPauseForEvent(int32 *params) { // params: 0 pointer to object's logic structure // 1 number of game-cycles to pause - ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]); + ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->decodePtr(params[0]); if (checkEventWaiting()) { ob_logic->looping = 0; |