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authorTorbjörn Andersson2004-04-23 07:02:11 +0000
committerTorbjörn Andersson2004-04-23 07:02:11 +0000
commit8f8185f035d747c720371d88de90c54e43a543d0 (patch)
tree2599ef6fe6c74d0ea01bdb02e4a0619074da55d3 /sword2/events.cpp
parentfd38da7f134235c541860168f21c8706c2e62c19 (diff)
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Major revamping of the BS2 memory manager and, some small changes to the
resource manager. All new code! All new bugs! svn-id: r13603
Diffstat (limited to 'sword2/events.cpp')
-rw-r--r--sword2/events.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/events.cpp b/sword2/events.cpp
index 403d32b9b2..f567118c5c 100644
--- a/sword2/events.cpp
+++ b/sword2/events.cpp
@@ -151,7 +151,7 @@ int32 Logic::fnPauseForEvent(int32 *params) {
// params: 0 pointer to object's logic structure
// 1 number of game-cycles to pause
- ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->intToPtr(params[0]);
+ ObjectLogic *ob_logic = (ObjectLogic *) _vm->_memory->decodePtr(params[0]);
if (checkEventWaiting()) {
ob_logic->looping = 0;