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author | Jonathan Gray | 2003-11-07 01:36:53 +0000 |
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committer | Jonathan Gray | 2003-11-07 01:36:53 +0000 |
commit | 9a1cfe838f6ad609b135170f95109d7b07adc5fa (patch) | |
tree | a25fdcd609763723911b3096a1f68264a93b8429 /sword2/events.cpp | |
parent | b8379d646a9689de98bb27f70529e7b7a54c9699 (diff) | |
download | scummvm-rg350-9a1cfe838f6ad609b135170f95109d7b07adc5fa.tar.gz scummvm-rg350-9a1cfe838f6ad609b135170f95109d7b07adc5fa.tar.bz2 scummvm-rg350-9a1cfe838f6ad609b135170f95109d7b07adc5fa.zip |
spelling fixes
svn-id: r11175
Diffstat (limited to 'sword2/events.cpp')
-rw-r--r-- | sword2/events.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sword2/events.cpp b/sword2/events.cpp index c5924f445a..e721e4655f 100644 --- a/sword2/events.cpp +++ b/sword2/events.cpp @@ -148,7 +148,7 @@ int32 Logic::fnSendEvent(int32 *params) { // we want to intercept the player character and have him interact // with an object - from script - // params: 0 id to recieve event + // params: 0 id to receive event // 1 script to run g_sword2->sendEvent(params[0], params[1]); |